|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [models] example - Cubicmap loading and drawing | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 1.2 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     int screenWidth = 800; | 
						
						
							|  |     int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing"); | 
						
						
							|  | 
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							|  |     // Define the camera to look into our 3d world | 
						
						
							|  |     Camera camera = {{ 7.0, 7.0, 7.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; | 
						
						
							|  | 
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							|  |     Image image = LoadImage("resources/cubicmap.png");      // Load cubesmap image (RAM) | 
						
						
							|  |     Texture2D texture = LoadTextureFromImage(image);        // Convert image to texture (VRAM) | 
						
						
							|  |     Model map = LoadCubicmap(image);                        // Load cubicmap model (generate model from image) | 
						
						
							|  |     SetModelTexture(&map, texture);                         // Bind texture to model | 
						
						
							|  |     Vector3 mapPosition = { -1, 0.0, -1 };                  // Set model position | 
						
						
							|  |  | 
						
						
							|  |     UnloadImage(image);     // Unload cubesmap image from RAM, already uploaded to VRAM | 
						
						
							|  |  | 
						
						
							|  |     SetTargetFPS(60);       // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         if (IsKeyDown(KEY_UP)) camera.position.y += 0.2f; | 
						
						
							|  |         else if (IsKeyDown(KEY_DOWN)) camera.position.y -= 0.2f; | 
						
						
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							|  |         if (IsKeyDown(KEY_RIGHT)) camera.position.z += 0.2f; | 
						
						
							|  |         else if (IsKeyDown(KEY_LEFT)) camera.position.z -= 0.2f; | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
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							|  |             ClearBackground(RAYWHITE); | 
						
						
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							|  |             Begin3dMode(camera); | 
						
						
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							|  |                 DrawModel(map, mapPosition, 1.0f, MAROON); | 
						
						
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							|  |                 DrawGrid(10.0, 1.0); | 
						
						
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							|  |                 DrawGizmo(mapPosition); | 
						
						
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							|  |             End3dMode(); | 
						
						
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							|  |             DrawFPS(10, 10); | 
						
						
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadTexture(texture);     // Unload texture | 
						
						
							|  |     UnloadModel(map);           // Unload model | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();              // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | }
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