|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [models] example - Load and draw a 3d model (OBJ) | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 1.0 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     int screenWidth = 1280; | 
						
						
							|  |     int screenHeight = 720; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [models] example - custom shader"); | 
						
						
							|  |      | 
						
						
							|  |     // Define the camera to look into our 3d world | 
						
						
							|  |     Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; | 
						
						
							|  | 
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							|  |     Texture2D texture = LoadTexture("resources/catsham.png");   // Load model texture | 
						
						
							|  |     Shader shader = LoadShader("resources/shaders/custom.vs", "resources/shaders/custom.fs"); | 
						
						
							|  |     //Shader poste = LoadShader("resources/shaders/custom.vs", "resources/shaders/pixel.fs"); | 
						
						
							|  |  | 
						
						
							|  |     Model cat = LoadModel("resources/cat.obj");                 // Load OBJ model | 
						
						
							|  |  | 
						
						
							|  |     SetModelTexture(&cat, texture);                             // Bind texture to model | 
						
						
							|  |     //SetModelShader(&cat, poste); | 
						
						
							|  |  | 
						
						
							|  |     Vector3 catPosition = { 0.0, 0.0, 0.0 };                    // Set model position | 
						
						
							|  |      | 
						
						
							|  |     SetPostproShader(shader); | 
						
						
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							|  |     SetTargetFPS(60);   // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         if (IsKeyDown(KEY_LEFT)) catPosition.x -= 0.2; | 
						
						
							|  |         if (IsKeyDown(KEY_RIGHT)) catPosition.x += 0.2; | 
						
						
							|  |         if (IsKeyDown(KEY_UP)) catPosition.z -= 0.2; | 
						
						
							|  |         if (IsKeyDown(KEY_DOWN)) catPosition.z += 0.2; | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
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							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  | 
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							|  |             Begin3dMode(camera); | 
						
						
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							|  |                 DrawModel(cat, catPosition, 0.1f, WHITE);   // Draw 3d model with texture | 
						
						
							|  |  | 
						
						
							|  |                 DrawGrid(10.0, 1.0);        // Draw a grid | 
						
						
							|  |  | 
						
						
							|  |                 DrawGizmo(catPosition);     // Draw gizmo | 
						
						
							|  |  | 
						
						
							|  |             End3dMode(); | 
						
						
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							|  |             DrawFPS(10, 10); | 
						
						
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadTexture(texture);     // Unload texture | 
						
						
							|  |     UnloadModel(cat);           // Unload model | 
						
						
							|  |     UnloadShader(shader); | 
						
						
							|  |     //UnloadShader(poste); | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();              // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |