|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [models] example - Heightmap loading and drawing | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 1.1 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     int screenWidth = 800; | 
						
						
							|  |     int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing"); | 
						
						
							|  | 
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							|  |     // Define the camera to look into our 3d world | 
						
						
							|  |     Camera camera = {{ 10.0, 12.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; | 
						
						
							|  | 
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							|  |     Image image = LoadImage("resources/heightmap.png");     // Load heightmap image (RAM) | 
						
						
							|  |     Texture2D texture = LoadTextureFromImage(image);        // Convert image to texture (VRAM) | 
						
						
							|  |     Model map = LoadHeightmap(image, 4);                    // Load heightmap model | 
						
						
							|  |     SetModelTexture(&map, texture);                         // Bind texture to model | 
						
						
							|  |     Vector3 mapPosition = { -4, 0.0, -4 };                  // Set model position | 
						
						
							|  |  | 
						
						
							|  |     UnloadImage(image);       // Unload heightmap image from RAM, already uploaded to VRAM | 
						
						
							|  |  | 
						
						
							|  |     SetTargetFPS(60);       // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         // ... | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
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							|  |             ClearBackground(RAYWHITE); | 
						
						
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							|  |             Begin3dMode(camera); | 
						
						
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							|  |                 DrawModel(map, mapPosition, 0.5f, MAROON); | 
						
						
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							|  |                 DrawGrid(10.0, 1.0); | 
						
						
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							|  |                 DrawGizmo(mapPosition); | 
						
						
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							|  |             End3dMode(); | 
						
						
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							|  |             DrawFPS(10, 10); | 
						
						
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadTexture(texture);     // Unload texture | 
						
						
							|  |     UnloadModel(map);           // Unload model | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();              // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |