|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [textures] example - DDS Texture loading and drawing (compressed and uncompressed) | 
						
						
							|  | * | 
						
						
							|  | *   NOTE: This example requires raylib OpenGL 3.3+ or ES2 versions for compressed texture, | 
						
						
							|  | *         OpenGL 1.1 does not support compressed textures, only uncompressed version. | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 1.2 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     int screenWidth = 800; | 
						
						
							|  |     int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [textures] example - DDS texture loading and drawing"); | 
						
						
							|  | 
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							|  |     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) | 
						
						
							|  |      | 
						
						
							|  |     Texture2D texture = LoadTexture("resources/raylib_logo.dds");             // Texture loading (compressed) | 
						
						
							|  |  | 
						
						
							|  |     SetTargetFPS(60);   // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //--------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         // TODO: Update your variables here | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
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							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  | 
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							|  |             DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE); | 
						
						
							|  | 
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							|  |             DrawText("this may be a compressed texture!", 320, 370, 10, GRAY); | 
						
						
							|  | 
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadTexture(texture);       // Texture unloading | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();                // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |