|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [textures] example - Texture loading with mipmaps, mipmaps generation | 
						
						
							|  | * | 
						
						
							|  | *   NOTE: On OpenGL 1.1, mipmaps are calculated 'manually', original image must be power-of-two | 
						
						
							|  | *         On OpenGL 3.3 and ES2, mipmaps are generated automatically | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 1.1 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     int screenWidth = 800; | 
						
						
							|  |     int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture mipmaps generation"); | 
						
						
							|  | 
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							|  |     // NOTE: To generate mipmaps for an image, image must be loaded first and converted to texture | 
						
						
							|  |  | 
						
						
							|  |     Image image = LoadImage("resources/raylib_logo.png");   // Load image to CPU memory (RAM) | 
						
						
							|  |     Texture2D texture = LoadTextureFromImage(image);        // Load texture into GPU memory (VRAM) | 
						
						
							|  |     GenTextureMipmaps(texture);                             // Generate mipmaps for texture | 
						
						
							|  |  | 
						
						
							|  |     UnloadImage(image);     // Once texture has been created, we can unload image data from RAM | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         // TODO: Update your variables here | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
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							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  | 
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							|  |             DrawTexture(texture, screenWidth/2 - texture.width/2, | 
						
						
							|  |                         screenHeight/2 - texture.height/2 - 30, WHITE); | 
						
						
							|  | 
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							|  |             DrawText("this IS a texture with mipmaps! really!", 210, 360, 20, GRAY); | 
						
						
							|  | 
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadTexture(texture);       // Texture unloading | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();                // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |