|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [textures] example - Procedural images generation | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 1.8 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2O17 Wilhem Barbier (@nounoursheureux) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | #define TEXTURES_NUM 7      // for now we have 7 generation algorithms | 
						
						
							|  |  | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     int screenWidth = 800; | 
						
						
							|  |     int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [textures] example - procedural images generation"); | 
						
						
							|  | 
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							|  |     Image verticalGradient = GenImageGradientV(screenWidth, screenHeight, RED, BLUE); | 
						
						
							|  |     Image horizontalGradient = GenImageGradientH(screenWidth, screenHeight, RED, BLUE); | 
						
						
							|  |     Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.f, WHITE, BLACK); | 
						
						
							|  |     Image checked = GenImageChecked(screenWidth, screenHeight, 32, 32, RED, BLUE); | 
						
						
							|  |     Image whiteNoise = GenImageWhiteNoise(screenWidth, screenHeight, 0.5f); | 
						
						
							|  |     Image perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 8.f); | 
						
						
							|  |     Image cellular = GenImageCellular(screenWidth, screenHeight, 32); | 
						
						
							|  | 
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							|  |     Texture2D textures[TEXTURES_NUM]; | 
						
						
							|  |     textures[0] = LoadTextureFromImage(verticalGradient); | 
						
						
							|  |     textures[1] = LoadTextureFromImage(horizontalGradient); | 
						
						
							|  |     textures[2] = LoadTextureFromImage(radialGradient); | 
						
						
							|  |     textures[3] = LoadTextureFromImage(checked); | 
						
						
							|  |     textures[4] = LoadTextureFromImage(whiteNoise); | 
						
						
							|  |     textures[5] = LoadTextureFromImage(perlinNoise); | 
						
						
							|  |     textures[6] = LoadTextureFromImage(cellular); | 
						
						
							|  | 
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							|  |     int currentTexture = 0; | 
						
						
							|  |      | 
						
						
							|  |     SetTargetFPS(60); | 
						
						
							|  |     //--------------------------------------------------------------------------------------- | 
						
						
							|  |      | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose()) | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) | 
						
						
							|  |         { | 
						
						
							|  |             currentTexture = (currentTexture + 1) % TEXTURES_NUM; // cycle between the 5 textures | 
						
						
							|  |         } | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  |          | 
						
						
							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  |              | 
						
						
							|  |             DrawTexture(textures[currentTexture], 0, 0, WHITE); | 
						
						
							|  |              | 
						
						
							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |      | 
						
						
							|  |     // Unload image data (CPU RAM) | 
						
						
							|  |     UnloadImage(verticalGradient); | 
						
						
							|  |     UnloadImage(horizontalGradient); | 
						
						
							|  |     UnloadImage(radialGradient); | 
						
						
							|  |     UnloadImage(checked); | 
						
						
							|  |     UnloadImage(whiteNoise); | 
						
						
							|  |     UnloadImage(perlinNoise); | 
						
						
							|  |     UnloadImage(cellular); | 
						
						
							|  |      | 
						
						
							|  |     // Unload textures data (GPU VRAM) | 
						
						
							|  |     for (int i = 0; i < TEXTURES_NUM; i++) UnloadTexture(textures[i]); | 
						
						
							|  |      | 
						
						
							|  |     CloseWindow();                // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |      | 
						
						
							|  |     return 0; | 
						
						
							|  | }
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