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								-------------------------------------------------------------------------------------------
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								--
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								--  raylib [core] example - Storage save/load values
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								--
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								--  This example has been created using raylib 1.6 (www.raylib.com)
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								--  raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								--
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								--  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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								--
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								-------------------------------------------------------------------------------------------
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								-- NOTE: Storage positions must start with 0, directly related to file memory layout
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								STORAGE_SCORE = 0 
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								STORAGE_HISCORE = 1
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								-- Initialization
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								-------------------------------------------------------------------------------------------
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								local screenWidth = 800
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								local screenHeight = 450
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								InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values")
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								local score = 0
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								local hiscore = 0
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								local framesCounter = 0
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								SetTargetFPS(60)       -- Set our game to run at 60 frames-per-second
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								-------------------------------------------------------------------------------------------
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								-- Main game loop
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								while not WindowShouldClose() do    -- Detect window close button or ESC key
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								    -- Update
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								    ---------------------------------------------------------------------------------------
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								    if (IsKeyPressed(KEY.R)) then
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								        score = GetRandomValue(1000, 2000)
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								        hiscore = GetRandomValue(2000, 4000)
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								    end
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								    if (IsKeyPressed(KEY.ENTER)) then
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								        StorageSaveValue(STORAGE_SCORE, score)
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								        StorageSaveValue(STORAGE_HISCORE, hiscore)
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								    elseif (IsKeyPressed(KEY.SPACE)) then
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								        -- NOTE: If requested position could not be found, value 0 is returned
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								        score = StorageLoadValue(STORAGE_SCORE)
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								        hiscore = StorageLoadValue(STORAGE_HISCORE)
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								    end
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								    framesCounter = framesCounter + 1
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								    ---------------------------------------------------------------------------------------
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								    -- Draw
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								    ---------------------------------------------------------------------------------------
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								    BeginDrawing()
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								        ClearBackground(RAYWHITE)
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								        DrawText(string.format("SCORE: %i", score), 280, 130, 40, MAROON)
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								        DrawText(string.format("HI-SCORE: %i", hiscore), 210, 200, 50, BLACK)
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								        DrawText(string.format("frames: %i", framesCounter), 10, 10, 20, LIME)
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								        DrawText("Press R to generate random numbers", 220, 40, 20, LIGHTGRAY)
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								        DrawText("Press ENTER to SAVE values", 250, 310, 20, LIGHTGRAY)
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								        DrawText("Press SPACE to LOAD values", 252, 350, 20, LIGHTGRAY)
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								    EndDrawing()
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								    ---------------------------------------------------------------------------------------
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								end
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								-- De-Initialization
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								-------------------------------------------------------------------------------------------
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								CloseWindow()        -- Close window and OpenGL context
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								-------------------------------------------------------------------------------------------
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