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								-------------------------------------------------------------------------------------------
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								--
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								--  raylib [textures] example - Image loading and drawing on it
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								--
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								--  NOTE: Images are loaded in CPU memory (RAM) textures are loaded in GPU memory (VRAM)
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								--
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								--  This example has been created using raylib 1.6 (www.raylib.com)
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								--  raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								--
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								--  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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								--
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								-------------------------------------------------------------------------------------------
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								-- Initialization
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								-------------------------------------------------------------------------------------------
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								local screenWidth = 800
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								local screenHeight = 450
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								InitWindow(screenWidth, screenHeight, "raylib [textures] example - image drawing")
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								-- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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								local cat = LoadImage("resources/cat.png")             -- Load image in CPU memory (RAM)
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								cat = ImageCrop(cat, Rectangle(100, 10, 280, 380))     -- Crop an image piece
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								cat = ImageFlipHorizontal(cat)                         -- Flip cropped image horizontally
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								cat = ImageResize(cat, 150, 200)                       -- Resize flipped-cropped image
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								local parrots = LoadImage("resources/parrots.png")     -- Load image in CPU memory (RAM)
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								-- Draw one image over the other with a scaling of 1.5f
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								parrots = ImageDraw(parrots, cat, Rectangle(0, 0, cat.width, cat.height), Rectangle(30, 40, cat.width*1.5, cat.height*1.5))
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								parrots = ImageCrop(parrots, Rectangle(0, 50, parrots.width, parrots.height - 100)) -- Crop resulting image
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								UnloadImage(cat)       -- Unload image from RAM
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								local texture = LoadTextureFromImage(parrots)      -- Image converted to texture, uploaded to GPU memory (VRAM)
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								UnloadImage(parrots)   -- Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
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								SetTargetFPS(60)
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								-------------------------------------------------------------------------------------------
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								-- Main game loop
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								while not WindowShouldClose() do            -- Detect window close button or ESC key
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								    -- Update
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								    ---------------------------------------------------------------------------------------
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								    -- TODO: Update your variables here
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								    ---------------------------------------------------------------------------------------
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								    -- Draw
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								    ---------------------------------------------------------------------------------------
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								    BeginDrawing()
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								        ClearBackground(RAYWHITE)
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								        DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 40, WHITE)
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								        DrawRectangleLines(screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 40, texture.width, texture.height, DARKGRAY)
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								        DrawText("We are drawing only one texture from various images composed!", 240, 350, 10, DARKGRAY)
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								        DrawText("Source images have been cropped, scaled, flipped and copied one over the other.", 190, 370, 10, DARKGRAY)
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								    EndDrawing()
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								    ---------------------------------------------------------------------------------------
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								end
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								-- De-Initialization
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								-------------------------------------------------------------------------------------------
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								UnloadTexture(texture)       -- Texture unloading
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								CloseWindow()                -- Close window and OpenGL context
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								-------------------------------------------------------------------------------------------
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