| /******************************************************************************************* | |
| * | |
| *   raylib [audio] example - Music playing (streaming) | |
| * | |
| *   NOTE: This example requires OpenAL Soft library installed | |
| * | |
| *   This example has been created using raylib 1.1 (www.raylib.com) | |
| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |
| * | |
| *   Copyright (c) 2014 Ramon Santamaria (@raysan5) | |
| * | |
| ********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
|  | |
| int main() | |
| { | |
|     // Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     int screenWidth = 800; | |
|     int screenHeight = 450; | |
| 
 | |
|     InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)"); | |
| 
 | |
|     InitAudioDevice();              // Initialize audio device | |
|  | |
|     PlayMusicStream("resources/audio/guitar_noodling.ogg");         // Play music stream | |
|  | |
|     int framesCounter = 0; | |
|     float timePlayed = 0; | |
|     //float volume = 1.0; | |
|  | |
|     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     // Main game loop | |
|     while (!WindowShouldClose())    // Detect window close button or ESC key | |
|     { | |
|         // Update | |
|         //---------------------------------------------------------------------------------- | |
|         framesCounter++; | |
| 
 | |
|         // Testing music fading from one file to another | |
| /* | |
|         if (framesCounter > 600)    // Wait for 10 seconds (600 frames) | |
|         { | |
|             volume -= 0.01;         // Decrement music volume level | |
|  | |
|             // When music volume level equal or lower than 0, | |
|             // restore volume level and init another music file | |
|             if (volume <= 0) | |
|             { | |
|                 volume = 1.0; | |
|                 framesCounter = 0; | |
|                 PlayMusicStream("resources/audio/another_file.ogg"); | |
|             } | |
|  | |
|             SetMusicVolume(volume); | |
|         } | |
| */ | |
|         if (IsWindowMinimized()) PauseMusicStream(); | |
|         else ResumeMusicStream(); | |
| 
 | |
|         timePlayed = GetMusicTimePlayed() / GetMusicTimeLength() * 100 * 4; // We scale by 4 to fit 400 pixels | |
|          | |
|         UpdateMusicStream(); | |
|         //---------------------------------------------------------------------------------- | |
|  | |
|         // Draw | |
|         //---------------------------------------------------------------------------------- | |
|         BeginDrawing(); | |
| 
 | |
|             ClearBackground(RAYWHITE); | |
| 
 | |
|             DrawText("MUSIC SHOULD BE PLAYING!", 255, 200, 20, LIGHTGRAY); | |
| 
 | |
|             DrawRectangle(200, 250, 400, 12, LIGHTGRAY); | |
|             DrawRectangle(200, 250, (int)timePlayed, 12, MAROON); | |
| 
 | |
|         EndDrawing(); | |
|         //---------------------------------------------------------------------------------- | |
|     } | |
| 
 | |
|     // De-Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     CloseAudioDevice();     // Close audio device (music streaming is automatically stopped) | |
|  | |
|     CloseWindow();          // Close window and OpenGL context | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     return 0; | |
| } |