|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [models] example - Heightmap loading and drawing | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 1.3 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2015 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     int screenWidth = 800; | 
						
						
							|  |     int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing"); | 
						
						
							|  | 
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							|  |     // Define our custom camera to look into our 3d world | 
						
						
							|  |     Camera camera = {{ 24.0, 18.0, 24.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; | 
						
						
							|  | 
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							|  |     Image image = LoadImage("resources/heightmap.png");     // Load heightmap image (RAM) | 
						
						
							|  |     Texture2D texture = LoadTextureFromImage(image);        // Convert image to texture (VRAM) | 
						
						
							|  |     Model map = LoadHeightmap(image, 32);                   // Load heightmap model | 
						
						
							|  |     SetModelTexture(&map, texture);                         // Bind texture to model | 
						
						
							|  |     Vector3 mapPosition = { -16, 0.0, -16 };                // Set model position (depends on model scaling!) | 
						
						
							|  |  | 
						
						
							|  |     UnloadImage(image);                 // Unload heightmap image from RAM, already uploaded to VRAM | 
						
						
							|  |      | 
						
						
							|  |     SetCameraMode(CAMERA_ORBITAL);      // Set an orbital camera mode | 
						
						
							|  |     SetCameraPosition(camera.position); // Set internal camera position to match our custom camera position | 
						
						
							|  |  | 
						
						
							|  |     SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())        // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         UpdateCamera(&camera);          // Update internal camera and our camera | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
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							|  |             ClearBackground(RAYWHITE); | 
						
						
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							|  |             Begin3dMode(camera); | 
						
						
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							|  |                 // NOTE: Model is scaled to 1/4 of its original size (128x128 units) | 
						
						
							|  |                 DrawModel(map, mapPosition, 1/4.0f, RED); | 
						
						
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							|  |             End3dMode(); | 
						
						
							|  |              | 
						
						
							|  |             DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE); | 
						
						
							|  |             DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN); | 
						
						
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							|  |             DrawFPS(10, 10); | 
						
						
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadTexture(texture);     // Unload texture | 
						
						
							|  |     UnloadModel(map);           // Unload model | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();              // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |