|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [textures] example - Texture loading and drawing a part defined by a rectangle | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 1.0 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2014 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     int screenWidth = 800; | 
						
						
							|  |     int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle"); | 
						
						
							|  | 
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							|  |     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) | 
						
						
							|  |     Texture2D guybrush = LoadTexture("resources/guybrush.png");        // Texture loading | 
						
						
							|  |  | 
						
						
							|  |     Vector2 position = { 350, 240 }; | 
						
						
							|  |     Rectangle frameRec = { 0, 0, guybrush.width/7, guybrush.height }; | 
						
						
							|  |     int currentFrame = 0; | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         if (IsKeyPressed(KEY_RIGHT)) | 
						
						
							|  |         { | 
						
						
							|  |             currentFrame++; | 
						
						
							|  |              | 
						
						
							|  |             if (currentFrame > 6) currentFrame = 0; | 
						
						
							|  |              | 
						
						
							|  |             frameRec.x = currentFrame*guybrush.width/7; | 
						
						
							|  |         } | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
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							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  | 
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							|  |             DrawTexture(guybrush, 35, 40, WHITE); | 
						
						
							|  |             DrawRectangleLines(35, 40, guybrush.width, guybrush.height, LIME); | 
						
						
							|  |              | 
						
						
							|  |             DrawTextureRec(guybrush, frameRec, position, WHITE);  // Draw part of the texture | 
						
						
							|  |              | 
						
						
							|  |             DrawRectangleLines(35 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED); | 
						
						
							|  |              | 
						
						
							|  |             DrawText("PRESS RIGHT KEY to", 540, 310, 10, GRAY); | 
						
						
							|  |             DrawText("CHANGE DRAWING RECTANGLE", 520, 330, 10, GRAY); | 
						
						
							|  |              | 
						
						
							|  |             DrawText("Guybrush Ulysses Threepwood,", 100, 300, 10, GRAY); | 
						
						
							|  |             DrawText("main character of the Monkey Island series", 80, 320, 10, GRAY); | 
						
						
							|  |             DrawText("of computer adventure games by LucasArts.", 80, 340, 10, GRAY); | 
						
						
							|  | 
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadTexture(guybrush);       // Texture unloading | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();                // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |