| 
								
							 | 
							
								#**************************************************************************************************
							 | 
						
						
						
							| 
								
							 | 
							
								#
							 | 
						
						
						
							| 
								
							 | 
							
								#   raylib makefile for Android project (APK building)
							 | 
						
						
						
							| 
								
							 | 
							
								#
							 | 
						
						
						
							| 
								
							 | 
							
								#   Copyright (c) 2017 Ramon Santamaria (@raysan5)
							 | 
						
						
						
							| 
								
							 | 
							
								#
							 | 
						
						
						
							| 
								
							 | 
							
								#   This software is provided "as-is", without any express or implied warranty. In no event
							 | 
						
						
						
							| 
								
							 | 
							
								#   will the authors be held liable for any damages arising from the use of this software.
							 | 
						
						
						
							| 
								
							 | 
							
								#
							 | 
						
						
						
							| 
								
							 | 
							
								#   Permission is granted to anyone to use this software for any purpose, including commercial
							 | 
						
						
						
							| 
								
							 | 
							
								#   applications, and to alter it and redistribute it freely, subject to the following restrictions:
							 | 
						
						
						
							| 
								
							 | 
							
								#
							 | 
						
						
						
							| 
								
							 | 
							
								#     1. The origin of this software must not be misrepresented; you must not claim that you
							 | 
						
						
						
							| 
								
							 | 
							
								#     wrote the original software. If you use this software in a product, an acknowledgment
							 | 
						
						
						
							| 
								
							 | 
							
								#     in the product documentation would be appreciated but is not required.
							 | 
						
						
						
							| 
								
							 | 
							
								#
							 | 
						
						
						
							| 
								
							 | 
							
								#     2. Altered source versions must be plainly marked as such, and must not be misrepresented
							 | 
						
						
						
							| 
								
							 | 
							
								#     as being the original software.
							 | 
						
						
						
							| 
								
							 | 
							
								#
							 | 
						
						
						
							| 
								
							 | 
							
								#     3. This notice may not be removed or altered from any source distribution.
							 | 
						
						
						
							| 
								
							 | 
							
								#
							 | 
						
						
						
							| 
								
							 | 
							
								#**************************************************************************************************
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Define required raylib variables
							 | 
						
						
						
							| 
								
							 | 
							
								PLATFORM               ?= PLATFORM_ANDROID
							 | 
						
						
						
							| 
								
							 | 
							
								RAYLIB_PATH            ?= ../..
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
							 | 
						
						
						
							| 
								
							 | 
							
								ANDROID_ARCH           ?= ARM
							 | 
						
						
						
							| 
								
							 | 
							
								ANDROID_API_VERSION     = 29
							 | 
						
						
						
							| 
								
							 | 
							
								ifeq ($(ANDROID_ARCH),ARM)
							 | 
						
						
						
							| 
								
							 | 
							
								    ANDROID_ARCH_NAME   = armeabi-v7a
							 | 
						
						
						
							| 
								
							 | 
							
								endif
							 | 
						
						
						
							| 
								
							 | 
							
								ifeq ($(ANDROID_ARCH),ARM64)
							 | 
						
						
						
							| 
								
							 | 
							
								    ANDROID_ARCH_NAME   = arm64-v8a
							 | 
						
						
						
							| 
								
							 | 
							
								endif
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Required path variables
							 | 
						
						
						
							| 
								
							 | 
							
								# NOTE: JAVA_HOME must be set to JDK
							 | 
						
						
						
							| 
								
							 | 
							
								# You should change the username and prepare the android_toolchain
							 | 
						
						
						
							| 
								
							 | 
							
								JAVA_HOME              ?= /Library/Java/JavaVirtualMachines/adoptopenjdk-13.0.1.jdk/Contents/Home
							 | 
						
						
						
							| 
								
							 | 
							
								ANDROID_HOME            = $(HOME)/Library/Android/sdk
							 | 
						
						
						
							| 
								
							 | 
							
								ANDROID_TOOLCHAIN       = $(HOME)/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
							 | 
						
						
						
							| 
								
							 | 
							
								ANDROID_BUILD_TOOLS     = $(ANDROID_HOME)/build-tools/29.0.2
							 | 
						
						
						
							| 
								
							 | 
							
								ANDROID_PLATFORM_TOOLS  = $(ANDROID_HOME)/platform-tools
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Android project configuration variables
							 | 
						
						
						
							| 
								
							 | 
							
								PROJECT_NAME           ?= simple_game
							 | 
						
						
						
							| 
								
							 | 
							
								PROJECT_LIBRARY_NAME   ?= main
							 | 
						
						
						
							| 
								
							 | 
							
								PROJECT_BUILD_PATH     ?= android.$(PROJECT_NAME)
							 | 
						
						
						
							| 
								
							 | 
							
								PROJECT_RESOURCES_PATH ?= resources
							 | 
						
						
						
							| 
								
							 | 
							
								PROJECT_SOURCE_FILES   ?= simple_game.c
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Some source files are placed in directories, when compiling to some 
							 | 
						
						
						
							| 
								
							 | 
							
								# output directory other than source, that directory must pre-exist.
							 | 
						
						
						
							| 
								
							 | 
							
								# Here we get a list of required folders that need to be created on
							 | 
						
						
						
							| 
								
							 | 
							
								# code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors.
							 | 
						
						
						
							| 
								
							 | 
							
								PROJECT_SOURCE_DIRS = $(sort $(dir $(PROJECT_SOURCE_FILES)))
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Android app configuration variables
							 | 
						
						
						
							| 
								
							 | 
							
								APP_LABEL_NAME ?= rGame
							 | 
						
						
						
							| 
								
							 | 
							
								APP_COMPANY_NAME ?= raylib
							 | 
						
						
						
							| 
								
							 | 
							
								APP_PRODUCT_NAME ?= rgame
							 | 
						
						
						
							| 
								
							 | 
							
								APP_VERSION_CODE ?= 1
							 | 
						
						
						
							| 
								
							 | 
							
								APP_VERSION_NAME ?= 1.0
							 | 
						
						
						
							| 
								
							 | 
							
								APP_ICON_LDPI ?= $(RAYLIB_PATH)/logo/raylib_36x36.png
							 | 
						
						
						
							| 
								
							 | 
							
								APP_ICON_MDPI ?= $(RAYLIB_PATH)/logo/raylib_48x48.png
							 | 
						
						
						
							| 
								
							 | 
							
								APP_ICON_HDPI ?= $(RAYLIB_PATH)/logo/raylib_72x72.png
							 | 
						
						
						
							| 
								
							 | 
							
								APP_SCREEN_ORIENTATION ?= landscape
							 | 
						
						
						
							| 
								
							 | 
							
								APP_KEYSTORE_PASS ?= raylib
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
							 | 
						
						
						
							| 
								
							 | 
							
								RAYLIB_LIBTYPE ?= STATIC
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Library path for libraylib.a/libraylib.so
							 | 
						
						
						
							| 
								
							 | 
							
								RAYLIB_LIB_PATH = $(RAYLIB_PATH)/src/
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Shared libs must be added to APK if required
							 | 
						
						
						
							| 
								
							 | 
							
								# NOTE: Generated NativeLoader.java automatically load those libraries
							 | 
						
						
						
							| 
								
							 | 
							
								ifeq ($(RAYLIB_LIBTYPE),SHARED)
							 | 
						
						
						
							| 
								
							 | 
							
								    PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so 
							 | 
						
						
						
							| 
								
							 | 
							
								endif
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Compiler and archiver
							 | 
						
						
						
							| 
								
							 | 
							
								ifeq ($(ANDROID_ARCH),ARM)
							 | 
						
						
						
							| 
								
							 | 
							
								    CC = $(ANDROID_TOOLCHAIN)/bin/armv7a-linux-androideabi$(ANDROID_API_VERSION)-clang
							 | 
						
						
						
							| 
								
							 | 
							
								    AR = $(ANDROID_TOOLCHAIN)/bin/armv7a-linux-androideabi-ar
							 | 
						
						
						
							| 
								
							 | 
							
								endif
							 | 
						
						
						
							| 
								
							 | 
							
								ifeq ($(ANDROID_ARCH),ARM64)
							 | 
						
						
						
							| 
								
							 | 
							
								    CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android$(ANDROID_API_VERSION)-clang
							 | 
						
						
						
							| 
								
							 | 
							
								    AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
							 | 
						
						
						
							| 
								
							 | 
							
								endif
							 | 
						
						
						
							| 
								
							 | 
							
								ifeq ($(ANDROID_ARCH),x86)
							 | 
						
						
						
							| 
								
							 | 
							
								    CC = $(ANDROID_TOOLCHAIN)/bin/i686-linux-android$(ANDROID_API_VERSION)-clang
							 | 
						
						
						
							| 
								
							 | 
							
								    AR = $(ANDROID_TOOLCHAIN)/bin/i686-linux-android-ar
							 | 
						
						
						
							| 
								
							 | 
							
								endif
							 | 
						
						
						
							| 
								
							 | 
							
								ifeq ($(ANDROID_ARCH),x86_64)
							 | 
						
						
						
							| 
								
							 | 
							
								    CC = $(ANDROID_TOOLCHAIN)/bin/x86_64-linux-android$(ANDROID_API_VERSION)-clang
							 | 
						
						
						
							| 
								
							 | 
							
								    AR = $(ANDROID_TOOLCHAIN)/bin/x86_64-linux-android-ar
							 | 
						
						
						
							| 
								
							 | 
							
								endif
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Compiler flags for arquitecture
							 | 
						
						
						
							| 
								
							 | 
							
								ifeq ($(ANDROID_ARCH),ARM)
							 | 
						
						
						
							| 
								
							 | 
							
								    CFLAGS = -std=c99 -march=armv7a -mfloat-abi=softfp -mfpu=vfpv3-d16
							 | 
						
						
						
							| 
								
							 | 
							
								endif
							 | 
						
						
						
							| 
								
							 | 
							
								ifeq ($(ANDROID_ARCH),ARM64)
							 | 
						
						
						
							| 
								
							 | 
							
								    CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
							 | 
						
						
						
							| 
								
							 | 
							
								endif
							 | 
						
						
						
							| 
								
							 | 
							
								# Compilation functions attributes options
							 | 
						
						
						
							| 
								
							 | 
							
								CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
							 | 
						
						
						
							| 
								
							 | 
							
								# Compiler options for the linker
							 | 
						
						
						
							| 
								
							 | 
							
								CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
							 | 
						
						
						
							| 
								
							 | 
							
								# Preprocessor macro definitions
							 | 
						
						
						
							| 
								
							 | 
							
								CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Paths containing required header files
							 | 
						
						
						
							| 
								
							 | 
							
								INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(NATIVE_APP_GLUE)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Linker options
							 | 
						
						
						
							| 
								
							 | 
							
								LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a 
							 | 
						
						
						
							| 
								
							 | 
							
								LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings 
							 | 
						
						
						
							| 
								
							 | 
							
								# Force linking of library module to define symbol
							 | 
						
						
						
							| 
								
							 | 
							
								LDFLAGS += -u ANativeActivity_onCreate
							 | 
						
						
						
							| 
								
							 | 
							
								# Library paths containing required libs
							 | 
						
						
						
							| 
								
							 | 
							
								LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Define any libraries to link into executable
							 | 
						
						
						
							| 
								
							 | 
							
								# if you want to link libraries (libname.so or libname.a), use the -lname
							 | 
						
						
						
							| 
								
							 | 
							
								LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Generate target objects list from PROJECT_SOURCE_FILES
							 | 
						
						
						
							| 
								
							 | 
							
								OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Android APK building process... some steps required...
							 | 
						
						
						
							| 
								
							 | 
							
								# NOTE: typing 'make' will invoke the default target entry called 'all',
							 | 
						
						
						
							| 
								
							 | 
							
								all: create_temp_project_dirs \
							 | 
						
						
						
							| 
								
							 | 
							
								     copy_project_required_libs \
							 | 
						
						
						
							| 
								
							 | 
							
								     copy_project_resources \
							 | 
						
						
						
							| 
								
							 | 
							
								     generate_loader_script \
							 | 
						
						
						
							| 
								
							 | 
							
								     generate_android_manifest \
							 | 
						
						
						
							| 
								
							 | 
							
								     generate_apk_keystore \
							 | 
						
						
						
							| 
								
							 | 
							
								     config_project_package \
							 | 
						
						
						
							| 
								
							 | 
							
								     compile_project_code \
							 | 
						
						
						
							| 
								
							 | 
							
								     compile_project_class \
							 | 
						
						
						
							| 
								
							 | 
							
								     compile_project_class_dex \
							 | 
						
						
						
							| 
								
							 | 
							
								     create_project_apk_package \
							 | 
						
						
						
							| 
								
							 | 
							
								     zipalign_project_apk_package \
							 | 
						
						
						
							| 
								
							 | 
							
								     sign_project_apk_package
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Create required temp directories for APK building
							 | 
						
						
						
							| 
								
							 | 
							
								create_temp_project_dirs:
							 | 
						
						
						
							| 
								
							 | 
							
									test -d $(PROJECT_BUILD_PATH) || mkdir -p $(PROJECT_BUILD_PATH)
							 | 
						
						
						
							| 
								
							 | 
							
									test -d $(PROJECT_BUILD_PATH)/obj || mkdir -p $(PROJECT_BUILD_PATH)/obj
							 | 
						
						
						
							| 
								
							 | 
							
									test -d $(PROJECT_BUILD_PATH)/src || mkdir -p $(PROJECT_BUILD_PATH)/src
							 | 
						
						
						
							| 
								
							 | 
							
									test -d $(PROJECT_BUILD_PATH)/src/com || mkdir -p $(PROJECT_BUILD_PATH)/src/com
							 | 
						
						
						
							| 
								
							 | 
							
									test -d $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME) || mkdir -p $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)
							 | 
						
						
						
							| 
								
							 | 
							
									test -d $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME) || mkdir -p $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)
							 | 
						
						
						
							| 
								
							 | 
							
									test -d $(PROJECT_BUILD_PATH)/lib || mkdir -p $(PROJECT_BUILD_PATH)/lib
							 | 
						
						
						
							| 
								
							 | 
							
									test -d $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) || mkdir -p $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)
							 | 
						
						
						
							| 
								
							 | 
							
									test -d $(PROJECT_BUILD_PATH)/bin || mkdir -p $(PROJECT_BUILD_PATH)/bin
							 | 
						
						
						
							| 
								
							 | 
							
									test -d $(PROJECT_BUILD_PATH)/res || mkdir -p $(PROJECT_BUILD_PATH)/res
							 | 
						
						
						
							| 
								
							 | 
							
									test -d $(PROJECT_BUILD_PATH)/res/drawable-ldpi || mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-ldpi
							 | 
						
						
						
							| 
								
							 | 
							
									test -d $(PROJECT_BUILD_PATH)/res/drawable-mdpi || mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-mdpi
							 | 
						
						
						
							| 
								
							 | 
							
									test -d $(PROJECT_BUILD_PATH)/res/drawable-hdpi || mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-hdpi
							 | 
						
						
						
							| 
								
							 | 
							
									test -d $(PROJECT_BUILD_PATH)/res/values || mkdir -p $(PROJECT_BUILD_PATH)/res/values
							 | 
						
						
						
							| 
								
							 | 
							
									test -d $(PROJECT_BUILD_PATH)/assets || mkdir -p $(PROJECT_BUILD_PATH)/assets
							 | 
						
						
						
							| 
								
							 | 
							
									test -d $(PROJECT_BUILD_PATH)/assets/$(PROJECT_RESOURCES_PATH) || mkdir -p $(PROJECT_BUILD_PATH)/assets/$(PROJECT_RESOURCES_PATH)
							 | 
						
						
						
							| 
								
							 | 
							
									test -d $(PROJECT_BUILD_PATH)/obj/screens || mkdir -p $(PROJECT_BUILD_PATH)/obj/screens
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# NOTE: You should uncomment and edit this line if your source files are in different directories	
							 | 
						
						
						
							| 
								
							 | 
							
								#	$(foreach dir, $(PROJECT_SOURCE_DIRS), $(call create_dir, $(dir)))
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#define create_dir
							 | 
						
						
						
							| 
								
							 | 
							
								#    test -d $(PROJECT_BUILD_PATH)/obj/$(1) || mkdir -p $(PROJECT_BUILD_PATH)/obj/$(1)
							 | 
						
						
						
							| 
								
							 | 
							
								#endef
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								# Copy required shared libs for integration into APK
							 | 
						
						
						
							| 
								
							 | 
							
								# NOTE: If using shared libs they are loaded by generated NativeLoader.java
							 | 
						
						
						
							| 
								
							 | 
							
								copy_project_required_libs:
							 | 
						
						
						
							| 
								
							 | 
							
								ifeq ($(RAYLIB_LIBTYPE),SHARED)
							 | 
						
						
						
							| 
								
							 | 
							
									cp $(RAYLIB_LIB_PATH)/libraylib.so $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/libraylib.so 
							 | 
						
						
						
							| 
								
							 | 
							
								endif
							 | 
						
						
						
							| 
								
							 | 
							
								ifeq ($(RAYLIB_LIBTYPE),STATIC)
							 | 
						
						
						
							| 
								
							 | 
							
									cp $(RAYLIB_LIB_PATH)/libraylib.a $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/libraylib.a 
							 | 
						
						
						
							| 
								
							 | 
							
								endif
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Copy project required resources: strings.xml, icon.png, assets
							 | 
						
						
						
							| 
								
							 | 
							
								# NOTE: Required strings.xml is generated and game resources are copied to assets folder
							 | 
						
						
						
							| 
								
							 | 
							
								# TODO: Review xcopy usage, it can not be found in some systems!
							 | 
						
						
						
							| 
								
							 | 
							
								copy_project_resources:
							 | 
						
						
						
							| 
								
							 | 
							
									cp $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)/res/drawable-ldpi/icon.png
							 | 
						
						
						
							| 
								
							 | 
							
									cp $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)/res/drawable-mdpi/icon.png
							 | 
						
						
						
							| 
								
							 | 
							
									cp $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)/res/drawable-hdpi/icon.png
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "<?xml version=\"1.0\" encoding=\"utf-8\" ?>" > $(PROJECT_BUILD_PATH)/res/values/strings.xml
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "<resources><string name=\"app_name\">$(APP_LABEL_NAME)</string></resources>" >> $(PROJECT_BUILD_PATH)/res/values/strings.xml
							 | 
						
						
						
							| 
								
							 | 
							
								#	test -d $(PROJECT_RESOURCES_PATH) && cp $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)/assets/$(PROJECT_RESOURCES_PATH)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Generate NativeLoader.java to load required shared libraries
							 | 
						
						
						
							| 
								
							 | 
							
								# NOTE: Probably not the bet way to generate this file... but it works.
							 | 
						
						
						
							| 
								
							 | 
							
								generate_loader_script:
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME);" > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
							 | 
						
						
						
							| 
								
							 | 
							
								#	@echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "public class NativeLoader extends android.app.NativeActivity {" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "    static {" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
							 | 
						
						
						
							| 
								
							 | 
							
								ifeq ($(RAYLIB_LIBTYPE),SHARED)
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "        System.loadLibrary(\"raylib\");" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
							 | 
						
						
						
							| 
								
							 | 
							
								endif
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "        System.loadLibrary(\"$(PROJECT_LIBRARY_NAME)\");" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java 
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "    }" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "}" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								# Generate AndroidManifest.xml with all the required options
							 | 
						
						
						
							| 
								
							 | 
							
								# NOTE: Probably not the bet way to generate this file... but it works.
							 | 
						
						
						
							| 
								
							 | 
							
								generate_android_manifest:
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "<?xml version=\"1.0\" encoding=\"utf-8\" ?>" > $(PROJECT_BUILD_PATH)/AndroidManifest.xml
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "<manifest xmlns:android=\"http://schemas.android.com/apk/res/android\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "        package=\"com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)\""  >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "        android:versionCode=\"$(APP_VERSION_CODE)\" android:versionName=\"$(APP_VERSION_NAME)\" >" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "    <uses-sdk android:minSdkVersion=\"$(ANDROID_API_VERSION)\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "    <uses-feature android:glEsVersion=\"0x00020000\" android:required=\"true\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "    <application android:allowBackup=\"false\" android:label=\"@string/app_name\" android:icon=\"@drawable/icon\" >" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "        <activity android:name=\"com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "            android:theme=\"@android:style/Theme.NoTitleBar.Fullscreen\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "            android:configChanges=\"orientation|keyboardHidden|screenSize\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "            android:screenOrientation=\"$(APP_SCREEN_ORIENTATION)\" android:launchMode=\"singleTask\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "            android:clearTaskOnLaunch=\"true\" >" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "            <meta-data android:name=\"android.app.lib_name\" android:value=\"$(PROJECT_LIBRARY_NAME)\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "            <intent-filter>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "                <action android:name=\"android.intent.action.MAIN\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "                <category android:name=\"android.intent.category.LAUNCHER\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "            </intent-filter>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "        </activity>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "    </application>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
							 | 
						
						
						
							| 
								
							 | 
							
									@echo "</manifest>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Generate storekey for APK signing: $(PROJECT_NAME).keystore
							 | 
						
						
						
							| 
								
							 | 
							
								# NOTE: Configure here your Distinguished Names (-dname) if required!
							 | 
						
						
						
							| 
								
							 | 
							
								generate_apk_keystore:
							 | 
						
						
						
							| 
								
							 | 
							
									test -f $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore || keytool -genkeypair -validity 1000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Config project package and resource using AndroidManifest.xml and res/values/strings.xml
							 | 
						
						
						
							| 
								
							 | 
							
								# NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
							 | 
						
						
						
							| 
								
							 | 
							
								config_project_package:
							 | 
						
						
						
							| 
								
							 | 
							
									$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Compile native_app_glue code as static library: obj/libnative_app_glue.a
							 | 
						
						
						
							| 
								
							 | 
							
								compile_native_app_glue:
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -c $(RAYLIB_PATH)/src/external/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS)
							 | 
						
						
						
							| 
								
							 | 
							
									$(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so 
							 | 
						
						
						
							| 
								
							 | 
							
								compile_project_code: $(OBJS)
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Compile all .c files required into object (.o) files
							 | 
						
						
						
							| 
								
							 | 
							
								# NOTE: Those files will be linked into a shared library
							 | 
						
						
						
							| 
								
							 | 
							
								$(PROJECT_BUILD_PATH)/obj/%.o:%.c
							 | 
						
						
						
							| 
								
							 | 
							
									$(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Compile project .java code into .class (Java bytecode) 
							 | 
						
						
						
							| 
								
							 | 
							
								compile_project_class:
							 | 
						
						
						
							| 
								
							 | 
							
								#	$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/lib/jrt-fs.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
							 | 
						
						
						
							| 
								
							 | 
							
									$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/lib/jrt-fs.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Compile .class files into Dalvik executable bytecode (.dex)
							 | 
						
						
						
							| 
								
							 | 
							
								# NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
							 | 
						
						
						
							| 
								
							 | 
							
								compile_project_class_dex:
							 | 
						
						
						
							| 
								
							 | 
							
									$(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(PROJECT_BUILD_PATH)/bin/classes.dex $(PROJECT_BUILD_PATH)/obj
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Create Android APK package: bin/$(PROJECT_NAME).unsigned.apk
							 | 
						
						
						
							| 
								
							 | 
							
								# NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
							 | 
						
						
						
							| 
								
							 | 
							
								# NOTE: Use -A resources to define additional directory in which to find raw asset files
							 | 
						
						
						
							| 
								
							 | 
							
								create_project_apk_package:
							 | 
						
						
						
							| 
								
							 | 
							
									$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
							 | 
						
						
						
							| 
								
							 | 
							
									cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk 
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								sign_project_apk_package:
							 | 
						
						
						
							| 
								
							 | 
							
									$(JAVA_HOME)/bin/jarsigner -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -signedjar $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Create zip-aligned APK package: $(PROJECT_NAME).apk 
							 | 
						
						
						
							| 
								
							 | 
							
								zipalign_project_apk_package:
							 | 
						
						
						
							| 
								
							 | 
							
									$(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Install $(PROJECT_NAME).apk to default emulator/device
							 | 
						
						
						
							| 
								
							 | 
							
								# NOTE: Use -e (emulator) or -d (device) parameters if required
							 | 
						
						
						
							| 
								
							 | 
							
								install:
							 | 
						
						
						
							| 
								
							 | 
							
									$(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
							 | 
						
						
						
							| 
								
							 | 
							
								check_device_abi:
							 | 
						
						
						
							| 
								
							 | 
							
									$(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Monitorize output log coming from device, only raylib tag
							 | 
						
						
						
							| 
								
							 | 
							
								logcat:
							 | 
						
						
						
							| 
								
							 | 
							
									$(ANDROID_PLATFORM_TOOLS)/adb logcat -c
							 | 
						
						
						
							| 
								
							 | 
							
									$(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Install and monitorize $(PROJECT_NAME).apk to default emulator/device
							 | 
						
						
						
							| 
								
							 | 
							
								deploy:
							 | 
						
						
						
							| 
								
							 | 
							
									$(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
							 | 
						
						
						
							| 
								
							 | 
							
									$(ANDROID_PLATFORM_TOOLS)/adb logcat -c
							 | 
						
						
						
							| 
								
							 | 
							
									$(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								# Clean everything
							 | 
						
						
						
							| 
								
							 | 
							
								clean:
							 | 
						
						
						
							| 
								
							 | 
							
									rm -r $(PROJECT_BUILD_PATH)
							 | 
						
						
						
							| 
								
							 | 
							
									@echo Cleaning done
							 |