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								/*******************************************************************************************
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								*
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								*   raylib [core] example - Generates a random sequence
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								*
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								*   Example complexity rating: [★☆☆☆] 1/4
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								*
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								*   Example originally created with raylib 5.0, last time updated with raylib 5.0
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								*
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								*   Example contributed by Dalton Overmyer (@REDl3east) and reviewed by Ramon Santamaria (@raysan5)
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								*
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								*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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								*   BSD-like license that allows static linking with closed source software
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								*
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								*   Copyright (c) 2023-2025 Dalton Overmyer (@REDl3east)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								#include "raymath.h"
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								#include <stdlib.h> // Required for: malloc() and free()
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								typedef struct ColorRect {
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								    Color c;
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								    Rectangle r;
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								} ColorRect;
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								//------------------------------------------------------------------------------------
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								// Module functions declaration
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								//------------------------------------------------------------------------------------
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								static Color GenerateRandomColor();
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								static ColorRect *GenerateRandomColorRectSequence(float rectCount, float rectWidth, float screenWidth, float screenHeight);
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								static void ShuffleColorRectSequence(ColorRect *rectangles, int rectCount);
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								static void DrawTextCenterKeyHelp(const char *key, const char *text, int posX, int posY, int fontSize, Color color);
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								//------------------------------------------------------------------------------------
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								// Program main entry point
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								//------------------------------------------------------------------------------------
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [core] example - Generates a random sequence");
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								    int rectCount = 20;
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								    float rectSize = (float)screenWidth/rectCount;
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								    ColorRect *rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f*screenHeight);
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								    SetTargetFPS(60);
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose()) // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        if (IsKeyPressed(KEY_SPACE)) ShuffleColorRectSequence(rectangles, rectCount);
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								        if (IsKeyPressed(KEY_UP))
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								        {
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								            rectCount++;
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								            rectSize = (float)screenWidth/rectCount;
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								            free(rectangles);
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								            rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f*screenHeight);
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								        }
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								        if (IsKeyPressed(KEY_DOWN))
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								        {
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								            if (rectCount >= 4)
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								            {
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								                rectCount--;
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								                rectSize = (float)screenWidth/rectCount;
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								                free(rectangles);
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								                rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f*screenHeight);
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								            }
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								        }
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            int fontSize = 20;
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								            for (int i = 0; i < rectCount; i++)
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								            {
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								                DrawRectangleRec(rectangles[i].r, rectangles[i].c);
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								                DrawTextCenterKeyHelp("SPACE", "to shuffle the sequence.", 10, screenHeight - 96, fontSize, BLACK);
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								                DrawTextCenterKeyHelp("UP", "to add a rectangle and generate a new sequence.", 10, screenHeight - 64, fontSize, BLACK);
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								                DrawTextCenterKeyHelp("DOWN", "to remove a rectangle and generate a new sequence.", 10, screenHeight - 32, fontSize, BLACK);
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								            }
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								            const char *rectCountText = TextFormat("%d rectangles", rectCount);
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								            int rectCountTextSize = MeasureText(rectCountText, fontSize);
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								            DrawText(rectCountText, screenWidth - rectCountTextSize - 10, 10, fontSize, BLACK);
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								            DrawFPS(10, 10);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    free(rectangles);
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								    CloseWindow(); // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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								//------------------------------------------------------------------------------------
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								// Module functions definition
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								//------------------------------------------------------------------------------------
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								static Color GenerateRandomColor()
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								{
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								    Color color = { 
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								        GetRandomValue(0, 255), 
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								        GetRandomValue(0, 255),
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								        GetRandomValue(0, 255),
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								        255
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								    };
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								    return color;
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								}
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								static ColorRect *GenerateRandomColorRectSequence(float rectCount, float rectWidth, float screenWidth, float screenHeight)
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								{
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								    ColorRect *rectangles = (ColorRect *)malloc((int)rectCount*sizeof(ColorRect));
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								    int *seq = LoadRandomSequence((unsigned int)rectCount, 0, (unsigned int)rectCount - 1);
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								    float rectSeqWidth = rectCount*rectWidth;
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								    float startX = (screenWidth - rectSeqWidth)*0.5f;
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								    for (int i = 0; i < rectCount; i++)
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								    {
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								        int rectHeight = (int)Remap((float)seq[i], 0, rectCount - 1, 0, screenHeight);
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								        rectangles[i].c = GenerateRandomColor();
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								        rectangles[i].r = CLITERAL(Rectangle){ startX + i*rectWidth, screenHeight - rectHeight, rectWidth, (float)rectHeight };
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								    }
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								    UnloadRandomSequence(seq);
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								    return rectangles;
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								}
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								static void ShuffleColorRectSequence(ColorRect *rectangles, int rectCount)
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								{
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								    int *seq = LoadRandomSequence(rectCount, 0, rectCount -  1);
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								    for (int i1 = 0; i1 < rectCount; i1++)
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								    {
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								        ColorRect *r1 = &rectangles[i1];
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								        ColorRect *r2 = &rectangles[seq[i1]];
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								        // Swap only the color and height
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								        ColorRect tmp = *r1;
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								        r1->c = r2->c;
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								        r1->r.height = r2->r.height;
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								        r1->r.y = r2->r.y;
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								        r2->c = tmp.c;
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								        r2->r.height = tmp.r.height;
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								        r2->r.y = tmp.r.y;
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								    }
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								    UnloadRandomSequence(seq);
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								}
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								static void DrawTextCenterKeyHelp(const char *key, const char *text, int posX, int posY, int fontSize, Color color)
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								{
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								    int spaceSize = MeasureText(" ", fontSize); 
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								    int pressSize = MeasureText("Press", fontSize); 
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								    int keySize = MeasureText(key, fontSize); 
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								    int textSize = MeasureText(text, fontSize); 
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								    int textSizeCurrent = 0;
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								    DrawText("Press", posX, posY, fontSize, color);
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								    textSizeCurrent += pressSize + 2*spaceSize;
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								    DrawText(key, posX + textSizeCurrent, posY, fontSize, RED);
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								    DrawRectangle(posX + textSizeCurrent, posY + fontSize, keySize, 3, RED);
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								    textSizeCurrent += keySize + 2*spaceSize;
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								    DrawText(text, posX + textSizeCurrent, posY, fontSize, color);
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								}
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