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								/*******************************************************************************************
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								*
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								*   raylib [textures] example - Texture loading and drawing a part defined by a rectangle
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								*
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								*   This example has been created using raylib 1.3 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								#define MAX_FRAME_SPEED     15
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								#define MIN_FRAME_SPEED      1
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								int main()
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    int screenWidth = 800;
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								    int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle");
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								    // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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								    Texture2D scarfy = LoadTexture("resources/scarfy.png");        // Texture loading
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								    Vector2 position = { 350.0f, 280.0f };
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								    Rectangle frameRec = { 0, 0, scarfy.width/6, scarfy.height };
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								    int currentFrame = 0;
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								    int framesCounter = 0;
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								    int framesSpeed = 8;           // Number of spritesheet frames shown by second
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								    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        framesCounter++;
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								        if (framesCounter >= (60/framesSpeed))
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								        {
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								            framesCounter = 0;
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								            currentFrame++;
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								            if (currentFrame > 5) currentFrame = 0;
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								            frameRec.x = currentFrame*scarfy.width/6;
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								        }
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								        if (IsKeyPressed(KEY_RIGHT)) framesSpeed++;
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								        else if (IsKeyPressed(KEY_LEFT)) framesSpeed--;
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								        if (framesSpeed > MAX_FRAME_SPEED) framesSpeed = MAX_FRAME_SPEED;
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								        else if (framesSpeed < MIN_FRAME_SPEED) framesSpeed = MIN_FRAME_SPEED;
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawTexture(scarfy, 15, 40, WHITE);
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								            DrawRectangleLines(15, 40, scarfy.width, scarfy.height, LIME);
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								            DrawRectangleLines(15 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED);
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								            DrawText("FRAME SPEED: ", 165, 210, 10, DARKGRAY);
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								            DrawText(FormatText("%02i FPS", framesSpeed), 575, 210, 10, DARKGRAY);
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								            DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, DARKGRAY);
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								            for (int i = 0; i < MAX_FRAME_SPEED; i++)
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								            {
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								                if (i < framesSpeed) DrawRectangle(250 + 21*i, 205, 20, 20, RED);
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								                DrawRectangleLines(250 + 21*i, 205, 20, 20, MAROON);
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								            }
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								            DrawTextureRec(scarfy, frameRec, position, WHITE);  // Draw part of the texture
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								            DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    UnloadTexture(scarfy);       // Texture unloading
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								    CloseWindow();                // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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