|
# Setup the project and settings
|
|
project(examples)
|
|
|
|
# Directories that contain examples
|
|
set(example_dirs
|
|
audio
|
|
core
|
|
models
|
|
others
|
|
shaders
|
|
shapes
|
|
text
|
|
textures
|
|
)
|
|
|
|
# Next few lines will check for existence of symbols or header files
|
|
# They are needed for the physac example and threads examples
|
|
set(CMAKE_REQUIRED_DEFINITIONS -D_POSIX_C_SOURCE=199309L)
|
|
include(CheckSymbolExists)
|
|
check_symbol_exists(CLOCK_MONOTONIC time.h HAVE_CLOCK_MONOTONIC)
|
|
check_symbol_exists(QueryPerformanceCounter windows.h HAVE_QPC)
|
|
set(CMAKE_REQUIRED_DEFINITIONS)
|
|
|
|
if (HAVE_QPC OR HAVE_CLOCK_MONOTONIC)
|
|
set(example_dirs ${example_dirs} physac)
|
|
endif ()
|
|
|
|
include(CheckIncludeFile)
|
|
CHECK_INCLUDE_FILE("stdatomic.h" HAVE_STDATOMIC_H)
|
|
set(CMAKE_THREAD_PREFER_PTHREAD TRUE)
|
|
find_package(Threads)
|
|
if (CMAKE_USE_PTHREADS_INIT AND HAVE_STDATOMIC_H)
|
|
add_if_flag_compiles("-std=c11" CMAKE_C_FLAGS)
|
|
if (THREADS_HAVE_PTHREAD_ARG)
|
|
add_if_flag_compiles("-pthread" CMAKE_C_FLAGS)
|
|
endif ()
|
|
if (CMAKE_THREAD_LIBS_INIT)
|
|
link_libraries("${CMAKE_THREAD_LIBS_INIT}")
|
|
endif ()
|
|
endif ()
|
|
|
|
if (APPLE AND NOT CMAKE_SYSTEM STRLESS "Darwin-18.0.0")
|
|
add_definitions(-DGL_SILENCE_DEPRECATION)
|
|
MESSAGE(AUTHOR_WARNING "OpenGL is deprecated starting with macOS 10.14 (Mojave)!")
|
|
endif ()
|
|
|
|
# Collect all source files and resource files
|
|
# into a CMake variable
|
|
set(example_sources)
|
|
set(example_resources)
|
|
foreach (example_dir ${example_dirs})
|
|
# Get the .c files
|
|
file(GLOB sources ${example_dir}/*.c)
|
|
list(APPEND example_sources ${sources})
|
|
|
|
# Any any resources
|
|
file(GLOB resources ${example_dir}/resources/*)
|
|
list(APPEND example_resources ${resources})
|
|
endforeach ()
|
|
|
|
if(NOT CMAKE_USE_PTHREADS_INIT OR NOT HAVE_STDATOMIC_H)
|
|
# Items requiring pthreads
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_loading_thread.c)
|
|
endif ()
|
|
|
|
if (${PLATFORM} MATCHES "Android")
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c)
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_picking.c)
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_vr_simulator.c)
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_free.c)
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_first_person.c)
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_world_screen.c)
|
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c)
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_cubicmap.c)
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_skybox.c)
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c)
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_generation.c)
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_heightmap.c)
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_billboard.c)
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_solar_system.c)
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_full_solar_system.c)
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_solar_system.c)
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_obj_viewer.c)
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_animation.c)
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_first_person_maze.c)
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_magicavoxel_loading.c)
|
|
|
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c)
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c)
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c)
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_raymarching.c)
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_palette_switch.c)
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_basic_lighting.c)
|
|
|
|
elseif (${PLATFORM} MATCHES "Web")
|
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY")
|
|
# Since WASM is used, ALLOW_MEMORY_GROWTH has no extra overheads
|
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s ALLOW_MEMORY_GROWTH=1 --no-heap-copy")
|
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --shell-file ${CMAKE_SOURCE_DIR}/src/shell.html")
|
|
set(CMAKE_EXECUTABLE_SUFFIX ".html")
|
|
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c)
|
|
|
|
# Remove the -rdynamic flag because otherwise emscripten
|
|
# does not generate HTML+JS+WASM files, only a non-working
|
|
# and fat HTML
|
|
string(REPLACE "-rdynamic" "" CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "${CMAKE_SHARED_LIBRARY_LINK_C_FLAGS}")
|
|
|
|
elseif ("${PLATFORM}" STREQUAL "DRM")
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c)
|
|
|
|
endif ()
|
|
|
|
# The rlgl_standalone example only targets desktop, without shared libraries.
|
|
if (BUILD_SHARED_LIBS OR NOT ${PLATFORM} MATCHES "Desktop")
|
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
|
|
|
|
endif()
|
|
|
|
include_directories(BEFORE SYSTEM others/external/include)
|
|
|
|
if (NOT TARGET raylib)
|
|
find_package(raylib 2.0 REQUIRED)
|
|
endif ()
|
|
|
|
# Do each example
|
|
foreach (example_source ${example_sources})
|
|
# Create the basename for the example
|
|
get_filename_component(example_name ${example_source} NAME)
|
|
string(REPLACE ".c" "" example_name ${example_name})
|
|
|
|
# Setup the example
|
|
add_executable(${example_name} ${example_source})
|
|
|
|
target_link_libraries(${example_name} raylib)
|
|
if (NOT WIN32)
|
|
target_link_libraries(${example_name} m)
|
|
endif()
|
|
|
|
string(REGEX MATCH ".*/.*/" resources_dir ${example_source})
|
|
string(APPEND resources_dir "resources")
|
|
|
|
if (${PLATFORM} MATCHES "Web" AND EXISTS ${resources_dir})
|
|
# The local resources path needs to be mapped to /resources virtual path
|
|
string(APPEND resources_dir "@resources")
|
|
set_target_properties(${example_name} PROPERTIES LINK_FLAGS "--preload-file ${resources_dir}")
|
|
endif ()
|
|
endforeach ()
|
|
|
|
# Copy all of the resource files to the destination
|
|
file(COPY ${example_resources} DESTINATION "resources/")
|