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changelog
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---------
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Current Release: raylib 3.5.0 (25 December 2020)
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-------------------------------------------------------------------------
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Release: raylib 3.5 - 7th Anniversary Edition (25 December 2020)
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-------------------------------------------------------------------------
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KEY CHANGES:
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- [core] ADDED: PLATFORM_DRM to support RPI4 and other devices (#1388) by @kernelkinetic
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- [core] REDESIGNED: Window states management system through FLAGS
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- [rlgl] ADDED: RenderBatch type and related functions to allow custom batching (internal only)
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- [rlgl] REDESIGNED: Framebuffers API to support multiple attachment types (#721)
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- [textures] REDESIGNED: Image*() functions, big performance improvements (software rendering)
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- [*] REVIEWED: Multiple functions to replace file accesses by memory accesses
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- [*] ADDED: GitHub Actions CI to support multiple raylib build configurations
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Detailed changes:
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[core] ADDED: SetWindowState() / ClearWindowState() -> New flags added!
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[core] ADDED: IsWindowFocused()
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[core] ADDED: GetWindowScaleDPI()
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[core] ADDED: GetMonitorRefreshRate() (#1289) by @Shylie
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[core] ADDED: IsCursorOnScreen() (#1262) by @ChrisDill
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[core] ADDED: SetMouseCursor() and GetMouseCursor() for standard Desktop cursors (#1407) by @chances
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[core] REMOVED: struct RenderTexture2D: depthTexture variable
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[core] REMOVED: HideWindow() / UnhideWindow() -> Use SetWindowState()
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[core] REMOVED: DecorateWindow() / UndecorateWindow() -> Use SetWindowState()
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[core] RENAMED: GetExtension() to GetFileExtension()
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[core] REVIEWED: Several structs to reduce size and padding
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[core] REVIEWED: struct Texture maps to Texture2D and TextureCubemap
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[core] REVIEWED: ToggleFullscreen() (#1287)
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[core] REVIEWED: InitWindow(), support empty title for window (#1323)
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[core] REVIEWED: RPI: Mouse movements are bound to the screen resolution (#1392) (#1410) by @kernelkinetic
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[core] REVIEWED: GetPrevDirectoryPath() fixes on Unix-like systems (#1246) by @ivan-cx
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[core] REPLACED: rgif.h by msf_gif.h for automatic gif recording
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[core] REDESIGNED: GetMouseWheelMove() to return float movement for precise scrolling (#1397) by @Doy-lee
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[core] REDESIGNED: GetKeyPressed(), and added GetCharPressed() (#1336)
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[core] UWP rework with improvements (#1231) by @Rover656
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[core] Gamepad axis bug fixes and improvement (#1228) by @mmalecot
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[core] Updated joystick mappings with latest version of gamecontrollerdb (#1381) by @coderoth
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[rlgl] Corrected issue with OpenGL 1.1 support
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[rlgl] ADDED: rlDrawMeshInstanced() (#1318) by @seanpringle
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[rlgl] ADDED: rlCheckErrors (#1321) by @seanpringle
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[rlgl] ADDED: BLEND_SET blending mode (#1251) by @RandomErrorMessage
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[rlgl] ADDED: rlSetLineWidth(), rlGetLineWidth(), rlEnableSmoothLines(), rlDisableSmoothLines() (#1457) by @JeffM2501
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[rlgl] RENAMED: rlUnproject() to Vector3Unproject() [raymath]
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[rlgl] REVIEWED: Replace rlglDraw() calls by DrawRenderBatch() internal calls
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[rlgl] REVIEWED: GenTextureCubemap(), use rlgl functionality only
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[rlgl] REVIEWED: rlFramebufferAttach() to support texture layers
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[rlgl] REVIEWED: GenDrawCube() and GenDrawQuad()
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[rlgl] REVIEWED: Issues with vertex batch overflow (#1223)
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[rlgl] REVIEWED: rlUpdateTexture(), issue with offsets
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[rlgl] REDESIGNED: GenTexture*() to use the new fbo API (#721)
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[raymath] ADDED: Normalize() and Remap() functions (#1247) by @NoorWachid
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[raymath] ADDED: Vector2Reflect() (#1400) by @daniel-junior-dube
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[raymath] ADDED: Vector2LengthSqr() and Vector3LengthSqr() (#1248) by @ThePituLegend
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[raymath] ADDED: Vector2MoveTowards() function (#1233) by @anatagawa
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[raymath] REVIEWED: Some functions consistency (#1197) by @Not-Nik
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[raymath] REVIEWED: QuaternionFromVector3ToVector3() (#1263) by @jvocaturo
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[raymath] REVIEWED: MatrixLookAt(), optimized (#1442) by @RandomErrorMessage
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[shapes] ADDED: CheckCollisionLines(), by @Elkantor
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[text] Avoid [textures] functions dependencies
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[text] ADDED: Config flag: SUPPORT_TEXT_MANIPULATION
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[text] ADDED: LoadFontFromMemory() (TTF only) (#1327)
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[text] ADDED: UnloadFontData()
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[text] RENAMED: FormatText() -> TextFormat()
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[text] REVIEWED: Font struct, added charsPadding (#1432)
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[text] REVIEWED: TextJoin()
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[text] REVIEWED: TextReplace() (#1172)
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[text] REVIEWED: LoadBMFont() to load data from memory (#1232)
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[text] REVIEWED: GenImageFontAtlas(), fixed offset (#1171)
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[text] REDESIGNED: LoadFontData(), reviewed input parameters
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[text] REDESIGNED: LoadFontDefault(), some code simplifications
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[text] REDESIGNED: LoadFontFromImage(), avoid LoadImageEx()
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[text] REDESIGNED: LoadFontData(), avoid GenImageColor(), ImageFormat()
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[text] REDESIGNED: LoadBMFont(), avoid ImageCopy(), ImageFormat(), ImageAlphaMask()
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[textures] Move Color functions from [core] to [textures] module
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[textures] ADDED: ColorAlphaBlend()
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[textures] ADDED: GetPixelColor()
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[textures] ADDED: SetPixelColor()
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[textures] ADDED: LoadImageFromMemory() (#1327)
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[textures] ADDED: LoadImageAnim() to load animated sequence of images
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[textures] ADDED: DrawTextureTiled() (#1291) - @Demizdor
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[textures] ADDED: UpdateTextureRec()
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[textures] ADDED: UnloadImageColors(), UnloadImagePalette(), UnloadWaveSamples()
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[textures] REMOVED: Config flag: SUPPORT_IMAGE_DRAWING
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[textures] REMOVED: LoadImageEx()
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[textures] REMOVED: LoadImagePro()
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[textures] REMOVED: GetImageDataNormalized(), not exposed in the API
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[textures] RENAMED: ImageExtractPalette() to GetImagePalette()
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[textures] RENAMED: Fade() to ColorAlpha(), added #define for compatibility
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[textures] RENAMED: GetImageData() -> LoadImageColors()
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[textures] RENAMED: GetImagePalette() -> LoadImagePalette()
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[textures] RENAMED: GetWaveData() -> LoadWaveSamples()
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[textures] REVIEWED: GetPixelDataSize() to consider compressed data properly
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[textures] REVIEWED: GetTextureData(), allow retrieving 32bit float data
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[textures] REVIEWED: ImageDrawText*() params order
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[textures] REVIEWED: ColorAlphaBlend(), support tint color
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[textures] REVIEWED: ColorAlphaBlend(), integers-version, optimized (#1218)
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[textures] REVIEWED: ImageDraw(), consider negative source offset properly (#1283)
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[textures] REVIEWED: ImageDraw(), optimizations test (#1218)
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[textures] REVIEWED: ImageResizeCanvas(), optimization (#1218)
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[textures] REVIEWED: ExportImage(), optimized
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[textures] REVIEWED: ImageAlphaPremultiply(), optimization
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[textures] REVIEWED: ImageAlphaClear(), minor optimization
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[textures] REVIEWED: ImageToPOT(), renamed parameter
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[textures] REVIEWED: ImageCrop() (#1218)
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[textures] REVIEWED: ImageToPOT() (#1218)
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[textures] REVIEWED: ImageAlphaCrop() (#1218)
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[textures] REVIEWED: ExportImage(), optimized (#1218)
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[textures] REDESIGNED: ImageCrop(), optimized (#1218)
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[textures] REDESIGNED: ImageRotateCCW(), optimized (#1218)
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[textures] REDESIGNED: ImageRotateCW(), optimized (#1218)
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[textures] REDESIGNED: ImageFlipHorizontal(), optimized (#1218)
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[textures] REDESIGNED: ImageFlipVertical(), optimized (#1218)
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[textures] REDESIGNED: ImageResizeCanvas(), optimized (#1218)
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[textures] REDESIGNED: ImageDrawPixel(), optimized
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[textures] REDESIGNED: ImageDrawLine(), optimized
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[textures] REDESIGNED: ImageDraw(), optimized (#1218)
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[textures] REDESIGNED: ImageResize(), optimized (#1218)
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[textures] REDESIGNED: ImageFromImage(), optimized (#1218)
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[textures] REDESIGNED: ImageDraw(), optimization (#1218)
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[textures] REDESIGNED: ImageAlphaClear(), optimized (#1218)
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[textures] REDESIGNED: ExportImageAsCode() to use memory buffer (#1232)
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[textures] REDESIGNED: ColorFromHSV()
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[models] ADDED: DrawTriangle3D() and DrawTriangleStrip3D()
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[models] ADDED: UnloadModelKeepMeshes()
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[models] REVIEWED: LoadModel(), avoid loading texcoords and normals from model if not existent
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[models] REVIEWED: GenMeshCubicmap(), added comments and simplification
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[models] REVIEWED: GenMeshCubicmap(), fixed generated normals (#1244) by @GoldenThumbs
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[models] REVIEWED: GenMeshPoly(), fixed buffer overflow (#1269) by @frithrah
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[models] REVIEWED: LoadOBJ(): Allow for multiple materials in obj files (#1408) by @chriscamacho and @codifies
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[models] REVIEWED: LoadIQM() materials loading (#1227) by @sikor666
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[models] REVIEWED: LoadGLTF() to read from memory buffer
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[models] REVIEWED: UpdateMesh(), fix extra memory allocated when updating color buffer (#1271) by @4yn
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[models] REVIEWED: MeshNormalsSmooth() (#1317) by @seanpringle
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[models] REVIEWED: DrawGrid() (#1417)
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[models] REDESIGNED: ExportMesh() to use memory buffer (#1232)
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[models] REDESIGNED: LoadIQM() and LoadModelAnimations() to use memory buffers
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[audio] ADDED: LoadWaveFromMemory() (#1327)
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[audio] REMOVED: SetMusicLoopCount()
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[audio] REVIEWED: Several functions, sampleCount vs frameCount (#1423)
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[audio] REVIEWED: SaveWAV() to use memory write insted of file
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[audio] REVIEWED: LoadMusicStream(), support WAV music streaming (#1198)
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[audio] REVIEWED: Support multiple WAV sampleSize for MusicStream (#1340)
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[audio] REVIEWED: SetAudioBufferPitch()
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[audio] REDESIGNED: Audio looping system
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[audio] REDESIGNED: LoadSound(): Use memory loading (WAV, OGG, MP3, FLAC) (#1312)
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[audio] REDESIGNED: ExportWaveAsCode() to use memory buffers
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[utils] ADDED: MemAlloc() / MemFree() (#1440)
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[utils] ADDED: UnloadFileData() / UnloadFileText()
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[utils] REVIEWED: android_fopen() to support SDCard access
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[utils] REDESIGNED: SaveFile*() functions to expose file access results (#1420)
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[rmem] REVIEWED: MemPool and other allocators optimization (#1211) by @assyrianic
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[examples] ADDED: core/core_window_flags
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[examples] ADDED: core/core_quat_conversion by @chriscamacho and @codifies
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[examples] ADDED: textures/textures_blend_modes (#1261) by @accidentalrebel
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[examples] ADDED: textures/textures_draw_tiled (#1291) by @Demizdor
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[examples] ADDED: shaders/shaders_hot_reloading (#1198)
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[examples] ADDED: shaders/shaders_rlgl_mesh_instanced (#1318) by @seanpringle
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[examples] ADDED: shaders/shaders_multi_sampler2d
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[examples] ADDED: others/embedded_files_loading
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[examples] REVIEWED: textures/textures_raw_data (#1286)
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[examples] REVIEWED: textures/textures_sprite_explosion, replace resources
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[examples] REVIEWED: textures/textures_particles_blending, replace resources
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[examples] REVIEWED: textures/textures_image_processing, support mouse
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[examples] REVIEWED: models/models_skybox to work on OpenGL ES 2.0
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[examples] REVIEWED: audio/resources, use open license resources
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[examples] REVIEWED: others/raudio_standalone.c
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[build] ADDED: New config.h configuration options exposing multiple #define values
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[build] REMOVED: ANGLE VS2017 template project
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[build] REVIEWED: All MSVC compile warnings
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[build] Updated Makefile for web (#1332) by @rfaile313
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[build] Updated build pipelines to use latest emscripten and Android NDK
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[build] Updated emscriptem build script to generate .a on WebAssembly
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[build] Updated Android build for Linux, supporting ANDROID_NDK at compile time by @branlix3000
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[build] Updated VSCode project template tasks
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[build] Updated VS2017.UWP project template by @Rover656
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[build] Updated Android build pipeline
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[build] REMOVED: AppVeyor and Travis CI build systems
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[*] Moved raysan5/raylib/games to independent repo: raysan5/raylib-games
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[*] Replaced several examples resources with more open licensed alternatives
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[*] Updated BINDINGS.md with NEW bindings and added raylib version binding!
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[*] Updated all external libraries to latest versions
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[*] Multiple code improvements and small fixes
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-----------------------------------------------
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Release: raylib 3.0 (01 April 2020)
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-----------------------------------------------
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KEY CHANGES:
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- Global context states used on all modules.
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- Custom memory allocators for all modules and dependencies.
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- Centralized file access system and memory data loading.
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- Structures reviewed to reduce size and always be used as pass-by-value.
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- Tracelog messages completely reviewed and categorized.
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- raudio module reviewed to accomodate new Music struct and new miniaudio.
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- text module reviewed to improve fonts generation and text management functions.
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- Multiple new examples added and categorized examples table.
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- GitHub Actions CI implemented for Windows, Linux and macOS.
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Detailed changes:
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[build] ADDED: VS2017.ANGLE project, by @msmshazan
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[build] ADDED: VS2017 project support for x64 platform configuration
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[build] ADDED: Makefile for Android building on macOS, by @Yunoinsky
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[build] ADDED: Makefile for Android building on Linux, by @pamarcos
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[build] REMOVED: VS2015 project
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[build] REVIEWED: VSCode project
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[build] REVIEWED: Makefile build system
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[build] REVIEWED: Android building, by @NimbusFox
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[build] REVIEWED: Compilation with CLion IDE, by @Rover656
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[build] REVIEWED: Generation of web examples, by @pamarcos
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[build] REVIEWED: Makefiles path to 'shell.html', by @niorad
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[build] REVIEWED: VS2017 64bit compilation issues, by @spec-chum
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[build] REVIEWED: Multiple fixes on projects building, by @ChrisDill, @JuDelCo, @electronstudio
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[core] ADDED: Support touch/mouse indistinctly
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[core] ADDED: FLAG_WINDOW_ALWAYS_RUN to avoid pause on minimize
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[core] ADDED: Config flag SUPPORT_HALFBUSY_WAIT_LOOP
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[core] ADDED: RPI mouse cursor point support on native mode
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[core] ADDED: GetWorldToScreen2D()- Get screen space position for a 2d camera world space position, by @arvyy
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[core] ADDED: GetScreenToWorld2D() - Get world space position for a 2d camera screen space position, by @arvyy
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[core] ADDED: GetWorldToScreenEx() - Get size position for a 3d world space position
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[core] ADDED: DirectoryExists() - Check if a directory path exists
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[core] ADDED: GetPrevDirectoryPath() - Get previous directory path for a given path
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[core] ADDED: CompressData() - Compress data (DEFLATE algorythm)
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[core] ADDED: DecompressData() - Decompress data (DEFLATE algorythm)
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[core] ADDED: GetWindowPosition() - Get window position XY on monitor
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[core] ADDED: LoadFileData() - Load file data as byte array (read)
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[core] ADDED: SaveFileData() - Save data to file from byte array (write)
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[core] ADDED: LoadFileText() - Load text data from file (read), returns a '\0' terminated string
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[core] ADDED: SaveFileText() - Save text data to file (write), string must be '\0' terminated
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[core] REMOVED: Show raylib logo at initialization
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[core] REVIEWED: GetFileName(), security checks
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[core] REVIEWED: LoadStorageValue(), by @danimartin82
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[core] REVIEWED: SaveStorageValue(), by @danimartin82
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[core] REVIEWED: IsMouseButtonReleased(), when press/release events come too fast, by @oswjk
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[core] REVIEWED: SetWindowMonitor(), by @DropsOfSerenity
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[core] REVIEWED: IsFileExtension() to be case-insensitive
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[core] REVIEWED: IsFileExtension() when checking no-extension files
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[core] REVIEWED: Default font scale filter for HighDPI mode
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[core] REVIEWED: Touch input scaling for PLATFORM_WEB
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[core] REVIEWED: RPI input system, by @DarkElvenAngel
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[core] REVIEWED: RPI input threads issues
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[core] REVIEWED: OpenGL extensions loading and freeing
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[core] REVIEWED: GetDirectoryPath()
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[core] REVIEWED: Camera2D behavior, by @arvyy
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[core] REVIEWED: OpenGL ES 2.0 extensions check
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[rlgl] ADDED: Flags to allow frustrum culling near/far distance configuration at compile time
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[rlgl] ADDED: Flags to sllow MAX_BATCH_BUFFERING config at compile time
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[rlgl] ADDED: GetMatrixProjection(), by @chriscamacho
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[rlgl] ADDED: rlUpdateMeshAt() - Update vertex or index data on GPU, at index, by @brankoku
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[rlgl] REVIEWED: Vertex padding not zeroed for quads, by @kawa-yoiko
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[rlgl] REVIEWED: Read texture data as RGBA from FBO on GLES 2.0
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[rlgl] REVIEWED: LoadShaderCode() for const correctness, by @heretique
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[rlgl] REVIEWED: rlLoadTexture()
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[rlgl] REVIEWED: rlReadTexturePixels()
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[rlgl] REVIEWED: rlUpdateMesh() to supports updating indices, by @brankoku
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[rlgl] REVIEWED: GenTextureCubemap(), renamed parameters for consistency
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[rlgl] REVIEWED: HDR pixels loading
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[raymath] ADDED: MatrixRotateXYZ(), by @chriscamacho
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[raymath] RENAMED: Vector3Multiply() to Vector3Scale()
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[camera] REVIEWED: Free camera pitch, by @chriscamacho
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[camera] REVIEWED: Camera not working properly at z-align, by @Ushio
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[shapes] ADDED: DrawTriangleStrip() - Draw a triangle strip defined by points
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[shapes] ADDED: DrawEllipse() - Draw ellipse
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[shapes] ADDED: DrawEllipseLines() - Draw ellipse outline
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[shapes] ADDED: DrawPolyLines() - Draw a polygon outline of n sides
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[shapes] REVIEWED: DrawPoly() shape rendering, by @AlexHCC
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[textures] ADDED: LoadAnimatedGIF() - Load animated GIF file
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[textures] ADDED: GetImageAlphaBorder() - Get image alpha border rectangle
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[textures] ADDED: ImageFromImage() - Create an image from another image piece
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[textures] ADDED: ImageClearBackground(), by @iamsouravgupta
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[textures] ADDED: ImageDrawPixel(), by @iamsouravgupta
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[textures] ADDED: ImageDrawCircle(), by @iamsouravgupta
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[textures] ADDED: ImageDrawLineEx(), by @iamsouravgupta
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[textures] ADDED: ImageDrawPixelV(), by @RobLoach
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[textures] ADDED: ImageDrawCircleV(), by @RobLoach
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[textures] ADDED: ImageDrawLineV(), by @RobLoach
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[textures] ADDED: ImageDrawRectangleV(), by @RobLoach
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[textures] ADDED: ImageDrawRectangleRec(), by @RobLoach
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[textures] REVIEWED: ImageDrawPixel(), by @RobLoach
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[textures] REVIEWED: ImageDrawLine(), by @RobLoach
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[textures] REVIEWED: ImageDrawCircle(), by @RobLoach
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[textures] REVIEWED: ImageDrawRectangle(), by @RobLoach
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[textures] REVIEWED: ImageDraw(), now it supports color tint parameter
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[textures] REVIEWED: ImageResizeCanvas()
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[textures] REVIEWED: ImageCrop() with security checks
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[textures] REVIEWED: ImageAlphaMask()
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[textures] REVIEWED: ImageDrawRectangleLines()
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[textures] REVIEWED: GetImageData()
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[text] ADDED: TextCopy() - Copy one string to another, returns bytes copied
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[text] ADDED: GetCodepoints() - Get all codepoints in a string
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[text] ADDED: CodepointToUtf8() - Encode codepoint into utf8 text
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[text] ADDED: DrawTextCodepoint() - Draw one character (codepoint)
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[text] RENAMED: LoadDefaultFont() -> LoadFontDefault()
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[text] RENAMED: TextCountCodepoints() -> GetCodepointsCount()
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[text] REVIEWED: TextFormat(), to support caching, by @brankoku
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[text] REVIEWED: LoadFontData(), generate empty image for space character
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[text] REVIEWED: TextSplit()
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[text] REVIEWED: TextToInteger()
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[text] REVIEWED: GetNextCodepoint(), renamed parameters for clarity
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[text] REVIEWED: GenImageFontAtlas(), improved atlas size computing
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[text] REDESIGNED: struct Font, character rectangles have been moved out from CharInfo to Font
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[text] REDESIGNED: struct CharInfo, now includes directly an Image of the glyph
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[text] REDESIGNED: GenImageFontAtlas(), additional recs parameter added
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[text] REDESIGNED: ImageTextEx(), to avoid font retrieval from GPU
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[models] ADDED: Support rlPushMatrix() and rlPopMatrix() on mesh drawing
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[models] ADDED: DrawPoint3D() - Draw a point in 3D space, actually a small line, by @ProfJski
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[models] ADDED: Multi texture support for materials in GLTF format, by @Gamerfiend, @chriscamacho
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[models] REVIEWED: LoadGLTF(), fixed memory leak, by @jubalh
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[models] REVIEWED: LoadIQM(), support multiple animations loading, by @culacant
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[models] REVIEWED: GetCollisionRayModel(), to avoid pointers
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[models] REVIEWED: CheckCollisionRay*(), parameters renamed
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[models] REVIEWED: UnloadMesh(), to avoid pointers
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[models] REVIEWED: LoadModel(), memory initialization
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[models] REVIEWED: UpdateModelAnimation(), added security checks
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[models] REVIEWED: Multiple fixes on models loading, by @jubalh
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[models] REVIEWED: Normals updated when using animated meshes, by @@las3rlars
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[models] REVIEWED: Compilation when the SUPPORT_MESH_GENERATION not set, by @@Elkantor
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[raudio] ADDED: Multi-channel audio playing, by @chriscamacho
|
|
[raudio] REMOVED: LoadWaveEx()
|
|
[raudio] RENAMED: IsAudioBufferProcessed() to IsAudioStreamProcessed()
|
|
[raudio] REVIEWED: Ensure .xm playback starts in the right place, by @illegalinstruction
|
|
[raudio] REVIEWED: Fix short non-looping sounds, by @jbosh
|
|
[raudio] REVIEWED: Modules playing time to full length
|
|
[raudio] REDESIGNED: Replaced Music pointer by struct
|
|
[raudio] REDESIGNED: Removed sampleLeft from Music struct
|
|
[examples] ADDED: core_scissor_test, by @ChrisDill
|
|
[examples] ADDED: core_2d_camera_platformer, by @arvyy
|
|
[examples] ADDED: textures_mouse_painting, by @ChrisDill
|
|
[examples] ADDED: models_waving_cubes, by @codecat
|
|
[examples] ADDED: models_solar_system, by @aldrinmartoq
|
|
[examples] ADDED: shaders_fog, by @chriscamacho
|
|
[examples] ADDED: shaders_texture_waves, by @Anata
|
|
[examples] ADDED: shaders_basic_lighting, by @chriscamacho
|
|
[examples] ADDED: shaders_simple_mask, by @chriscamacho
|
|
[examples] ADDED: audio_multichannel_sound, by @chriscamacho
|
|
[examples] ADDED: shaders_spotlight, by @chriscamacho
|
|
[examples] RENAMED: text_sprite_font > text_font_spritefont
|
|
[examples] RENAMED: text_ttf_loading > text_font_filters
|
|
[examples] RENAMED: text_bmfont_ttf > text_font_loading
|
|
[examples] REMOVED: models_obj_viewer
|
|
[examples] REMOVED: models_solar_system
|
|
[examples] REVIEWED: models_obj_loading > models_loading
|
|
[examples] REVIEWED: models_materials_pbr, shader issues
|
|
[examples] REVIEWED: core_window_letterbox, detailed explanation, by @jotac0
|
|
[examples] REVIEWED: core_window_letterbox, virtual mouse, by @anatagawa
|
|
[games] ADDED: GGJ2020 game - RE-PAIR
|
|
[*] Misc fixes and tweaks, by @yaram, @oraoto, @zatherz, @piecedigital, @Shylie
|
|
[*] Update ALL supported projects (Notepad++, VS2017)
|
|
[*] Update ALL external libraries to latest versions (29.Jan.2020)
|
|
[*] Update ALL examples and games
|
|
[*] Update BINDINGS list
|
|
|
|
-----------------------------------------------
|
|
Release: raylib 2.5 (May 2019)
|
|
-----------------------------------------------
|
|
KEY CHANGES:
|
|
- [core] Redesigned Gamepad mechanism, now common to all platforms and gamepads
|
|
- [core] HighDPI monitors support with automatic content scaling
|
|
- [rlgl] Complete module redesign to use one single internal buffer
|
|
- [rlgl] VR system redesign to allow custom device parameters and distortion shader
|
|
- [shapes] New drawing shapes available: CircleSector, Ring and RectangleRounded
|
|
- [text] New text management API (multiple functions)
|
|
- [text] Full Unicode support (utf8 text)
|
|
- [textures] Cubemap textures support
|
|
- [textures] Quad and N-Patch drawing
|
|
- [models] Skeletal model animation support
|
|
- [models] Support multiple meshes per model
|
|
- [models] Support glTF model loading
|
|
|
|
Detailed changes:
|
|
[build] REVIEWED: Default raylib and examples Makefile
|
|
[build] REVIEWED: Notepad++ NppExec scripts
|
|
[build] REVIEWED: VS2015 and VS2017 projects
|
|
[build] REVIEWED: Android APK build pipeline
|
|
[core] Converted most #defined values as enum values
|
|
[core] Complete redesign of RPI input system to use evdev events
|
|
[core] ADDED: IsWindowResized() - Check if window has been resized
|
|
[core] ADDED: IsWindowHidden() - Check if window is currently hidden
|
|
[core] ADDED: UnhideWindow() - Show the window
|
|
[core] ADDED: HideWindow() - Hide the window
|
|
[core] ADDED: GetWindowHandle() - Get native window handle
|
|
[core] ADDED: GetMonitorCount() - Get number of connected monitors
|
|
[core] ADDED: GetMonitorWidth() - Get primary monitor width
|
|
[core] ADDED: GetMonitorHeight() - Get primary monitor height
|
|
[core] ADDED: GetMonitorPhysicalWidth() - Get primary monitor physical width in millimetres
|
|
[core] ADDED: GetMonitorPhysicalHeight() - Get primary monitor physical height in millimetres
|
|
[core] ADDED: GetMonitorName() - Get the human-readable, UTF-8 encoded name of the primary monitor
|
|
[core] ADDED: GetClipboardText() - Get clipboard text content
|
|
[core] ADDED: SetClipboardText() - Set clipboard text content
|
|
[core] ADDED: ColorFromHSV() - Returns a Color from HSV values
|
|
[core] ADDED: FileExists() - Check if file exists
|
|
[core] ADDED: GetFileNameWithoutExt() - Get filename string without extension (memory should be freed)
|
|
[core] ADDED: GetDirectoryFiles() - Get filenames in a directory path (memory should be freed)
|
|
[core] ADDED: ClearDirectoryFiles() - Clear directory files paths buffers (free memory)
|
|
[core] ADDED: OpenURL() - Open URL with default system browser (if available)
|
|
[core] ADDED: SetMouseOffset() - Set mouse offset
|
|
[core] ADDED: SetMouseScale() - Set mouse scaling
|
|
[core] REMOVED: ShowLogo() - Activate raylib logo at startup (can be done with flags)
|
|
[shapes] ADDED: DrawCircleSector() - Draw a piece of a circle
|
|
[shapes] ADDED: DrawCircleSectorLines() - Draw circle sector outline
|
|
[shapes] ADDED: DrawRing() - Draw ring
|
|
[shapes] ADDED: DrawRingLines() - Draw ring outline
|
|
[shapes] ADDED: DrawRectangleRounded() - Draw rectangle with rounded edges
|
|
[shapes] ADDED: DrawRectangleRoundedLines() - Draw rectangle with rounded edges outline
|
|
[shapes] ADDED: SetShapesTexture() - Define default texture used to draw shapes
|
|
[textures] REVIEWED: ExportImage() - Reorder function parameters
|
|
[textures] REVIEWED: ImageDrawRectangle() - Remove unneeded parameter
|
|
[textures] ADDED: ExportImageAsCode() - Export image as code file defining an array of bytes
|
|
[textures] ADDED: LoadTextureCubemap() - Load cubemap from image, multiple image cubemap layouts supported
|
|
[textures] ADDED: ImageExtractPalette() - Extract color palette from image to maximum size (memory should be freed)
|
|
[textures] ADDED: ImageDrawRectangleLines() - Draw rectangle lines within an image
|
|
[textures] ADDED: DrawTextureQuad() - Draw texture quad with tiling and offset parameters
|
|
[textures] ADDED: DrawTextureNPatch() - Draws a texture (or part of it) that stretches or shrinks nicely
|
|
[models] REVIEWED: LoadMesh() -> LoadMeshes() - Support multiple meshes loading
|
|
[models] REVIEWED: LoadMaterial() -> LoadMaterials() - Support multiple materials loading
|
|
[models] REVIEWED: ExportMesh() - Reorder parameters
|
|
[models] ADDED: DrawCubeWiresV() - Draw cube wires (Vector version)
|
|
[models] ADDED: GenMeshPoly() - Generate polygonal mesh
|
|
[models] ADDED: SetMaterialTexture() - Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...)
|
|
[models] ADDED: SetModelMeshMaterial() - Set material for a mesh
|
|
[models] ADDED: LoadModelAnimations() - Load model animations from file
|
|
[models] ADDED: UpdateModelAnimation() - Update model animation pose
|
|
[models] ADDED: UnloadModelAnimation() - Unload animation data
|
|
[models] ADDED: IsModelAnimationValid() - Check model animation skeleton match
|
|
[rlgl] Improved internal batching mechanism (multibuffering support, triangle texcoords...)
|
|
[rlgl] REVIEWED: rlPushMatrix()/rlPopMatrix() - Now works like OpenGL 1.1
|
|
[rlgl] REVIEWED: SetShaderValue() - More generic, now requires uniform type
|
|
[rlgl] REMOVED: SetShaderValuei() - Can be acoomplished with new SetShaderValue()
|
|
[rlgl] ADDED: SetShaderValueV() - Set shader uniform value vector
|
|
[rlgl] ADDED: SetShaderValueTexture() - Set shader uniform value for texture
|
|
[rlgl] ADDED: BeginScissorMode() - Begin scissor mode (define screen area for following drawing)
|
|
[rlgl] ADDED: EndScissorMode() - End scissor mode
|
|
[rlgl] ADDED: SetVrConfiguration() - Set stereo rendering configuration parameters
|
|
[rlgl] REVIEWED: InitVrSimulator() - No input parameter required, use SetVrConfiguration()
|
|
[text] REVIEWED: LoadFontEx() - Reorder function parameters
|
|
[text] REVIEWED: LoadFontData() - Reorder function parameters
|
|
[text] REVIEWED: GenImageFontAtlas() - Reorder function parameters
|
|
[text] RENAMED: FormatText() -> TextFormat()
|
|
[text] RENAMED: SubText() -> TextSubtext()
|
|
[text] ADDED: LoadFontFromImage() - Load font from Image (XNA style)
|
|
[text] ADDED: DrawTextRec() - Draw text using font inside rectangle limits
|
|
[text] ADDED: DrawTextRecEx() - Draw text using font inside rectangle limits with support for text selection
|
|
[text] ADDED: TextIsEqual() - Check if two text string are equal
|
|
[text] ADDED: TextLength() - Get text length, checks for '\0' ending
|
|
[text] ADDED: TextReplace() - Replace text string (memory should be freed!)
|
|
[text] ADDED: TextInsert() - Insert text in a position (memory should be freed!)
|
|
[text] ADDED: TextJoin() - Join text strings with delimiter
|
|
[text] ADDED: TextSplit() - Split text into multiple strings
|
|
[text] ADDED: TextAppend() - Append text at specific position and move cursor!
|
|
[text] ADDED: TextFindIndex() - Find first text occurrence within a string
|
|
[text] ADDED: TextToUpper() - Get upper case version of provided string
|
|
[text] ADDED: TextToLower() - Get lower case version of provided string
|
|
[text] ADDED: TextToPascal() - Get Pascal case notation version of provided string
|
|
[text] ADDED: TextToInteger() - Get integer value from text (negative values not supported)
|
|
[raudio] ADDED: ExportWave() - Export wave data to file
|
|
[raudio] ADDED: ExportWaveAsCode() - Export wave sample data to code (.h)
|
|
[raudio] ADDED: IsAudioStreamPlaying() - Check if audio stream is playing
|
|
[raudio] ADDED: SetAudioStreamVolume() - Set volume for audio stream (1.0 is max level)
|
|
[raudio] ADDED: SetAudioStreamPitch() - Set pitch for audio stream (1.0 is base level)
|
|
[examples] Complete review of full examples collection, many additions
|
|
[examples] ADDED: core_custom_logging - Custom trace log system
|
|
[examples] ADDED: core_input_multitouch - Multitouch input example
|
|
[examples] ADDED: core_window_letterbox - Window adapted to screen
|
|
[examples] ADDED: core_loading_thread - Data loading in second thread
|
|
[examples] REVIEWED: core_input_gamepad - Adapted to new gamepad system
|
|
[examples] REVIEWED: core_vr_simulator - HMD device parameters and distortion shader should be provided
|
|
[examples] ADDED: core_window_scale_letterbox - Windows resizing and letterbox content
|
|
[examples] ADDED: shapes_rectangle_scaling_mouse - Scale a rectangle with mouse
|
|
[examples] ADDED: shapes_draw_circle_sector - Circle sector drawing
|
|
[examples] ADDED: shapes_draw_ring - Ring drawing
|
|
[examples] ADDED: shapes_draw_rectangle_rounded - Rounded rectangle drawing
|
|
[examples] ADDED: shapes_bouncing_ball - Ball bouncing in the screen
|
|
[examples] ADDED: shapes_collision_area - Collision detection and drawing
|
|
[examples] ADDED: shapes_following_eyes - Some maths on eyes and mouse
|
|
[examples] ADDED: shapes_easings_ball_anim - Ball animation
|
|
[examples] ADDED: shapes_easings_box_anim - Box animation
|
|
[examples] ADDED: shapes_easings_rectangle_array - Rectangles animation
|
|
[examples] REVIEWED: shapes_colors_palette - Reviewed color selection and text displaying
|
|
[examples] ADDED: textures_background_scrolling - Scrolling and parallaz background effect
|
|
[examples] ADDED: textures_image_npatch - Drawing N-Patch based boxes
|
|
[examples] ADDED: textures_sprite_button - Sprite button with sound
|
|
[examples] ADDED: textures_sprite_explosion - Sprite explosion with sound
|
|
[examples] ADDED: textures_bunnymark - Benchmarking test
|
|
[examples] ADDED: text_draw_inside_rectangle - Drawing text inside a delimited rectangle box
|
|
[examples] ADDED: text_unicode - Multiple languages text drawing
|
|
[examples] ADDED: text_rectangle_bound - Fit text inside a rectangle
|
|
[examples] REVIEWED: text_bmfont_ttf - Simplified example
|
|
[examples] ADDED: models_animation - Animated models loading and animation playing
|
|
[examples] ADDED: models_obj_viewer - Draw and drop models viewer
|
|
[examples] ADDED: models_rlgl_solar_system - Solar system simulation using rlgl functionality
|
|
[examples] ADDED: models_first_person_maze - 3D maze fps
|
|
[examples] ADDED: shaders_palette_switch - Switching color palette on shader
|
|
[examples] ADDED: shaders_raymarching - Raymarching shader
|
|
[examples] ADDED: shaders_texture_drawing - Texture drawing on GPU
|
|
[examples] ADDED: shaders_texture_waves - Texture waves on shader
|
|
[examples] ADDED: shaders_julia_set - Julia set fractals
|
|
[examples] ADDED: shaders_eratosthenes - Prime number visualization shader
|
|
[examples] REVIEWED: audio_raw_stream - Mostly rewritten
|
|
[games] ADDED: GGJ19 game - Cat vs Roomba
|
|
[*] Updated external libraries to latest version
|
|
[*] Multiple bugs corrected (check github issues)
|
|
|
|
-----------------------------------------------
|
|
Release: raylib 2.0 (July 2018)
|
|
-----------------------------------------------
|
|
KEY CHANGES:
|
|
- Removed external dependencies (GLFW3 and OpenAL)
|
|
- Complete redesign of audio module to use miniaudio library
|
|
- Support AppVeyor and Travis CI (continuous integration) building
|
|
- Reviewed raymath.h for better consistency and performance (inlining)
|
|
- Refactor all #define SUPPORT_* into a single config.h
|
|
- Support TCC compiler (32bit and 64bit)
|
|
|
|
Detailed changes:
|
|
[build] REMOVED: GitHub develop branch
|
|
[build] REMOVED: External dependencies GLFW and OpenAL
|
|
[build] ADDED: Android 64bit ARM support
|
|
[build] ADDED: FreeBSD, OpenBSD, NetBSD, Dragon Fly OS support
|
|
[build] ADDED: Universal Windows Platform (UWP) support
|
|
[build] ADDED: Wayland Linux desktop support
|
|
[build] ADDED: AppVeyor CI for automatic Windows builds
|
|
[build] ADDED: Travis CI for automatic Linux/macOS builds
|
|
[build] ADDED: rglfw (GLFW3 module) to avoid external dependency
|
|
[build] ADDED: VS2017 UWP project
|
|
[build] ADDED: Builder project template
|
|
[build] ADDED: Compiler memory sanitizer for better debug
|
|
[build] ADDED: CMake package target and CI auto-deploy tags
|
|
[build] ADDED: DEBUG library building support
|
|
[build] ADDED: Notepad++ NppExec scripts
|
|
[build] REVIEWED: VS2015 and VS2017 projects
|
|
[build] REVIEWED: Android APK build pipeline
|
|
[core] REVIEWED: Window creation hints to support transparent windows
|
|
[core] Unified InitWindow() between platforms
|
|
[core] Export Android main entry point
|
|
[core] RENAMED: Begin3dMode() to BeginMode3D()
|
|
[core] RENAMED: End3dMode() to EndMode3D()
|
|
[core] RENAMED: Begin2dMode() to BeginMode2D()
|
|
[core] RENAMED: End2dMode() to EndMode2D()
|
|
[core] RENAMED: struct Camera to Camera3D
|
|
[core] RENAMED: struct SpriteFont to Font -> plus all required functions!
|
|
[core] RENAMED: enum TextureFormat to PixelFormat
|
|
[core] REVIEWED: Rectangle params int to float
|
|
[core] REVIEWED: timing system for macOS
|
|
[core] REMOVED: ColorToFloat()
|
|
[core] ADDED: GetCurrentTime() on macOS
|
|
[core] ADDED: GetTime()
|
|
[core] ADDED: struct Vector4
|
|
[core] ADDED: SetTraceLog() to define trace log messages type
|
|
[core] ADDED: GetFileName() to get filename from path string
|
|
[core] ADDED: ColorToHSV()
|
|
[core] ADDED: ColorNormalize()
|
|
[core] ADDED: SetWindowSize() to scale Windows in runtime
|
|
[core] ADDED: SetMouseScale() to scale mouse input
|
|
[core] ADDED: key definitions - KEY_GRAVE, KEY_SLASH, KEY_BACKSLASH
|
|
[core] RENAMED: GetHexValue() to ColorToInt()
|
|
[core] REVIEWED: Fade()
|
|
[core] REVIEWED: InitWindow() to avoid void pointer (safety)
|
|
[core] Support camera 3d orthographic projection mode
|
|
[shapes] ADDED: DrawRectangleLinesEx()
|
|
[textures] Improved pixel formats support (32bit channels)
|
|
[textures] Improved textures support for OpenGL 2.1
|
|
[textures] REMOVED: DrawRectangleT() --> Added support to DrawRectangle()
|
|
[textures] ADDED: GetPixelDataSize(); pixel data size in bytes (image or texture)
|
|
[textures] ADDED: ImageAlphaClear() --> Clear alpha channel to desired color
|
|
[textures] ADDED: ImageAlphaCrop() --> Crop image depending on alpha value
|
|
[textures] ADDED: ImageAlphaPremultiply() --> Premultiply alpha channel
|
|
[textures] ADDED: ImageDrawRectangle()
|
|
[textures] ADDED: ImageMipmaps()
|
|
[textures] ADDED: GenImageColor()
|
|
[textures] ADDED: GetPixelDataSize()
|
|
[textures] ADDED: ImageRotateCW()
|
|
[textures] ADDED: ImageRotateCCW()
|
|
[textures] ADDED: ImageResizeCanvas()
|
|
[textures] ADDED: GetImageDataNormalized()
|
|
[textures] REVIEWED: ImageFormat() to use normalized data
|
|
[textures] REVIEWED: Manual mipmap generation
|
|
[textures] REVIEWED: LoadASTC()
|
|
[textures] REVIEWED: GenImagePerlinNoise()
|
|
[textures] REVIEWED: ImageTextEx() to support UTF8 basic characters
|
|
[textures] REVIEWED: GetTextureData() for RPI - requires some work
|
|
[textures] Added new example: text drawing on image
|
|
[text] Corrected issue with ttf font y-offset
|
|
[text] Support SDF font data generation
|
|
[text] ADDED: GenImageFontAtlas()
|
|
[text] ADDED: LoadFontData() to load data from TTF file
|
|
[text] REMOVED: LoadTTF() internal function
|
|
[text] REVIEWED: DrawTextEx() - avoid rendering SPACE character!
|
|
[text] RENAMED: GetDefaultFont() to GetFontDefault()
|
|
[rlgl] ADDED: rlCheckBufferLimit()
|
|
[rlgl] ADDED: LoadShaderCode()
|
|
[rlgl] ADDED: GetMatrixModelview()
|
|
[rlgl] ADDED: SetVrDistortionShader(Shader shader)
|
|
[rlgl] REVIEWED: rlLoadTexture() - added mipmaps support, improved compressed textures loading
|
|
[rlgl] REVIEWED: rlReadTexturePixels()
|
|
[models] Support 4 components mesh.tangent data
|
|
[models] Removed tangents generation from LoadOBJ()
|
|
[models] ADDED: MeshTangents()
|
|
[models] ADDED: MeshBinormals()
|
|
[models] ADDED: ExportMesh()
|
|
[models] ADDED: GetCollisionRayModel()
|
|
[models] RENAMED: CalculateBoundingBox() to MeshBoundingBox()
|
|
[models] REMOVED: GetCollisionRayMesh() - does not consider model transform
|
|
[models] REVIEWED: LoadMesh() - fallback to default cube mesh if loading fails
|
|
[audio] ADDED: Support for MP3 fileformat
|
|
[audio] ADDED: IsAudioStreamPlaying()
|
|
[audio] ADDED: SetAudioStreamVolume()
|
|
[audio] ADDED: SetAudioStreamPitch()
|
|
[utils] Corrected issue with SaveImageAs()
|
|
[utils] RENAMED: SaveImageAs() to ExportImage()
|
|
[utils] REMOVED: rres support - moved to external library (rres.h)
|
|
[shaders] REVIEWED: GLSL 120 shaders
|
|
[raymath] ADDED: Vector3RotateByQuaternion()
|
|
[raymath] REVIEWED: math usage to reduce temp variables
|
|
[raymath] REVIEWED: Avoid pointer-based parameters for API consistency
|
|
[physac] REVIEWED: physac.h timing system
|
|
[examples] Replaced dwarf model by brand new 3d assets: 3d medieval buildings
|
|
[examples] Assets cleaning and some replacements
|
|
[games] ADDED: GGJ18 game - transmission mission
|
|
[games] REVIEWED: Light my Ritual game - improved gameplay drawing
|
|
[*] Updated external libraries to latest version
|
|
[*] Multiple bugs corrected (check github issues)
|
|
|
|
-----------------------------------------------
|
|
Release: raylib 1.8.0 (Oct 2017)
|
|
-----------------------------------------------
|
|
NOTE:
|
|
In this release, multiple parts of the library have been reviewed (again) for consistency and simplification.
|
|
It exposes more than 30 new functions in comparison with previous version and it improves overall programming experience.
|
|
|
|
BIG CHANGES:
|
|
- New Image generation functions: Gradient, Checked, Noise, Cellular...
|
|
- New Mesh generation functions: Cube, Sphere, Cylinder, Torus, Knot...
|
|
- New Shaders and Materials systems to support PBR materials
|
|
- Custom Android APK build pipeline with simple Makefile
|
|
- Complete review of rlgl layer functionality
|
|
- Complete review of raymath functionality
|
|
|
|
detailed changes:
|
|
[rlgl] RENAMED: rlglLoadTexture() to rlLoadTexture()
|
|
[rlgl] RENAMED: rlglLoadRenderTexture() to rlLoadRenderTexture()
|
|
[rlgl] RENAMED: rlglUpdateTexture() to rlUpdateTexture()
|
|
[rlgl] RENAMED: rlglGenerateMipmaps() to rlGenerateMipmaps()
|
|
[rlgl] RENAMED: rlglReadScreenPixels() to rlReadScreenPixels()
|
|
[rlgl] RENAMED: rlglReadTexturePixels() to rlReadTexturePixels()
|
|
[rlgl] RENAMED: rlglLoadMesh() to rlLoadMesh()
|
|
[rlgl] RENAMED: rlglUpdateMesh() to rlUpdateMesh()
|
|
[rlgl] RENAMED: rlglDrawMesh() to rlDrawMesh()
|
|
[rlgl] RENAMED: rlglUnloadMesh() to rlUnloadMesh()
|
|
[rlgl] RENAMED: rlglUnproject() to rlUnproject()
|
|
[rlgl] RENAMED: LoadCompressedTexture() to LoadTextureCompressed()
|
|
[rlgl] RENAMED: GetDefaultTexture() to GetTextureDefault()
|
|
[rlgl] RENAMED: LoadDefaultShader() to LoadShaderDefault()
|
|
[rlgl] RENAMED: LoadDefaultShaderLocations() to SetShaderDefaultLocations()
|
|
[rlgl] RENAMED: UnloadDefaultShader() to UnLoadShaderDefault()
|
|
[rlgl] ADDED: rlGenMapCubemap(), Generate cubemap texture map from HDR texture
|
|
[rlgl] ADDED: rlGenMapIrradiance(), Generate irradiance texture map
|
|
[rlgl] ADDED: rlGenMapPrefilter(), Generate prefilter texture map
|
|
[rlgl] ADDED: rlGenMapBRDF(), Generate BRDF texture map
|
|
[rlgl] ADDED: GetVrDeviceInfo(), Get VR device information for some standard devices
|
|
[rlgl] REVIEWED: InitVrSimulator(), to accept device parameters as input
|
|
[core] ADDED: SetWindowTitle(), Set title for window (only PLATFORM_DESKTOP)
|
|
[core] ADDED: GetExtension(), Get file extension
|
|
[shapes] REMOVED: DrawRectangleGradient(), replaced by DrawRectangleGradientV() and DrawRectangleGradientH()
|
|
[shapes] ADDED: DrawRectangleGradientV(), Draw a vertical-gradient-filled rectangle
|
|
[shapes] ADDED: DrawRectangleGradientH(), Draw a horizontal-gradient-filled rectangle
|
|
[shapes] ADDED: DrawRectangleGradientEx(), Draw a gradient-filled rectangle with custom vertex colors
|
|
[shapes] ADDED: DrawRectangleT(), Draw rectangle using text character
|
|
[textures] ADDED: SaveImageAs(), Save image as PNG file
|
|
[textures] ADDED: GenImageGradientV(), Generate image: vertical gradient
|
|
[textures] ADDED: GenImageGradientH(), Generate image: horizontal gradient
|
|
[textures] ADDED: GenImageGradientRadial(), Generate image: radial gradient
|
|
[textures] ADDED: GenImageChecked(), Generate image: checked
|
|
[textures] ADDED: GenImageWhiteNoise(), Generate image: white noise
|
|
[textures] ADDED: GenImagePerlinNoise(), Generate image: perlin noise
|
|
[textures] ADDED: GenImageCellular(), Generate image: cellular algorithm. Bigger tileSize means bigger cells
|
|
[textures] ADDED: GenTextureCubemap(), Generate cubemap texture from HDR texture
|
|
[textures] ADDED: GenTextureIrradiance(), Generate irradiance texture using cubemap data
|
|
[textures] ADDED: GenTexturePrefilter(), Generate prefilter texture using cubemap data
|
|
[textures] ADDED: GenTextureBRDF(), Generate BRDF texture using cubemap data
|
|
[models] REMOVED: LoadMeshEx(), Mesh struct variables can be directly accessed
|
|
[models] REMOVED: UpdateMesh(), very ineficient
|
|
[models] REMOVED: LoadHeightmap(), use GenMeshHeightmap() and LoadModelFromMesh()
|
|
[models] REMOVED: LoadCubicmap(), use GenMeshCubicmap() and LoadModelFromMesh()
|
|
[models] RENAMED: LoadDefaultMaterial() to LoadMaterialDefault()
|
|
[models] ADDED: GenMeshPlane(), Generate plane mesh (with subdivisions)
|
|
[models] ADDED: GenMeshCube(), Generate cuboid mesh
|
|
[models] ADDED: GenMeshSphere(), Generate sphere mesh (standard sphere)
|
|
[models] ADDED: GenMeshHemiSphere(), Generate half-sphere mesh (no bottom cap)
|
|
[models] ADDED: GenMeshCylinder(), Generate cylinder mesh
|
|
[models] ADDED: GenMeshTorus(), Generate torus mesh
|
|
[models] ADDED: GenMeshKnot(), Generate trefoil knot mesh
|
|
[models] ADDED: GenMeshHeightmap(), Generate heightmap mesh from image data
|
|
[models] ADDED: GenMeshCubicmap(), Generate cubes-based map mesh from image data
|
|
[raymath] REVIEWED: full Matrix functionality to align with GLM in usage
|
|
[raymath] RENAMED: Vector3 functions for consistency: Vector*() renamed to Vector3*()
|
|
[build] Integrate Android APK building into examples Makefile
|
|
[build] Integrate Android APK building into templates Makefiles
|
|
[build] Improved Visual Studio 2015 project, folders, references...
|
|
[templates] Reviewed the full pack to support Android building
|
|
[examples] Reviewed full collection to adapt to raylib changes
|
|
[examples] [textures] ADDED: textures_image_generation
|
|
[examples] [models] ADDED: models_mesh_generation
|
|
[examples] [models] ADDED: models_material_pbr
|
|
[examples] [models] ADDED: models_skybox
|
|
[examples] [models] ADDED: models_yaw_pitch_roll
|
|
[examples] [others] REVIEWED: rlgl_standalone
|
|
[examples] [others] REVIEWED: audio_standalone
|
|
[github] Moved raylib webpage to own repo: github.com/raysan5/raylib.com
|
|
[games] Reviewed game: Koala Seasons
|
|
[*] Updated STB libraries to latest version
|
|
[*] Multiple bugs corrected (check github issues)
|
|
|
|
-----------------------------------------------
|
|
Release: raylib 1.7.0 (20 May 2017)
|
|
-----------------------------------------------
|
|
NOTE:
|
|
In this new raylib release, multiple parts of the library have been reviewed for consistency and simplification.
|
|
It exposes almost 300 functions, around 30 new functions in comparison with previous version and, again,
|
|
it sets a stepping stone towards raylib future.
|
|
|
|
BIG changes:
|
|
- More than 30 new functions added to the library, check list below.
|
|
- Support of configuration flags on every raylib module, to customize library build.
|
|
- Improved build system for all supported platforms with a unique Makefile to compile sources.
|
|
- Complete review of examples and sample games, added new sample material.
|
|
- Support automatic GIF recording of current window, just pressing Ctrl+F12
|
|
- Improved library consistency and organization in general.
|
|
|
|
other changes:
|
|
[core] Added function: SetWindowIcon(), to setup icon by code
|
|
[core] Added function: SetWindowMonitor(), to set current display monitor
|
|
[core] Added function: SetWindowMinSize(), to set minimum resize size
|
|
[core] Added function: TakeScreenshot(), made public to API (also launched internally with F12)
|
|
[core] Added function: GetDirectoryPath(), get directory for a given fileName (with path)
|
|
[core] Added function: GetWorkingDirectory(), get current working directory
|
|
[core] Added function: ChangeDirectory(), change working directory
|
|
[core] Added function: TraceLog(), made public to API
|
|
[core] Improved timing system to avoid busy wait loop on frame sync: Wait()
|
|
[core] Added support for gamepad on HTML5 platform
|
|
[core] Support mouse lock, useful for camera system
|
|
[core] Review functions description comments
|
|
[rlgl] Removed function: GetStandardShader(), removed internal standard shader
|
|
[rlgl] Removed function: CreateLight(), removed internal lighting system
|
|
[rlgl] Removed function: DestroyLight(), removed internal lighting system
|
|
[rlgl] Removed function: InitVrDevice(), removed VR device render, using simulator
|
|
[rlgl] Removed function: CloseVrDevice(), removed VR device render, using simulator
|
|
[rlgl] Removed function: IsVrDeviceReady(), removed VR device render, using simulator
|
|
[rlgl] Removed function: IsVrSimulator(), removed VR device render, using simulator
|
|
[rlgl] Added function: InitVrSimulator(), init VR simulator for selected device
|
|
[rlgl] Added function: CloseVrSimulator(), close VR simulator for current device
|
|
[rlgl] Added function: IsVrSimulatorReady(), detect if VR device is ready
|
|
[rlgl] Added function: BeginVrDrawing(), begin VR simulator stereo rendering
|
|
[rlgl] Added function: EndVrDrawing(), end VR simulator stereo rendering
|
|
[rlgl] Renamed function: ReadTextFile() to LoadText() and exposed to API
|
|
[rlgl] Removed internal lighting system and standard shader, moved to example
|
|
[rlgl] Removed Oculus Rift support, moved to oculus_rift example
|
|
[rlgl] Removed VR device support and replaced by VR simulator
|
|
[shapes] Added function: DrawLineEx(), draw line with QUADS, supports custom line thick
|
|
[shapes] Added function: DrawLineBezier(), draw a line using cubic-bezier curves in-out
|
|
[shapes] Added function: DrawRectanglePro(), draw a color-filled rectangle with pro parameters
|
|
[textures] Removed function: LoadImageFromRES(), redesigning custom RRES fileformat
|
|
[textures] Removed function: LoadTextureFromRES(), redesigning custom RRES fileformat
|
|
[textures] Removed function: LoadTextureEx(), use instead Image -> LoadImagePro(), LoadImageEx()
|
|
[textures] Added function: LoadImagePro()), load image from raw data with parameters
|
|
[textures] Review TraceLog() message when image file not found
|
|
[text] Renamed function: LoadSpriteFontTTF() to LoadSpriteFontEx(), for consistency
|
|
[text] Removed rBMF fileformat support, replaced by .png
|
|
[text] Refactor SpriteFont struct (better for rres custom fileformat)
|
|
[text] Renamed some variables for consistency
|
|
[models] Added function: LoadMesh(), load mesh from file
|
|
[models] Added function: LoadMeshEx(), load mesh from vertex data
|
|
[models] Added function: UnloadMesh(), unload mesh from memory (RAM and/or VRAM)
|
|
[models] Added function: GetCollisionRayMesh(), get collision info between ray and mesh
|
|
[models] Added function: GetCollisionRayTriangle(), get collision info between ray and triangle
|
|
[models] Added function: GetCollisionRayGround(), get collision info between ray and ground plane
|
|
[models] Renamed function: LoadModelEx() to LoadModelFromMesh()
|
|
[models] Removed function: DrawLight(), removed internal lighting system
|
|
[models] Renamed function: LoadModelEx() to LoadModelFromMesh() for consistency
|
|
[models] Removed function: LoadStandardMaterial(), removed internal standard shader
|
|
[models] Removed function: LoadModelFromRES(), redesigning custom RRES fileformat
|
|
[models] Renamed multiple variables for consistency
|
|
[audio] Added function: SetMasterVolume(), define listener volume
|
|
[audio] Added function: ResumeSound(), resume a paused sound
|
|
[audio] Added function: SetMusicLoopCount(), set number of repeats for a music
|
|
[audio] Added function: LoadWaveEx(), load wave from raw audio data
|
|
[audio] Added function: WaveCrop(), crop wave audio data
|
|
[audio] Added function: WaveFormat(), format audio data
|
|
[audio] Removed function: LoadSoundFromRES(), redesigning custom RRES fileformat
|
|
[audio] Added support for 32bit audio samples
|
|
[audio] Preliminary support for multichannel, limited to mono and stereo
|
|
[audio] Make sure buffers are ready for update: UpdateMusicStream()
|
|
[utils] Replaced function: GetExtension() by IsFileExtension() and made public to API
|
|
[utils] Unified function: TraceLog() between Android and other platforms
|
|
[utils] Removed internal function: GetNextPOT(), simplified implementation
|
|
[raymath] Added function: QuaternionToEuler(), to work with Euler angles
|
|
[raymath] Added function: QuaternionFromEuler(), to work with Euler angles
|
|
[raymath] Added multiple Vector2 math functions
|
|
[build] Integrate Android source building into Makefile
|
|
[example] Added example: shapes_lines_bezier
|
|
[example] Added example: text_input_box
|
|
[github] Moved gh-pages branch to master/docs
|
|
[github] Moved rlua.h and Lua examples to own repo: raylib-lua
|
|
[games] Reviewed full games collection
|
|
[games] New game added to collection: Koala Seasons
|
|
[*] Reviewed and improved examples collection (new assets)
|
|
[*] Reorganized library functions, structs, enums
|
|
[*] Updated STB libraries to latest version
|
|
|
|
-----------------------------------------------
|
|
Release: raylib 1.6.0 (20 November 2016)
|
|
-----------------------------------------------
|
|
NOTE:
|
|
This new raylib version commemorates raylib 3rd anniversary and represents another complete review of the library.
|
|
It includes some interesting new features and is a stepping stone towards raylib future.
|
|
|
|
HUGE changes:
|
|
[rlua] Lua BINDING: Complete raylib Lua binding, ALL raylib functions ported to Lua plus the +60 code examples.
|
|
[audio] COMPLETE REDESIGN: Improved music support and also raw audio data processing and playing, +20 new functions added.
|
|
[physac] COMPLETE REWRITE: Improved performance, functionality and simplified usage, moved to own repository and added multiple examples!
|
|
|
|
other changes:
|
|
|
|
[core] Corrected issue on OSX with HighDPI display
|
|
[core] Added flag to allow resizable window
|
|
[core] Allow no default font loading
|
|
[core] Corrected old issue with mouse buttons on web
|
|
[core] Improved gamepad support, unified across platforms
|
|
[core] Gamepad id functionality: GetGamepadName(), IsGamepadName()
|
|
[core] Gamepad buttons/axis checking functionality:
|
|
[core] Reviewed Android key inputs system, unified with desktop
|
|
[rlgl] Redesigned lighting shader system
|
|
[rlgl] Updated standard shader for better performance
|
|
[rlgl] Support alpha on framebuffer: rlglLoadRenderTexture()
|
|
[rlgl] Reviewed UpdateVrTracking() to update camera
|
|
[rlgl] Added IsVrSimulator() to check for VR simulator
|
|
[shapes] Corrected issue on DrawPolyEx()
|
|
[textures] Simplified supported image formats support
|
|
[textures] Improved text drawing within an image: ImageDrawText()
|
|
[textures] Support image alpha mixing: ImageAlphaMask()
|
|
[textures] Support textures filtering: SetTextureFilter()
|
|
[textures] Support textures wrap modes: SetTextureWrap()
|
|
[text] Improved TTF spritefont generation: LoadSpriteFontTTF()
|
|
[text] Improved AngelCode fonts support (unordered chars)
|
|
[text] Added TraceLog info on image spritefont loading
|
|
[text] Improved text measurement: MeasureTextEx()
|
|
[models] Improved OBJ loading flexibility
|
|
[models] Reviewed functions: DrawLine3D(), DrawCircle3D()
|
|
[models] Removed function: ResolveCollisionCubicmap()
|
|
[camera] Redesigned camera system and ported to header-only
|
|
[camera] Removed function: UpdateCameraPlayer()
|
|
[gestures] Redesigned gestures module to header-only
|
|
[audio] Simplified Music loading and playing system
|
|
[audio] Added trace on audio device closing
|
|
[audio] Reviewed Wave struct, improved flexibility
|
|
[audio] Support sound data update: UpdateSound()
|
|
[audio] Added support for FLAC audio loading/streaming
|
|
[raygui] Removed raygui from raylib repo (moved to own repo)
|
|
[build] Added OpenAL static library
|
|
[build] Added Visual Studio 2015 projects
|
|
[build] Support shared/dynamic raylib compilation
|
|
[*] Updated LibOVR to SDK version 1.8
|
|
[*] Updated games to latest raylib version
|
|
[*] Improved examples and added new ones
|
|
[*] Improved Android support
|
|
|
|
-----------------------------------------------
|
|
Release: raylib 1.5.0 (18 July 2016)
|
|
-----------------------------------------------
|
|
NOTE:
|
|
Probably this new version is the biggest boost of the library ever, lots of parts of the library have been redesigned,
|
|
lots of bugs have been solved and some **AMAZING** new features have been added.
|
|
|
|
HUGE changes:
|
|
[rlgl] OCULUS RIFT CV1: Added support for VR, not oly Oculus Rift CV1 but also stereo rendering simulator (multiplatform).
|
|
[rlgl] MATERIALS SYSTEM: Added support for Materials (.mtl) and multiple material properties: diffuse, specular, normal.
|
|
[rlgl] LIGHTING SYSTEM: Added support for up to 8 lights of 3 different types: Omni, Directional and Spot.
|
|
[physac] REDESIGNED: Improved performance and simplified usage, physic objects now are managed internally in a second thread!
|
|
[audio] CHIPTUNES: Added support for module audio music (.xm, .mod) loading and playing. Multiple mixing channels supported.
|
|
|
|
other changes:
|
|
|
|
[core] Review Android button inputs
|
|
[core] Support Android internal data storage
|
|
[core] Renamed WorldToScreen() to GetWorldToScreen()
|
|
[core] Removed function SetCustomCursor()
|
|
[core] Removed functions BeginDrawingEx(), BeginDrawingPro()
|
|
[core] Replaced functions InitDisplay() + InitGraphics() with: InitGraphicsDevice()
|
|
[core] Added support for field-of-view Y (fovy) on 3d Camera
|
|
[core] Added 2D camera mode functions: Begin2dMode() - End2dMode()
|
|
[core] Translate mouse inputs to Android touch/gestures internally
|
|
[core] Translate mouse inputs as touch inputs in HTML5
|
|
[core] Improved function GetKeyPressed() to support multiple keys (including function keys)
|
|
[core] Improved gamepad support, specially for RaspberryPi (including multiple gamepads support)
|
|
[rlgl] Support stereo rendering simulation (duplicate draw calls by viewport, optimized)
|
|
[rlgl] Added distortion shader (embeded) to support custom VR simulator: shader_distortion.h
|
|
[rlgl] Added support for OpenGL 2.1 on desktop
|
|
[rlgl] Improved 2D vs 3D drawing system (lines, triangles, quads)
|
|
[rlgl] Improved DXT-ETC1 support on HTML5
|
|
[rlgl] Review function: rlglUnproject()
|
|
[rlgl] Removed function: rlglInitGraphics(), integrated into rlglInit()
|
|
[rlgl] Updated Mesh and Shader structs
|
|
[rlgl] Simplified internal (default) dynamic buffers
|
|
[rlgl] Added support for indexed and dynamic mesh data
|
|
[rlgl] Set fixed vertex attribs location points
|
|
[rlgl] Improved mesh data loading support
|
|
[rlgl] Added standard shader (embeded) to support materials and lighting: shader_standard.h
|
|
[rlgl] Added light functions: CreateLight(), DestroyLight()
|
|
[rlgl] Added wire mode functions: rlDisableWireMode(), rlEnableWireMode()
|
|
[rlgl] Review function consistency, added: rlglLoadMesh(), rlglUpdateMesh(), rlglDrawMesh(), rlglUnloadMesh()
|
|
[rlgl] Replaced SetCustomShader() by: BeginShaderMode() - EndShaderMode()
|
|
[rlgl] Replaced SetBlendMode() by: BeginBlendMode() - EndBlendMode()
|
|
[rlgl] Added functions to customize internal matrices: SetMatrixProjection(), SetMatrixModelview()
|
|
[rlgl] Unified internal shaders to only one default shader
|
|
[rlgl] Added support for render to texture (RenderTexture2D):
|
|
LoadRenderTexture() - UnloadRenderTexture()
|
|
BeginTextureMode() - EndTextureMode()
|
|
[rlgl] Removed SetShaderMap*() functions
|
|
[rlgl] Redesigned default buffers usage functions:
|
|
LoadDefaultBuffers() - UnloadDefaultBuffers()
|
|
UpdateDefaultBuffers() - DrawDefaultBuffers()
|
|
[shapes] Corrected bug on GetCollisionRec()
|
|
[textures] Added support for Nearest-Neighbor image scaling
|
|
[textures] Added functions to draw text on image: ImageDrawText(), ImageDrawTextEx()
|
|
[text] Reorganized internal functions: Added LoadImageFont()
|
|
[text] Security check for unsupported BMFonts
|
|
[models] Split mesh creation from model loading on heightmap and cubicmap
|
|
[models] Updated BoundingBox collision detections
|
|
[models] Added color parameter to DrawBoundigBox()
|
|
[models] Removed function: DrawQuad()
|
|
[models] Removed function: SetModelTexture()
|
|
[models] Redesigned DrawPlane() to use RL_TRIANGLES
|
|
[models] Redesigned DrawRectangleV() to use RL_TRIANGLES
|
|
[models] Redesign to accomodate new materials system: LoadMaterial()
|
|
[models] Added material functions: LoadDefaultMaterial(), LoadStandardMaterial()
|
|
[models] Added MTL material loading support: LoadMTL()
|
|
[models] Added function: DrawLight()
|
|
[audio] Renamed SoundIsPlaying() to IsSoundPlaying()
|
|
[audio] Renamed MusicIsPlaying() to IsMusicPlaying()
|
|
[audio] Support multiple Music streams (indexed)
|
|
[audio] Support multiple mixing channels
|
|
[gestures] Improved and reviewed gestures system
|
|
[raymath] Added QuaternionInvert()
|
|
[raymath] Removed function: PrintMatrix()
|
|
[raygui] Ported to header-only library (https://github.com/raysan5/raygui)
|
|
[shaders] Added depth drawing shader (requires a depth texture)
|
|
[shaders] Reviewed included shaders and added comments
|
|
[OpenAL Soft] Updated to latest version (1.17.2)
|
|
[GLFW3] Updated to latest version (3.2)
|
|
[stb] Updated to latest headers versions
|
|
[GLAD] Converted to header only library and simplified to only used extensions
|
|
[*] Reorganize library folders: external libs moved to src/external folder
|
|
[*] Reorganize src folder for Android library
|
|
[*] Review external dependencies usage
|
|
[*] Improved Linux and OSX build systems
|
|
[*] Lots of tweaks and bugs corrected all around
|
|
|
|
-----------------------------------------------
|
|
Release: raylib 1.4.0 (22 February 2016)
|
|
-----------------------------------------------
|
|
NOTE:
|
|
This version supposed another big improvement for raylib, including new modules and new features.
|
|
More than 30 new functions have been added to previous raylib version.
|
|
Around 8 new examples and +10 new game samples have been added.
|
|
|
|
BIG changes:
|
|
[textures] IMAGE MANIPULATION: Functions to crop, resize, colorize, flip, dither and even draw image-to-image or text-to-image.
|
|
[text] SPRITEFONT SUPPORT: Added support for AngelCode fonts (.fnt) and TrueType fonts (.ttf).
|
|
[gestures] REDESIGN: Gestures system simplified and prepared to process generic touch events, including mouse events (multiplatform).
|
|
[physac] NEW MODULE: Basic 2D physics support, use colliders and rigidbodies; apply forces to physic objects.
|
|
|
|
other changes:
|
|
|
|
[rlgl] Removed GLEW library dependency, now using GLAD
|
|
[rlgl] Implemented alternative to glGetTexImage() on OpenGL ES
|
|
[rlgl] Using depth data on batch drawing
|
|
[rlgl] Reviewed glReadPixels() function
|
|
[core][rlgl] Reviewed raycast system, now 3D picking works
|
|
[core] Android: Reviewed Android App cycle, paused if inactive
|
|
[shaders] Implemented Blinn-Phong lighting shading model
|
|
[textures] Implemented Floyd-Steinberg dithering - ImageDither()
|
|
[text] Added line-break support to DrawText()
|
|
[text] Added TrueType Fonts support (using stb_truetype)
|
|
[models] Implement function: CalculateBoundingBox(Mesh mesh)
|
|
[models] Added functions to check Ray collisions
|
|
[models] Improve map resolution control on LoadHeightmap()
|
|
[camera] Corrected small-glitch on zoom-in with mouse-wheel
|
|
[gestures] Implemented SetGesturesEnabled() to enable only some gestures
|
|
[gestures] Implemented GetElapsedTime() on Windows system
|
|
[gestures] Support mouse gestures for desktop platforms
|
|
[raymath] Complete review of the module and converted to header-only
|
|
[easings] Added new module for easing animations
|
|
[stb] Updated to latest headers versions
|
|
[*] Lots of tweaks around
|
|
|
|
-----------------------------------------------
|
|
Release: raylib 1.3.0 (01 September 2015)
|
|
-----------------------------------------------
|
|
NOTE:
|
|
This version supposed a big boost for raylib, new modules have been added with lots of features.
|
|
Most of the modules have been completely reviewed to accomodate to the new features.
|
|
Over 50 new functions have been added to previous raylib version.
|
|
Most of the examples have been redone and +10 new advanced examples have been added.
|
|
|
|
BIG changes:
|
|
[rlgl] SHADERS: Support for model shaders and postprocessing shaders (multiple functions)
|
|
[textures] FORMATS: Support for multiple internal formats, including compressed formats
|
|
[camera] NEW MODULE: Set of cameras for 3d view: Free, Orbital, 1st person, 3rd person
|
|
[gestures] NEW MODULE: Gestures system for Android and HTML5 platforms
|
|
[raygui] NEW MODULE: Set of IMGUI elements for tools development (experimental)
|
|
|
|
other changes:
|
|
|
|
[rlgl] Added check for OpenGL supported extensions
|
|
[rlgl] Added function SetBlenMode() to select some predefined blending modes
|
|
[core] Added support for drop&drag of external files into running program
|
|
[core] Added functions ShowCursor(), HideCursor(), IsCursorHidden()
|
|
[core] Renamed function SetFlags() to SetConfigFlags()
|
|
[shapes] Simplified some functions to improve performance
|
|
[textures] Review of Image struct to support multiple data formats
|
|
[textures] Added function LoadImageEx()
|
|
[textures] Added function LoadImageRaw()
|
|
[textures] Added function LoadTextureEx()
|
|
[textures] Simplified function parameters LoadTextureFromImage()
|
|
[textures] Added function GetImageData()
|
|
[textures] Added function GetTextureData()
|
|
[textures] Renamed function ConvertToPOT() to ImageConvertToPOT()
|
|
[textures] Added function ImageConvertFormat()
|
|
[textures] Added function GenTextureMipmaps()
|
|
[text] Added support for Latin-1 Extended characters for default font
|
|
[text] Redesigned SpriteFont struct, replaced Character struct by Rectangle
|
|
[text] Removed function GetFontBaseSize(), use directly spriteFont.size
|
|
[models] Review of struct: Model (added shaders support)
|
|
[models] Added 3d collision functions (sphere vs sphere vs box vs box)
|
|
[models] Added function DrawCubeTexture()
|
|
[models] Added function DrawQuad()
|
|
[models] Added function DrawRay()
|
|
[models] Simplified funtion DrawPlane()
|
|
[models] Removed function DrawPlaneEx()
|
|
[models] Simplified funtion DrawGizmo()
|
|
[models] Removed function DrawGizmoEx()
|
|
[models] Added function LoadModelEx()
|
|
[models] Review of function LoadCubicMap()
|
|
[models] Added function ResolveCollisionCubicmap()
|
|
[audio] Decopupled from raylib, now this module can be used as standalone
|
|
[audio] Added function UpdateMusicStream()
|
|
[raymath] Complete review of the module
|
|
[stb] Updated to latest headers versions
|
|
[*] Lots of tweaks around
|
|
|
|
-----------------------------------------------
|
|
Release: raylib 1.2.2 (31 December 2014)
|
|
-----------------------------------------------
|
|
[*] Added support for HTML5 compiling (emscripten, asm.js)
|
|
[core] Corrected bug on input handling (keyboard and mouse)
|
|
[textures] Renamed function CreateTexture() to LoadTextureFromImage()
|
|
[textures] Added function ConvertToPOT()
|
|
[rlgl] Added support for color tint on models on GL 3.3+ and ES2
|
|
[rlgl] Added support for normals on models
|
|
[models] Corrected bug on DrawBillboard()
|
|
[models] Corrected bug on DrawHeightmap()
|
|
[models] Renamed LoadCubesmap() to LoadCubicmap()
|
|
[audio] Added function LoadSoundFromWave()
|
|
[makefile] Added support for Linux and OSX compiling
|
|
[stb] Updated to latest headers versions
|
|
[*] Lots of tweaks around
|
|
|
|
---------------------------------------------------------------
|
|
Update: raylib 1.2.1 (17 October 2014) (Small Fixes Update)
|
|
---------------------------------------------------------------
|
|
[core] Added function SetupFlags() to preconfigure raylib Window
|
|
[core] Corrected bug on fullscreen mode
|
|
[rlgl] rlglDrawmodel() - Added rotation on Y axis
|
|
[text] MeasureTextEx() - Corrected bug on measures for default font
|
|
|
|
-----------------------------------------------
|
|
Release: raylib 1.2 (16 September 2014)
|
|
-----------------------------------------------
|
|
NOTE:
|
|
This version supposed a complete redesign of the [core] module to support Android and Raspberry Pi.
|
|
Multiples modules have also been tweaked to accomodate to the new platforms, specially [rlgl]
|
|
|
|
[core] Added multiple platforms support: Android and Raspberry Pi
|
|
[core] InitWindow() - Complete rewrite and split for Android
|
|
[core] InitDisplay() - Internal function added to calculate proper display size
|
|
[core] InitGraphics() - Internal function where OpenGL graphics are initialized
|
|
[core] Complete refactoring of input functions to accomodate to new platforms
|
|
[core] Mouse and Keyboard raw data reading functions added for Raspberry Pi
|
|
[core] GetTouchX(), GetTouchY() - Added for Android
|
|
[core] Added Android callbacks to process inputs and Android activity commands
|
|
[rlgl] Adjusted buffers depending on platform
|
|
[rlgl] Added security check in case deployed vertex excess buffer size
|
|
[rlgl] Adjusted indices type depending on GL version (int or short)
|
|
[rlgl] Fallback to VBOs only usage if VAOs not supported on ES2
|
|
[rlgl] rlglLoadModel() stores vbo ids on new Model struct
|
|
[textures] Added support for PKM files (ETC1, ETC2 compression support)
|
|
[shapes] DrawRectangleV() - Modified, depending on OGL version uses TRIANGLES or QUADS
|
|
[text] LoadSpriteFont() - Modified to use LoadImage()
|
|
[models] Minor changes on models loading to accomodate to new Model struct
|
|
[audio] PauseMusicStream(), ResumeMusicStream() - Added
|
|
[audio] Reduced music buffer size to avoid stalls on Raspberry Pi
|
|
[src] Added makefile for Windows and RPI
|
|
[src] Added resources file (raylib icon and executable info)
|
|
[examples] Added makefile for Windows and RPI
|
|
[examples] Renamed and merged with test examples for coherence with module names
|
|
[templates] Added multiple templates to be use as a base-code for games
|
|
|
|
-----------------------------------------------
|
|
Release: raylib 1.1.1 (22 July 2014)
|
|
-----------------------------------------------
|
|
[core] ShowLogo() - To enable raylib logo animation at startup
|
|
[core] Corrected bug with window resizing
|
|
[rlgl] Redefined colors arrays to use byte instead of float
|
|
[rlgl] Removed double buffer system (no performance improvement)
|
|
[rlgl] rlglDraw() - Reorganized buffers drawing order
|
|
[rlgl] Corrected bug on screen resizing
|
|
[shapes] DrawRectangle() - Use QUADS instead of TRIANGLES
|
|
[models] DrawSphereWires() - Corrected some issues
|
|
[models] LoadOBJ() - Redesigned to support multiple meshes
|
|
[models] LoadCubesMap() - Loading a map as cubes (by pixel color)
|
|
[textures] Added security check if file doesn't exist
|
|
[text] Corrected bug on SpriteFont loading
|
|
[examples] Corrected some 3d examples
|
|
[test] Added cubesmap loading test
|
|
|
|
-----------------------------------------------
|
|
Release: raylib 1.1.0 (19 April 2014)
|
|
-----------------------------------------------
|
|
NOTE:
|
|
This version supposed a complete internal redesign of the library to support OpenGL 3.3+ and OpenGL ES 2.0.
|
|
New module [rlgl] has been added to 'translate' immediate mode style functions (i.e. rlVertex3f()) to GL 1.1, 3.3+ or ES2.
|
|
Another new module [raymath] has also been added with lot of useful 3D math vector-matrix-quaternion functions.
|
|
|
|
[rlgl] New module, abstracts OpenGL rendering (multiple versions support)
|
|
[raymath] New module, useful 3D math vector-matrix-quaternion functions
|
|
[core] Adapt all OpenGL code (initialization, drawing) to use [rlgl]
|
|
[shapes] Rewrite all shapes drawing functions to use [rlgl]
|
|
[textures] Adapt texture GPU loading to use [rlgl]
|
|
[textures] Added support for DDS images (compressed and uncompressed)
|
|
[textures] CreateTexture() - Redesigned to add mipmap automatic generation
|
|
[textures] DrawTexturePro() - Redesigned and corrected bugs
|
|
[models] Rewrite all 3d-shapes drawing functions to use [rlgl]
|
|
[models] Adapt model loading and drawing to use [rlgl]
|
|
[models] Model struct updated to include texture id
|
|
[models] SetModelTexture() - Added, link a texture to a model
|
|
[models] DrawModelEx() - Redesigned with extended parameters
|
|
[audio] Added music streaming support (OGG files)
|
|
[audio] Added support for OGG files as Sound
|
|
[audio] PlayMusicStream() - Added, open a new music stream and play it
|
|
[audio] StopMusicStream() - Added, stop music stream playing and close stream
|
|
[audio] PauseMusicStream() - Added, pause music stream playing
|
|
[audio] MusicIsPlaying() - Added, to check if music is playing
|
|
[audio] SetMusicVolume() - Added, set volume for music
|
|
[audio] GetMusicTimeLength() - Added, get current music time length (in seconds)
|
|
[audio] GetMusicTimePlayed() - Added, get current music time played (in seconds)
|
|
[utils] Added log tracing functionality - TraceLog(), TraceLogOpen(), TraceLogClose()
|
|
[*] Log tracing messages all around the code
|
|
|
|
-----------------------------------------------
|
|
Release: raylib 1.0.6 (16 March 2014)
|
|
-----------------------------------------------
|
|
[core] Removed unused lighting-system code
|
|
[core] Removed SetPerspective() function, calculated directly
|
|
[core] Unload and reload default font on fullscreen toggle
|
|
[core] Corrected bug gamepad buttons checking if no gamepad available
|
|
[texture] DrawTextureV() - Added, to draw using Vector2 for position
|
|
[texture] LoadTexture() - Redesigned, now uses LoadImage() + CreateTexture()
|
|
[text] FormatText() - Corrected memory leak bug
|
|
[models] Added Matrix struct and related functions
|
|
[models] DrawBillboard() - Reviewed, now it works!
|
|
[models] DrawBillboardRec() - Reviewed, now it works!
|
|
[tests] Added folder with multiple tests for new functions
|
|
|
|
-----------------------------------------------
|
|
Update: raylib 1.0.5 (28 January 2014)
|
|
-----------------------------------------------
|
|
[audio] LoadSound() - Corrected a bug, WAV file was not closed!
|
|
[core] GetMouseWheelMove() - Added, check mouse wheel Y movement
|
|
[texture] CreateTexture2D() renamed to CreateTexture()
|
|
[models] LoadHeightmap() - Added, Heightmap can be loaded as a Model
|
|
[tool] rREM updated, now supports (partially) drag and drop of files
|
|
|
|
-----------------------------------------------
|
|
Release: raylib 1.0.4 (23 January 2014)
|
|
-----------------------------------------------
|
|
[tool] Published a first alpha version of rREM tool (raylib Resource Embedder)
|
|
[core] GetRandomValue() - Bug corrected, now works right
|
|
[core] Fade() - Added, fades a color to an alpha percentadge
|
|
[core] WriteBitmap() - Moved to new module: utils.c, not used anymore
|
|
[core] TakeScreenshot() - Now uses WritePNG() (utils.c)
|
|
[utils] New module created with utility functions
|
|
[utils] WritePNG() - Write a PNG file (used by TakeScreenshot() on core)
|
|
[utils] DecompressData() - Added, used for rRES resource data decompresion
|
|
[textures] LoadImageFromRES() - Added, load an image from a rRES resource file
|
|
[textures] LoadTextureFromRES() - Added, load a texture from a rRES resource file
|
|
[audio] LoadSoundFromRES() - Added, load a sound from a rRES resource file
|
|
[audio] IsPlaying() - Added, check if a sound is currently playing
|
|
[audio] SetVolume() - Added, set the volume for a sound
|
|
[audio] SetPitch() - Added, set the pitch for a sound
|
|
[examples] ex06a_color_select completed
|
|
[examples] ex06b_logo_anim completed
|
|
[examples] ex06c_font select completed
|
|
|
|
-----------------------------------------------
|
|
Release: raylib 1.0.3 (19 December 2013)
|
|
-----------------------------------------------
|
|
[fonts] Added 8 rBMF free fonts to be used on projects!
|
|
[text] LoadSpriteFont() - Now supports rBMF file loading (raylib Bitmap Font)
|
|
[examples] ex05a_sprite_fonts completed
|
|
[examples] ex05b_rbmf_fonts completed
|
|
[core] InitWindowEx() - InitWindow with extended parameters, resizing option and custom cursor!
|
|
[core] GetRandomValue() - Added, returns a random value within a range (int)
|
|
[core] SetExitKey() - Added, sets a key to exit program (default is ESC)
|
|
[core] Custom cursor not drawn when mouse out of screen
|
|
[shapes] CheckCollisionPointRec() - Added, check collision between point and rectangle
|
|
[shapes] CheckCollisionPointCircle() - Added, check collision between point and circle
|
|
[shapes] CheckCollisionPointTriangle() - Added, check collision between point and triangle
|
|
[shapes] DrawPoly() - Added, draw regular polygons of n sides, rotation can be defined!
|
|
|
|
-----------------------------------------------
|
|
Release: raylib 1.0.2 (1 December 2013)
|
|
-----------------------------------------------
|
|
[text] GetDefaultFont() - Added, get default SpriteFont to be used on DrawTextEx()
|
|
[shapes] CheckCollisionRecs() - Added, check collision between rectangles
|
|
[shapes] CheckCollisionCircles() - Added, check collision between circles
|
|
[shapes] CheckCollisionCircleRec() - Added, check collision circle-rectangle
|
|
[shapes] GetCollisionRec() - Added, get collision rectangle
|
|
[textures] CreateTexture2D() - Added, create Texture2D from Image data
|
|
[audio] Fixed WAV loading function, now audio works!
|
|
|
|
-----------------------------------------------
|
|
Update: raylib 1.0.1 (28 November 2013)
|
|
-----------------------------------------------
|
|
[text] DrawText() - Removed spacing parameter
|
|
[text] MeasureText() - Removed spacing parameter
|
|
[text] DrawFps() - Renamed to DrawFPS() for coherence with similar function
|
|
[core] IsKeyPressed() - Change functionality, check if key pressed once
|
|
[core] IsKeyDown() - Added, check if key is being pressed
|
|
[core] IsKeyReleased() - Change functionality, check if key released once
|
|
[core] IsKeyUp() - Added, check if key is being NOT pressed
|
|
[core] IsMouseButtonDown() - Added, check if mouse button is being pressed
|
|
[core] IsMouseButtonPressed() - Change functionality, check if mouse button pressed once
|
|
[core] IsMouseButtonUp() - Added, check if mouse button is NOT being pressed
|
|
[core] IsMouseButtonReleased() - Change functionality, check if mouse button released once
|
|
[textures] DrawTexturePro() - Added, texture drawing with 'pro' parameters
|
|
[examples] Function changes applied to ALL examples
|
|
|
|
-----------------------------------------------
|
|
Release: raylib 1.0.0 (18 November 2013)
|
|
-----------------------------------------------
|
|
* Initial version
|
|
* 6 Modules provided:
|
|
- core: basic window/context creation functions, input management, timing functions
|
|
- shapes: basic shapes drawing functions
|
|
- textures: image data loading and conversion to OpenGL textures
|
|
- text: text drawing, sprite fonts loading, default font loading
|
|
- models: basic 3d shapes drawing, OBJ models loading and drawing
|
|
- audio: audio device initialization, WAV files loading and playing
|