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								/*******************************************************************************************
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								*
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								*   raylib [core] example - HighDPI
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								*
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								*   Example complexity rating: [★☆☆☆] e/4
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								*
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								*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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								*   BSD-like license that allows static linking with closed source software
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								*
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								*   Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								static void DrawTextCenter(const char *text, int x, int y, int fontSize, Color color)
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								{
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								    Vector2 size = MeasureTextEx(GetFontDefault(), text, (float)fontSize, 3);
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								    Vector2 pos = (Vector2){x - size.x/2, y - size.y/2 };
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								    DrawTextEx(GetFontDefault(), text, pos, (float)fontSize, 3, color);
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								}
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								//------------------------------------------------------------------------------------
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								// Program main entry point
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								//------------------------------------------------------------------------------------
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    SetConfigFlags(FLAG_WINDOW_HIGHDPI | FLAG_WINDOW_RESIZABLE);
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								    InitWindow(screenWidth, screenHeight, "raylib [core] example - highdpi");
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								    SetWindowMinSize(450, 450);
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								    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        int monitorCount = GetMonitorCount();
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								        if (monitorCount > 1 && IsKeyPressed(KEY_N)) {
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								            SetWindowMonitor((GetCurrentMonitor() + 1) % monitorCount);
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								        }
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								        int currentMonitor = GetCurrentMonitor();
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            Vector2 dpiScale = GetWindowScaleDPI();
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								            ClearBackground(RAYWHITE);
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								            int windowCenter = GetScreenWidth() / 2;
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								            DrawTextCenter(TextFormat("Dpi Scale: %f", dpiScale.x), windowCenter, 30, 40, DARKGRAY);
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								            DrawTextCenter(TextFormat("Monitor: %d/%d ([N] next monitor)", currentMonitor+1, monitorCount), windowCenter, 70, 16, LIGHTGRAY);
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								            const int logicalGridDescY = 120;
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								            const int logicalGridLabelY = logicalGridDescY + 30;
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								            const int logicalGridTop = logicalGridLabelY + 30;
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								            const int logicalGridBottom = logicalGridTop + 80;
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								            const int pixelGridTop = logicalGridBottom - 20;
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								            const int pixelGridBottom = pixelGridTop + 80;
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								            const int pixelGridLabelY = pixelGridBottom + 30;
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								            const int pixelGridDescY = pixelGridLabelY + 30;
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								            const int cellSize = 50;
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								            const float cellSizePx = ((float)cellSize) / dpiScale.x;
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								            DrawTextCenter(TextFormat("Window is %d \"logical points\" wide", GetScreenWidth()), windowCenter, logicalGridDescY, 20, ORANGE);
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								            bool odd = true;
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								            for (int i = cellSize; i < GetScreenWidth(); i += cellSize, odd = !odd) {
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								                if (odd) {
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								                    DrawRectangle(i, logicalGridTop, cellSize, logicalGridBottom-logicalGridTop, ORANGE);
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								                }
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								                DrawTextCenter(TextFormat("%d", i), i, logicalGridLabelY, 12, LIGHTGRAY);
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								                DrawLine(i, logicalGridLabelY + 10, i, logicalGridBottom, GRAY);
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								            }
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								            odd = true;
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								            const int minTextSpace = 30;
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								            int last_text_x = -minTextSpace;
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								            for (int i = cellSize; i < GetRenderWidth(); i += cellSize, odd = !odd) {
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								                int x = (int)(((float)i) / dpiScale.x);
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								                if (odd) {
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								                    DrawRectangle(x, pixelGridTop, (int)cellSizePx, pixelGridBottom-pixelGridTop, CLITERAL(Color){ 0, 121, 241, 100 });
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								                }
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								                DrawLine(x, pixelGridTop, (int)(((float)i) / dpiScale.x), pixelGridLabelY - 10, GRAY);
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								                if (x - last_text_x >= minTextSpace) {
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								                    DrawTextCenter(TextFormat("%d", i), x, pixelGridLabelY, 12, LIGHTGRAY);
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								                    last_text_x = x;
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								                }
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								            }
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								            DrawTextCenter(TextFormat("Window is %d \"physical pixels\" wide", GetRenderWidth()), windowCenter, pixelGridDescY, 20, BLUE);
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								            {
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								                const char *text = "Can you see this?";
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								                Vector2 size = MeasureTextEx(GetFontDefault(), text, 16, 3);
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								                Vector2 pos = (Vector2){GetScreenWidth() - size.x - 5, GetScreenHeight() - size.y - 5};
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								                DrawTextEx(GetFontDefault(), text, pos, 16, 3, LIGHTGRAY);
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								            }
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    CloseWindow();        // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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