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# Setup the project and settings
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project(examples)
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include("../utils.cmake")
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# Make sure raylib has been built
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# TODO `build` directory should maybe be something else...
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# TODO place somewhere else?
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include_directories("../build/release")
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include_directories("../src/external")
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include_directories("../src/external/glfw/include")
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# Get the sources together
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set(example_dirs audio core models others shaders shapes text textures)
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set(CMAKE_REQUIRED_DEFINITIONS -D_POSIX_C_SOURCE=199309L)
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include(CheckSymbolExists)
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check_symbol_exists(CLOCK_MONOTONIC time.h HAVE_CLOCK_MONOTONIC)
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check_symbol_exists(QueryPerformanceCounter windows.h HAVE_QPC)
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set(CMAKE_REQUIRED_DEFINITIONS)
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if(HAVE_QPC OR HAVE_CLOCK_MONOTONIC)
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set(example_dirs ${example_dirs} physac)
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endif()
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set(example_sources)
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set(example_resources)
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foreach(example_dir ${example_dirs})
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# Get the .c files
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file(GLOB sources ${example_dir}/*.c)
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list(APPEND example_sources ${sources})
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# Any any resources
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file(GLOB resources ${example_dir}/resources/*)
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list(APPEND example_resources ${resources})
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endforeach()
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include(CheckIncludeFiles)
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check_include_files(OVR_CAPI_GL.h HAVE_OCULUS_CAPI)
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if(NOT HAVE_OCULUS_CAPI)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/oculus_rift.c)
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endif()
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c)
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# Do each example
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foreach(example_source ${example_sources})
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# Create the basename for the example
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get_filename_component(example_name ${example_source} NAME)
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string(REPLACE ".c" "" example_name ${example_name})
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# Setup the example
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add_executable(${example_name} ${example_source})
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# Link the libraries
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link_libraries_to_executable(${example_name})
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endforeach()
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# Copy all of the resource files to the destination
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file(COPY ${example_resources} DESTINATION "resources/")
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