Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
 
 
 
 
 
 

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709 B

/*******************************************************************************************
*
* rPBR [shader] - Equirectangular to cubemap vertex shader
*
* Copyright (c) 2017 Victor Fisac
*
**********************************************************************************************/
#version 330
// Input vertex attributes
in vec3 vertexPosition;
// Input uniform values
uniform mat4 projection;
uniform mat4 view;
// Output vertex attributes (to fragment shader)
out vec3 fragPos;
void main()
{
// Calculate fragment position based on model transformations
fragPos = vertexPosition;
// Calculate final vertex position
gl_Position = projection*view*vec4(vertexPosition, 1.0);
}