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/*******************************************************************************************
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*
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* raylib [text] example - raylib font loading and usage
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*
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* NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!)
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* To view details and credits for those fonts, check raylib license file
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*
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* This example has been created using raylib 1.7 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2017 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#define MAX_FONTS 8
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [text] example - raylib fonts");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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SpriteFont fonts[MAX_FONTS];
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fonts[0] = LoadSpriteFont("resources/fonts/alagard.png");
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fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.png");
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fonts[2] = LoadSpriteFont("resources/fonts/mecha.png");
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fonts[3] = LoadSpriteFont("resources/fonts/setback.png");
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fonts[4] = LoadSpriteFont("resources/fonts/romulus.png");
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fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.png");
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fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.png");
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fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.png");
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const char *messages[MAX_FONTS] = { "ALAGARD FONT designed by Hewett Tsoi",
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"PIXELPLAY FONT designed by Aleksander Shevchuk",
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"MECHA FONT designed by Captain Falcon",
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"SETBACK FONT designed by Brian Kent (AEnigma)",
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"ROMULUS FONT designed by Hewett Tsoi",
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"PIXANTIQUA FONT designed by Gerhard Grossmann",
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"ALPHA_BETA FONT designed by Brian Kent (AEnigma)",
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"JUPITER_CRASH FONT designed by Brian Kent (AEnigma)" };
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const int spacings[MAX_FONTS] = { 2, 4, 8, 4, 3, 4, 4, 1 };
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Vector2 positions[MAX_FONTS];
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for (int i = 0; i < MAX_FONTS; i++)
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{
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positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], fonts[i].baseSize*2, spacings[i]).x/2;
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positions[i].y = 60 + fonts[i].baseSize + 45*i;
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}
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// Small Y position corrections
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positions[3].y += 8;
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positions[4].y += 2;
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positions[7].y -= 8;
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Color colors[MAX_FONTS] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED };
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("free fonts included with raylib", 250, 20, 20, DARKGRAY);
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DrawLine(220, 50, 590, 50, DARKGRAY);
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for (int i = 0; i < MAX_FONTS; i++)
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{
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DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].baseSize*2, spacings[i], colors[i]);
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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// SpriteFonts unloading
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for (int i = 0; i < MAX_FONTS; i++) UnloadSpriteFont(fonts[i]);
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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