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# Setup the project and settings
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project(koala_seasons)
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include("../../utils.cmake")
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# Make sure raylib has been built
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# TODO `build` directory should maybe be something else...
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include_directories("../../build/release")
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# Grab the screens
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file(GLOB screen_sources "screens/*.c")
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# Executable & linking
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add_executable(koala_seasons koala_seasons.c ${screen_sources})
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link_libraries_to_executable(koala_seasons)
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# Resources
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# Copy all of the resource files to the destination
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file(COPY "resources/" DESTINATION "resources/")
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