/*******************************************************************************************
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*
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* raylib [core] example - Windows drop files
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*
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* NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
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*
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* Example originally created with raylib 1.3, last time updated with raylib 4.2
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include <stdlib.h> // Required for: calloc(), free()
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#define MAX_FILEPATH_RECORDED 4096
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#define MAX_FILEPATH_SIZE 2048
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files");
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int filePathCounter = 0;
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char *filePaths[MAX_FILEPATH_RECORDED] = { 0 }; // We will register a maximum of filepaths
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// Allocate space for the required file paths
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for (int i = 0; i < MAX_FILEPATH_RECORDED; i++)
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{
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filePaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_SIZE, 1);
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}
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsFileDropped())
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{
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FilePathList droppedFiles = LoadDroppedFiles();
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for (int i = 0, offset = filePathCounter; i < (int)droppedFiles.count; i++)
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{
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if (filePathCounter < (MAX_FILEPATH_RECORDED - 1))
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{
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TextCopy(filePaths[offset + i], droppedFiles.paths[i]);
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filePathCounter++;
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}
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}
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UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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if (filePathCounter == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY);
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else
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{
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DrawText("Dropped files:", 100, 40, 20, DARKGRAY);
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for (int i = 0; i < filePathCounter; i++)
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{
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if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f));
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else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f));
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DrawText(filePaths[i], 120, 100 + 40*i, 10, GRAY);
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}
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DrawText("Drop new files...", 100, 110 + 40*filePathCounter, 20, DARKGRAY);
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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for (int i = 0; i < MAX_FILEPATH_RECORDED; i++)
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{
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RL_FREE(filePaths[i]); // Free allocated memory for all filepaths
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}
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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