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								/*******************************************************************************************
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								*
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								*   raylib [core] example - Basic 3d example
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								*
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								*   Welcome to raylib!
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								*
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								*   To compile example, just press F5.
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								*   Note that compiled executable is placed in the same folder as .c file
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								*
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								*   You can find all basic examples on C:\raylib\raylib\examples folder or
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								*   raylib official webpage: www.raylib.com
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								*
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								*   Enjoy using raylib. :)
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								*
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								*   This example has been created using raylib 1.0 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2013-2019 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								int main() 
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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									const int screenWidth = 800;
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									const int screenHeight = 450;
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									InitWindow(screenWidth, screenHeight, "raylib");
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									Camera camera = { 0 };
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									camera.position = (Vector3){ 10.0f, 10.0f, 8.0f };
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									camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
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									camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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									camera.fovy = 60.0f;
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									camera.type = CAMERA_PERSPECTIVE;
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									SetCameraMode(camera, CAMERA_ORBITAL);
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									Vector3 cubePosition = { 0.0f };
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								    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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										UpdateCamera(&camera);
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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										BeginDrawing();
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											ClearBackground(RAYWHITE);
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											BeginMode3D(camera);
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												DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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												DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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												DrawGrid(10, 1.0f);
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											EndMode3D();
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											DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
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											DrawFPS(10, 10);
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										EndDrawing();
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										//----------------------------------------------------------------------------------
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									}
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    CloseWindow();        // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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