/*******************************************************************************************
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*
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* raylib [shapes] example - pie chart
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
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*
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* Example contributed by Gideon Serfontein (@GideonSerf) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2025 Gideon Serfontein (@GideonSerf)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include <math.h>
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#include <stdio.h>
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#define RAYGUI_IMPLEMENTATION
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#include "raygui.h"
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - interactive pie chart");
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#define MAX_SLICES 10
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int sliceCount = 7;
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float values[MAX_SLICES] = {300.0f, 100.0f, 450.0f, 350.0f, 600.0f, 380.0f, 750.0f}; //initial slice values
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char labels[MAX_SLICES][32];
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bool editingLabel[MAX_SLICES] = {false};
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for (int i = 0; i < MAX_SLICES; i++)
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snprintf(labels[i], 32, "Slice %i", i + 1);
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bool showValues = true;
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bool showPercentages = false;
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int hoveredSlice = -1;
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Rectangle scrollPanelBounds = {0};
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Vector2 scrollContentOffset = {0};
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Rectangle view = {0};
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose())
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{
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// Update
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//----------------------------------------------------------------------------------
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//UI layout parameters
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const int panelWidth = 270;
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const int panelMargin = 5;
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// UI Panel top-left anchor
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const Vector2 panelPos = {
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(float)screenWidth - panelMargin - panelWidth,
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(float)panelMargin
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};
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// UI Panel rectangle
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const Rectangle panelRect = {
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panelPos.x, panelPos.y,
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(float)panelWidth,
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(float)screenHeight - 2.0f*panelMargin
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};
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// Pie chart geometry
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const Rectangle canvas = { 0, 0, panelPos.x, (float)screenHeight };
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const Vector2 center = {canvas.width / 2.0f, canvas.height / 2.0f};
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const float radius = 205.0f;
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// Calculate total value for percentage calculations
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float totalValue = 0.0f;
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for (int i = 0; i < sliceCount; i++)
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totalValue += values[i];
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// Check for mouse hover over slices
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hoveredSlice = -1; // Reset hovered slice
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Vector2 mousePos = GetMousePosition();
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if (CheckCollisionPointRec(mousePos, canvas)) // Only check if mouse is inside the canvas
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{
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float dx = mousePos.x - center.x;
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float dy = mousePos.y - center.y;
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float distance = sqrtf(dx * dx + dy * dy);
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if (distance <= radius) // Inside the pie radius
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{
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float angle = atan2f(dy, dx) * RAD2DEG;
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if (angle < 0)
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angle += 360;
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float currentAngle = 0.0f;
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for (int i = 0; i < sliceCount; i++)
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{
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float sweep = (totalValue > 0) ? (values[i] / totalValue) * 360.0f : 0.0f;
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if (angle >= currentAngle && angle < (currentAngle + sweep))
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{
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hoveredSlice = i;
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break;
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}
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currentAngle += sweep;
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}
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}
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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// Draw the pie chart on the canvas
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//------------------------------------------------------------------------------
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float startAngle = 0.0f;
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for (int i = 0; i < sliceCount; i++)
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{
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float sweepAngle = (totalValue > 0) ? (values[i] / totalValue) * 360.0f : 0.0f;
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float midAngle = startAngle + sweepAngle / 2.0f; // Middle angle for label positioning
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Color color = ColorFromHSV((float)i / sliceCount * 360.0f, 0.75f, 0.9f);
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float currentRadius = radius;
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// Make the hovered slice pop out by adding 5 pixels to its radius
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if (i == hoveredSlice)
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currentRadius += 5.0f;
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// Draw the pie slice using raylib's DrawCircleSector function
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DrawCircleSector(center, currentRadius, startAngle, startAngle + sweepAngle, 120, color);
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// Draw the label for the current slice
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if (values[i] > 0)
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{
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char labelText[64];
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if (showValues && showPercentages)
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snprintf(labelText, 64, "%.1f (%.0f%%)", values[i], (values[i] / totalValue) * 100.0f);
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else if (showValues)
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snprintf(labelText, 64, "%.1f", values[i]);
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else if (showPercentages)
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snprintf(labelText, 64, "%.0f%%", (values[i] / totalValue) * 100.0f);
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else
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labelText[0] = '\0';
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Vector2 textSize = MeasureTextEx(GetFontDefault(), labelText, 18, 1);
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float labelRadius = radius * 0.7f;
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Vector2 labelPos = {
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center.x + cosf(midAngle * DEG2RAD) * labelRadius - textSize.x / 2,
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center.y + sinf(midAngle * DEG2RAD) * labelRadius - textSize.y / 2};
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DrawText(labelText, (int)labelPos.x, (int)labelPos.y, 18, WHITE);
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}
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startAngle += sweepAngle;
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}
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//------------------------------------------------------------------------------
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// UI control panel
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//------------------------------------------------------------------------------
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DrawRectangleRec(panelRect, Fade(LIGHTGRAY, 0.5f));
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DrawRectangleLinesEx(panelRect, 1.0f, GRAY);
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int currentY = (int)panelPos.y + 12; // Start a bit lower for margin
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GuiSpinner((Rectangle){ panelPos.x + 95, (float)currentY, 125, 25 }, "Slices ", &sliceCount, 1, MAX_SLICES, false);
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currentY += 40;
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GuiCheckBox((Rectangle){ panelPos.x + 20, (float)currentY, 20, 20 }, "Show Values", &showValues);
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currentY += 30;
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GuiCheckBox((Rectangle){ panelPos.x + 20, (float)currentY, 20, 20 }, "Show Percentages", &showPercentages);
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currentY += 40;
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GuiLine((Rectangle){ panelPos.x + 10, (float)currentY, panelRect.width - 20, 1 }, NULL);
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currentY += 20;
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// Scrollable area for slice editors
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scrollPanelBounds = (Rectangle){ panelPos.x+panelMargin, (float)currentY, panelRect.width-panelMargin*2, panelRect.y + panelRect.height - currentY - panelMargin };
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int contentHeight = sliceCount * 35;
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GuiScrollPanel(scrollPanelBounds, NULL,
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(Rectangle){ 0, 0, panelRect.width - 20, (float)contentHeight },
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&scrollContentOffset, &view);
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const float contentX = view.x + scrollContentOffset.x; // left of content
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const float contentY = view.y + scrollContentOffset.y; // top of content
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BeginScissorMode((int)view.x, (int)view.y, (int)view.width, (int)view.height);
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for (int i = 0; i < sliceCount; i++)
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{
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const int rowY = (int)(contentY + 5 + i * 35);
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// Color indicator
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Color color = ColorFromHSV((float)i / sliceCount * 360.0f, 0.75f, 0.9f);
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DrawRectangle((int)(contentX + 15), rowY + 5, 20, 20, color);
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// Label textbox
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if (GuiTextBox((Rectangle){contentX + 45, (float)rowY, 75, 30}, labels[i], 32, editingLabel[i]))
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editingLabel[i] = !editingLabel[i];
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GuiSliderBar((Rectangle){contentX + 130, (float)rowY, 110, 30},
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NULL, NULL, &values[i], 0.0f, 1000.0f);
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}
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EndScissorMode();
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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