You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

224 lines
8.8 KiB

/*******************************************************************************************
*
* raylib [shapes] example - pie chart
*
* Example complexity rating: [★★☆☆] 2/4
*
* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
*
* Example contributed by Gideon Serfontein (@GideonSerf) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 Gideon Serfontein (@GideonSerf)
*
********************************************************************************************/
#include "raylib.h"
#include <math.h>
#include <stdio.h>
#define RAYGUI_IMPLEMENTATION
#include "raygui.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - interactive pie chart");
#define MAX_SLICES 10
int sliceCount = 7;
float values[MAX_SLICES] = {300.0f, 100.0f, 450.0f, 350.0f, 600.0f, 380.0f, 750.0f}; //initial slice values
char labels[MAX_SLICES][32];
bool editingLabel[MAX_SLICES] = {false};
for (int i = 0; i < MAX_SLICES; i++)
snprintf(labels[i], 32, "Slice %i", i + 1);
bool showValues = true;
bool showPercentages = false;
int hoveredSlice = -1;
Rectangle scrollPanelBounds = {0};
Vector2 scrollContentOffset = {0};
Rectangle view = {0};
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose())
{
// Update
//----------------------------------------------------------------------------------
//UI layout parameters
const int panelWidth = 270;
const int panelMargin = 5;
// UI Panel top-left anchor
const Vector2 panelPos = {
(float)screenWidth - panelMargin - panelWidth,
(float)panelMargin
};
// UI Panel rectangle
const Rectangle panelRect = {
panelPos.x, panelPos.y,
(float)panelWidth,
(float)screenHeight - 2.0f*panelMargin
};
// Pie chart geometry
const Rectangle canvas = { 0, 0, panelPos.x, (float)screenHeight };
const Vector2 center = {canvas.width / 2.0f, canvas.height / 2.0f};
const float radius = 205.0f;
// Calculate total value for percentage calculations
float totalValue = 0.0f;
for (int i = 0; i < sliceCount; i++)
totalValue += values[i];
// Check for mouse hover over slices
hoveredSlice = -1; // Reset hovered slice
Vector2 mousePos = GetMousePosition();
if (CheckCollisionPointRec(mousePos, canvas)) // Only check if mouse is inside the canvas
{
float dx = mousePos.x - center.x;
float dy = mousePos.y - center.y;
float distance = sqrtf(dx * dx + dy * dy);
if (distance <= radius) // Inside the pie radius
{
float angle = atan2f(dy, dx) * RAD2DEG;
if (angle < 0)
angle += 360;
float currentAngle = 0.0f;
for (int i = 0; i < sliceCount; i++)
{
float sweep = (totalValue > 0) ? (values[i] / totalValue) * 360.0f : 0.0f;
if (angle >= currentAngle && angle < (currentAngle + sweep))
{
hoveredSlice = i;
break;
}
currentAngle += sweep;
}
}
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Draw the pie chart on the canvas
//------------------------------------------------------------------------------
float startAngle = 0.0f;
for (int i = 0; i < sliceCount; i++)
{
float sweepAngle = (totalValue > 0) ? (values[i] / totalValue) * 360.0f : 0.0f;
float midAngle = startAngle + sweepAngle / 2.0f; // Middle angle for label positioning
Color color = ColorFromHSV((float)i / sliceCount * 360.0f, 0.75f, 0.9f);
float currentRadius = radius;
// Make the hovered slice pop out by adding 5 pixels to its radius
if (i == hoveredSlice)
currentRadius += 5.0f;
// Draw the pie slice using raylib's DrawCircleSector function
DrawCircleSector(center, currentRadius, startAngle, startAngle + sweepAngle, 120, color);
// Draw the label for the current slice
if (values[i] > 0)
{
char labelText[64];
if (showValues && showPercentages)
snprintf(labelText, 64, "%.1f (%.0f%%)", values[i], (values[i] / totalValue) * 100.0f);
else if (showValues)
snprintf(labelText, 64, "%.1f", values[i]);
else if (showPercentages)
snprintf(labelText, 64, "%.0f%%", (values[i] / totalValue) * 100.0f);
else
labelText[0] = '\0';
Vector2 textSize = MeasureTextEx(GetFontDefault(), labelText, 18, 1);
float labelRadius = radius * 0.7f;
Vector2 labelPos = {
center.x + cosf(midAngle * DEG2RAD) * labelRadius - textSize.x / 2,
center.y + sinf(midAngle * DEG2RAD) * labelRadius - textSize.y / 2};
DrawText(labelText, (int)labelPos.x, (int)labelPos.y, 18, WHITE);
}
startAngle += sweepAngle;
}
//------------------------------------------------------------------------------
// UI control panel
//------------------------------------------------------------------------------
DrawRectangleRec(panelRect, Fade(LIGHTGRAY, 0.5f));
DrawRectangleLinesEx(panelRect, 1.0f, GRAY);
int currentY = (int)panelPos.y + 12; // Start a bit lower for margin
GuiSpinner((Rectangle){ panelPos.x + 95, (float)currentY, 125, 25 }, "Slices ", &sliceCount, 1, MAX_SLICES, false);
currentY += 40;
GuiCheckBox((Rectangle){ panelPos.x + 20, (float)currentY, 20, 20 }, "Show Values", &showValues);
currentY += 30;
GuiCheckBox((Rectangle){ panelPos.x + 20, (float)currentY, 20, 20 }, "Show Percentages", &showPercentages);
currentY += 40;
GuiLine((Rectangle){ panelPos.x + 10, (float)currentY, panelRect.width - 20, 1 }, NULL);
currentY += 20;
// Scrollable area for slice editors
scrollPanelBounds = (Rectangle){ panelPos.x+panelMargin, (float)currentY, panelRect.width-panelMargin*2, panelRect.y + panelRect.height - currentY - panelMargin };
int contentHeight = sliceCount * 35;
GuiScrollPanel(scrollPanelBounds, NULL,
(Rectangle){ 0, 0, panelRect.width - 20, (float)contentHeight },
&scrollContentOffset, &view);
const float contentX = view.x + scrollContentOffset.x; // left of content
const float contentY = view.y + scrollContentOffset.y; // top of content
BeginScissorMode((int)view.x, (int)view.y, (int)view.width, (int)view.height);
for (int i = 0; i < sliceCount; i++)
{
const int rowY = (int)(contentY + 5 + i * 35);
// Color indicator
Color color = ColorFromHSV((float)i / sliceCount * 360.0f, 0.75f, 0.9f);
DrawRectangle((int)(contentX + 15), rowY + 5, 20, 20, color);
// Label textbox
if (GuiTextBox((Rectangle){contentX + 45, (float)rowY, 75, 30}, labels[i], 32, editingLabel[i]))
editingLabel[i] = !editingLabel[i];
GuiSliderBar((Rectangle){contentX + 130, (float)rowY, 110, 30},
NULL, NULL, &values[i], 0.0f, 1000.0f);
}
EndScissorMode();
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}