/*******************************************************************************************
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								*
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								*   raylib [core] example - Picking in 3d mode
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								*
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								*   Example complexity rating: [★★☆☆] 2/4
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								*
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								*   Example originally created with raylib 1.3, last time updated with raylib 4.0
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								*
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								*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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								*   BSD-like license that allows static linking with closed source software
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								*
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								*   Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								//------------------------------------------------------------------------------------
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								// Program main entry point
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								//------------------------------------------------------------------------------------
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking");
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								    // Define the camera to look into our 3d world
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								    Camera camera = { 0 };
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								    camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
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								    camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };      // Camera looking at point
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								    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target)
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								    camera.fovy = 45.0f;                                // Camera field-of-view Y
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								    camera.projection = CAMERA_PERSPECTIVE;             // Camera projection type
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								    Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
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								    Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };
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								    Ray ray = { 0 };                    // Picking line ray
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								    RayCollision collision = { 0 };     // Ray collision hit info
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								    SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())        // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        if (IsCursorHidden()) UpdateCamera(&camera, CAMERA_FIRST_PERSON);
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								        // Toggle camera controls
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								        if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT))
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								        {
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								            if (IsCursorHidden()) EnableCursor();
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								            else DisableCursor();
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								        }
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								        if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
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								        {
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								            if (!collision.hit)
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								            {
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								                ray = GetScreenToWorldRay(GetMousePosition(), camera);
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								                // Check collision between ray and box
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								                collision = GetRayCollisionBox(ray,
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								                            (BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 },
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								                                          (Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 }});
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								            }
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								            else collision.hit = false;
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								        }
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            BeginMode3D(camera);
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								                if (collision.hit)
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								                {
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								                    DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED);
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								                    DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON);
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								                    DrawCubeWires(cubePosition, cubeSize.x + 0.2f, cubeSize.y + 0.2f, cubeSize.z + 0.2f, GREEN);
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								                }
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								                else
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								                {
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								                    DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY);
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								                    DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY);
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								                }
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								                DrawRay(ray, MAROON);
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								                DrawGrid(10, 1.0f);
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								            EndMode3D();
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								            DrawText("Try clicking on the box with your mouse!", 240, 10, 20, DARKGRAY);
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								            if (collision.hit) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, (int)(screenHeight * 0.1f), 30, GREEN);
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								            DrawText("Right click mouse to toggle camera controls", 10, 430, 10, GRAY);
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								            DrawFPS(10, 10);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    CloseWindow();        // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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