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							|  | --  raylib [textures] example - Texture loading and drawing a part defined by a rectangle | 
						
						
							|  | -- | 
						
						
							|  | --  This example has been created using raylib 1.6 (www.raylib.com) | 
						
						
							|  | --  raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | -- | 
						
						
							|  | --  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) | 
						
						
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							|  | -- Initialization | 
						
						
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							|  | local screenWidth = 800 | 
						
						
							|  | local screenHeight = 450 | 
						
						
							|  | 
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							|  | InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle") | 
						
						
							|  | 
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							|  | -- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) | 
						
						
							|  | local guybrush = LoadTexture("resources/guybrush.png")        -- Texture loading | 
						
						
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							|  | local position = Vector2(350.0, 240.0) | 
						
						
							|  | local frameRec = Rectangle(0, 0, guybrush.width/7, guybrush.height) | 
						
						
							|  | local currentFrame = 0 | 
						
						
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							|  | -- Main game loop | 
						
						
							|  | while not WindowShouldClose() do            -- Detect window close button or ESC key | 
						
						
							|  |     -- Update | 
						
						
							|  |     --------------------------------------------------------------------------------------- | 
						
						
							|  |     if (IsKeyPressed(KEY.RIGHT)) then | 
						
						
							|  |         currentFrame = currentFrame + 1 | 
						
						
							|  |          | 
						
						
							|  |         if (currentFrame > 6) then currentFrame = 0 end | 
						
						
							|  |          | 
						
						
							|  |         frameRec.x = currentFrame*guybrush.width/7 | 
						
						
							|  |     end | 
						
						
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							|  |     -- Draw | 
						
						
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							|  |     BeginDrawing() | 
						
						
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							|  |         ClearBackground(RAYWHITE) | 
						
						
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							|  |         DrawTexture(guybrush, 35, 40, WHITE) | 
						
						
							|  |         DrawRectangleLines(35, 40, guybrush.width, guybrush.height, LIME) | 
						
						
							|  |          | 
						
						
							|  |         DrawTextureRec(guybrush, frameRec, position, WHITE)  -- Draw part of the texture | 
						
						
							|  |          | 
						
						
							|  |         DrawRectangleLines(35 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED) | 
						
						
							|  |          | 
						
						
							|  |         DrawText("PRESS RIGHT KEY to", 540, 310, 10, GRAY) | 
						
						
							|  |         DrawText("CHANGE DRAWING RECTANGLE", 520, 330, 10, GRAY) | 
						
						
							|  |          | 
						
						
							|  |         DrawText("Guybrush Ulysses Threepwood,", 100, 300, 10, GRAY) | 
						
						
							|  |         DrawText("main character of the Monkey Island series", 80, 320, 10, GRAY) | 
						
						
							|  |         DrawText("of computer adventure games by LucasArts.", 80, 340, 10, GRAY) | 
						
						
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							|  |     EndDrawing() | 
						
						
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							|  | end | 
						
						
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							|  | -- De-Initialization | 
						
						
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							|  | UnloadTexture(guybrush)       -- Texture unloading | 
						
						
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							|  | CloseWindow()                 -- Close window and OpenGL context | 
						
						
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