|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [text] example - raylib fonts loading | 
						
						
							|  | * | 
						
						
							|  | *   NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!) | 
						
						
							|  | *         To view details and credits for those fonts, check raylib license file | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 1.7, last time updated with raylib 3.7 | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2017-2024 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | #define MAX_FONTS   8 | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [text] example - raylib fonts"); | 
						
						
							|  | 
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							|  |     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) | 
						
						
							|  |     Font fonts[MAX_FONTS] = { 0 }; | 
						
						
							|  | 
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							|  |     fonts[0] = LoadFont("resources/fonts/alagard.png"); | 
						
						
							|  |     fonts[1] = LoadFont("resources/fonts/pixelplay.png"); | 
						
						
							|  |     fonts[2] = LoadFont("resources/fonts/mecha.png"); | 
						
						
							|  |     fonts[3] = LoadFont("resources/fonts/setback.png"); | 
						
						
							|  |     fonts[4] = LoadFont("resources/fonts/romulus.png"); | 
						
						
							|  |     fonts[5] = LoadFont("resources/fonts/pixantiqua.png"); | 
						
						
							|  |     fonts[6] = LoadFont("resources/fonts/alpha_beta.png"); | 
						
						
							|  |     fonts[7] = LoadFont("resources/fonts/jupiter_crash.png"); | 
						
						
							|  | 
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							|  |     const char *messages[MAX_FONTS] = { "ALAGARD FONT designed by Hewett Tsoi", | 
						
						
							|  |                                 "PIXELPLAY FONT designed by Aleksander Shevchuk", | 
						
						
							|  |                                 "MECHA FONT designed by Captain Falcon", | 
						
						
							|  |                                 "SETBACK FONT designed by Brian Kent (AEnigma)", | 
						
						
							|  |                                 "ROMULUS FONT designed by Hewett Tsoi", | 
						
						
							|  |                                 "PIXANTIQUA FONT designed by Gerhard Grossmann", | 
						
						
							|  |                                 "ALPHA_BETA FONT designed by Brian Kent (AEnigma)", | 
						
						
							|  |                                 "JUPITER_CRASH FONT designed by Brian Kent (AEnigma)" }; | 
						
						
							|  | 
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							|  |     const int spacings[MAX_FONTS] = { 2, 4, 8, 4, 3, 4, 4, 1 }; | 
						
						
							|  | 
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							|  |     Vector2 positions[MAX_FONTS] = { 0 }; | 
						
						
							|  | 
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							|  |     for (int i = 0; i < MAX_FONTS; i++) | 
						
						
							|  |     { | 
						
						
							|  |         positions[i].x = screenWidth/2.0f - MeasureTextEx(fonts[i], messages[i], fonts[i].baseSize*2.0f, (float)spacings[i]).x/2.0f; | 
						
						
							|  |         positions[i].y = 60.0f + fonts[i].baseSize + 45.0f*i; | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // Small Y position corrections | 
						
						
							|  |     positions[3].y += 8; | 
						
						
							|  |     positions[4].y += 2; | 
						
						
							|  |     positions[7].y -= 8; | 
						
						
							|  | 
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							|  |     Color colors[MAX_FONTS] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED }; | 
						
						
							|  | 
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							|  |     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         // TODO: Update your variables here | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
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							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  | 
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							|  |             DrawText("free fonts included with raylib", 250, 20, 20, DARKGRAY); | 
						
						
							|  |             DrawLine(220, 50, 590, 50, DARKGRAY); | 
						
						
							|  | 
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							|  |             for (int i = 0; i < MAX_FONTS; i++) | 
						
						
							|  |             { | 
						
						
							|  |                 DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].baseSize*2.0f, (float)spacings[i], colors[i]); | 
						
						
							|  |             } | 
						
						
							|  | 
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Fonts unloading | 
						
						
							|  |     for (int i = 0; i < MAX_FONTS; i++) UnloadFont(fonts[i]); | 
						
						
							|  | 
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							|  |     CloseWindow();                 // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |