|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [texture] example - Image text drawing using TTF generated font | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 1.8, last time updated with raylib 4.0 | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2017-2024 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [texture] example - image text drawing"); | 
						
						
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							|  |     Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM) | 
						
						
							|  |  | 
						
						
							|  |     // TTF Font loading with custom generation parameters | 
						
						
							|  |     Font font = LoadFontEx("resources/KAISG.ttf", 64, 0, 0); | 
						
						
							|  | 
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							|  |     // Draw over image using custom font | 
						
						
							|  |     ImageDrawTextEx(&parrots, font, "[Parrots font drawing]", (Vector2){ 20.0f, 20.0f }, (float)font.baseSize, 0.0f, RED); | 
						
						
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							|  |     Texture2D texture = LoadTextureFromImage(parrots);  // Image converted to texture, uploaded to GPU memory (VRAM) | 
						
						
							|  |     UnloadImage(parrots);   // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM | 
						
						
							|  |  | 
						
						
							|  |     Vector2 position = { (float)(screenWidth/2 - texture.width/2), (float)(screenHeight/2 - texture.height/2 - 20) }; | 
						
						
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							|  |     bool showFont = false; | 
						
						
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							|  |     SetTargetFPS(60); | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         if (IsKeyDown(KEY_SPACE)) showFont = true; | 
						
						
							|  |         else showFont = false; | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
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							|  |             ClearBackground(RAYWHITE); | 
						
						
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							|  |             if (!showFont) | 
						
						
							|  |             { | 
						
						
							|  |                 // Draw texture with text already drawn inside | 
						
						
							|  |                 DrawTextureV(texture, position, WHITE); | 
						
						
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							|  |                 // Draw text directly using sprite font | 
						
						
							|  |                 DrawTextEx(font, "[Parrots font drawing]", (Vector2){ position.x + 20, | 
						
						
							|  |                            position.y + 20 + 280 }, (float)font.baseSize, 0.0f, WHITE); | 
						
						
							|  |             } | 
						
						
							|  |             else DrawTexture(font.texture, screenWidth/2 - font.texture.width/2, 50, BLACK); | 
						
						
							|  | 
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							|  |             DrawText("PRESS SPACE to SHOW FONT ATLAS USED", 290, 420, 10, DARKGRAY); | 
						
						
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadTexture(texture);     // Texture unloading | 
						
						
							|  |  | 
						
						
							|  |     UnloadFont(font);           // Unload custom font | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();              // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |