|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [core] example - 2D Camera system | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 1.5, last time updated with raylib 3.0 | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2016-2024 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | #define MAX_BUILDINGS   100 | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera"); | 
						
						
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							|  |     Rectangle player = { 400, 280, 40, 40 }; | 
						
						
							|  |     Rectangle buildings[MAX_BUILDINGS] = { 0 }; | 
						
						
							|  |     Color buildColors[MAX_BUILDINGS] = { 0 }; | 
						
						
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							|  |     int spacing = 0; | 
						
						
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							|  |     for (int i = 0; i < MAX_BUILDINGS; i++) | 
						
						
							|  |     { | 
						
						
							|  |         buildings[i].width = (float)GetRandomValue(50, 200); | 
						
						
							|  |         buildings[i].height = (float)GetRandomValue(100, 800); | 
						
						
							|  |         buildings[i].y = screenHeight - 130.0f - buildings[i].height; | 
						
						
							|  |         buildings[i].x = -6000.0f + spacing; | 
						
						
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							|  |         spacing += (int)buildings[i].width; | 
						
						
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							|  |         buildColors[i] = (Color){ GetRandomValue(200, 240), GetRandomValue(200, 240), GetRandomValue(200, 250), 255 }; | 
						
						
							|  |     } | 
						
						
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							|  |     Camera2D camera = { 0 }; | 
						
						
							|  |     camera.target = (Vector2){ player.x + 20.0f, player.y + 20.0f }; | 
						
						
							|  |     camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f }; | 
						
						
							|  |     camera.rotation = 0.0f; | 
						
						
							|  |     camera.zoom = 1.0f; | 
						
						
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							|  |     SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())        // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         // Player movement | 
						
						
							|  |         if (IsKeyDown(KEY_RIGHT)) player.x += 2; | 
						
						
							|  |         else if (IsKeyDown(KEY_LEFT)) player.x -= 2; | 
						
						
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							|  |         // Camera target follows player | 
						
						
							|  |         camera.target = (Vector2){ player.x + 20, player.y + 20 }; | 
						
						
							|  | 
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							|  |         // Camera rotation controls | 
						
						
							|  |         if (IsKeyDown(KEY_A)) camera.rotation--; | 
						
						
							|  |         else if (IsKeyDown(KEY_S)) camera.rotation++; | 
						
						
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							|  |         // Limit camera rotation to 80 degrees (-40 to 40) | 
						
						
							|  |         if (camera.rotation > 40) camera.rotation = 40; | 
						
						
							|  |         else if (camera.rotation < -40) camera.rotation = -40; | 
						
						
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							|  |         // Camera zoom controls | 
						
						
							|  |         camera.zoom += ((float)GetMouseWheelMove()*0.05f); | 
						
						
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							|  |         if (camera.zoom > 3.0f) camera.zoom = 3.0f; | 
						
						
							|  |         else if (camera.zoom < 0.1f) camera.zoom = 0.1f; | 
						
						
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							|  |         // Camera reset (zoom and rotation) | 
						
						
							|  |         if (IsKeyPressed(KEY_R)) | 
						
						
							|  |         { | 
						
						
							|  |             camera.zoom = 1.0f; | 
						
						
							|  |             camera.rotation = 0.0f; | 
						
						
							|  |         } | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
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							|  |             ClearBackground(RAYWHITE); | 
						
						
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							|  |             BeginMode2D(camera); | 
						
						
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							|  |                 DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY); | 
						
						
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							|  |                 for (int i = 0; i < MAX_BUILDINGS; i++) DrawRectangleRec(buildings[i], buildColors[i]); | 
						
						
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							|  |                 DrawRectangleRec(player, RED); | 
						
						
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							|  |                 DrawLine((int)camera.target.x, -screenHeight*10, (int)camera.target.x, screenHeight*10, GREEN); | 
						
						
							|  |                 DrawLine(-screenWidth*10, (int)camera.target.y, screenWidth*10, (int)camera.target.y, GREEN); | 
						
						
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							|  |             EndMode2D(); | 
						
						
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							|  |             DrawText("SCREEN AREA", 640, 10, 20, RED); | 
						
						
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							|  |             DrawRectangle(0, 0, screenWidth, 5, RED); | 
						
						
							|  |             DrawRectangle(0, 5, 5, screenHeight - 10, RED); | 
						
						
							|  |             DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, RED); | 
						
						
							|  |             DrawRectangle(0, screenHeight - 5, screenWidth, 5, RED); | 
						
						
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							|  |             DrawRectangle( 10, 10, 250, 113, Fade(SKYBLUE, 0.5f)); | 
						
						
							|  |             DrawRectangleLines( 10, 10, 250, 113, BLUE); | 
						
						
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							|  |             DrawText("Free 2d camera controls:", 20, 20, 10, BLACK); | 
						
						
							|  |             DrawText("- Right/Left to move Offset", 40, 40, 10, DARKGRAY); | 
						
						
							|  |             DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, DARKGRAY); | 
						
						
							|  |             DrawText("- A / S to Rotate", 40, 80, 10, DARKGRAY); | 
						
						
							|  |             DrawText("- R to reset Zoom and Rotation", 40, 100, 10, DARKGRAY); | 
						
						
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     CloseWindow();        // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | }
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