|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [textures] example - Background scrolling | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 2.0, last time updated with raylib 2.5 | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2019-2024 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [textures] example - background scrolling"); | 
						
						
							|  | 
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							|  |     // NOTE: Be careful, background width must be equal or bigger than screen width | 
						
						
							|  |     // if not, texture should be draw more than two times for scrolling effect | 
						
						
							|  |     Texture2D background = LoadTexture("resources/cyberpunk_street_background.png"); | 
						
						
							|  |     Texture2D midground = LoadTexture("resources/cyberpunk_street_midground.png"); | 
						
						
							|  |     Texture2D foreground = LoadTexture("resources/cyberpunk_street_foreground.png"); | 
						
						
							|  | 
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							|  |     float scrollingBack = 0.0f; | 
						
						
							|  |     float scrollingMid = 0.0f; | 
						
						
							|  |     float scrollingFore = 0.0f; | 
						
						
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							|  |     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         scrollingBack -= 0.1f; | 
						
						
							|  |         scrollingMid -= 0.5f; | 
						
						
							|  |         scrollingFore -= 1.0f; | 
						
						
							|  | 
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							|  |         // NOTE: Texture is scaled twice its size, so it sould be considered on scrolling | 
						
						
							|  |         if (scrollingBack <= -background.width*2) scrollingBack = 0; | 
						
						
							|  |         if (scrollingMid <= -midground.width*2) scrollingMid = 0; | 
						
						
							|  |         if (scrollingFore <= -foreground.width*2) scrollingFore = 0; | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
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							|  |             ClearBackground(GetColor(0x052c46ff)); | 
						
						
							|  | 
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							|  |             // Draw background image twice | 
						
						
							|  |             // NOTE: Texture is scaled twice its size | 
						
						
							|  |             DrawTextureEx(background, (Vector2){ scrollingBack, 20 }, 0.0f, 2.0f, WHITE); | 
						
						
							|  |             DrawTextureEx(background, (Vector2){ background.width*2 + scrollingBack, 20 }, 0.0f, 2.0f, WHITE); | 
						
						
							|  | 
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							|  |             // Draw midground image twice | 
						
						
							|  |             DrawTextureEx(midground, (Vector2){ scrollingMid, 20 }, 0.0f, 2.0f, WHITE); | 
						
						
							|  |             DrawTextureEx(midground, (Vector2){ midground.width*2 + scrollingMid, 20 }, 0.0f, 2.0f, WHITE); | 
						
						
							|  | 
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							|  |             // Draw foreground image twice | 
						
						
							|  |             DrawTextureEx(foreground, (Vector2){ scrollingFore, 70 }, 0.0f, 2.0f, WHITE); | 
						
						
							|  |             DrawTextureEx(foreground, (Vector2){ foreground.width*2 + scrollingFore, 70 }, 0.0f, 2.0f, WHITE); | 
						
						
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							|  |             DrawText("BACKGROUND SCROLLING & PARALLAX", 10, 10, 20, RED); | 
						
						
							|  |             DrawText("(c) Cyberpunk Street Environment by Luis Zuno (@ansimuz)", screenWidth - 330, screenHeight - 20, 10, RAYWHITE); | 
						
						
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadTexture(background);  // Unload background texture | 
						
						
							|  |     UnloadTexture(midground);   // Unload midground texture | 
						
						
							|  |     UnloadTexture(foreground);  // Unload foreground texture | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();              // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |