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								/*******************************************************************************************
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								*
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								*   raylib [core] example - Basic window
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								*
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								*   Welcome to raylib!
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								*
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								*   To test examples, just press F6 and execute raylib_compile_execute script
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								*   Note that compiled executable is placed in the same folder as .c file
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								*
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								*   You can find all basic examples on C:\raylib\raylib\examples folder or
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								*   raylib official webpage: www.raylib.com
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								*
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								*   Enjoy using raylib. :)
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								*
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								*   This example has been created using raylib 1.0 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								int main(int argc, char* argv[])
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								{
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									// Initialization
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									//--------------------------------------------------------------------------------------
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									int screenWidth = 800;
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									int screenHeight = 450;
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									InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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									SetTargetFPS(60);
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									//--------------------------------------------------------------------------------------
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									// Main game loop
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									while (!WindowShouldClose())    // Detect window close button or ESC key
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									{
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										// Update
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										//----------------------------------------------------------------------------------
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										// TODO: Update your variables here
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										//----------------------------------------------------------------------------------
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										// Draw
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										//----------------------------------------------------------------------------------
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										BeginDrawing();
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										ClearBackground(RAYWHITE);
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										DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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										EndDrawing();
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										//----------------------------------------------------------------------------------
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									}
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									// De-Initialization
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									//--------------------------------------------------------------------------------------   
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									CloseWindow();        // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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									return 0;
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								}
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