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								/*******************************************************************************************
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								*
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								*   raylib [core] example - Gamepad input
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								*
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								*   NOTE: This example requires a Gamepad connected to the system
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								*         raylib is configured to work with the following gamepads: 
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								*                - Xbox 360 Controller (Xbox 360, Xbox One)
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								*                - PLAYSTATION(R)3 Controller 
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								*         Check raylib.h for buttons configuration
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								*
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								*   This example has been created using raylib 1.6 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								// NOTE: Gamepad name ID depends on drivers and OS
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								#if defined(PLATFORM_RPI)
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								    #define XBOX360_NAME_ID     "Microsoft X-Box 360 pad"
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								    #define PS3_NAME_ID         "PLAYSTATION(R)3 Controller"
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								#else
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								    #define XBOX360_NAME_ID     "Xbox 360 Controller"
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								    #define PS3_NAME_ID         "PLAYSTATION(R)3 Controller"
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								#endif
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								int main()
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    int screenWidth = 800;
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								    int screenHeight = 450;
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								    SetConfigFlags(FLAG_MSAA_4X_HINT);  // Set MSAA 4X hint before windows creation  
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								    InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
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								    Texture2D texPs3Pad = LoadTexture("resources/ps3.png");
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								    Texture2D texXboxPad = LoadTexture("resources/xbox.png");
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								    SetTargetFPS(60);
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        // ...
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            if (IsGamepadAvailable(GAMEPAD_PLAYER1))
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								            {
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								                DrawText(FormatText("GP1: %s", GetGamepadName(GAMEPAD_PLAYER1)), 10, 10, 10, BLACK);
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								                if (IsGamepadName(GAMEPAD_PLAYER1, XBOX360_NAME_ID))
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								                {
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								                    DrawTexture(texXboxPad, 0, 0, DARKGRAY);
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								                    // Draw buttons: xbox home
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								                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_HOME)) DrawCircle(394, 89, 19, RED);
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								                    // Draw buttons: basic
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								                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_START)) DrawCircle(436, 150, 9, RED);
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								                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_SELECT)) DrawCircle(352, 150, 9, RED);
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								                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_X)) DrawCircle(501, 151, 15, BLUE);
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								                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_A)) DrawCircle(536, 187, 15, LIME);
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								                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_B)) DrawCircle(572, 151, 15, MAROON);
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								                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_Y)) DrawCircle(536, 115, 15, GOLD);
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								                    // Draw buttons: d-pad
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								                    DrawRectangle(317, 202, 19, 71, BLACK);
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								                    DrawRectangle(293, 228, 69, 19, BLACK);
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								                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_UP)) DrawRectangle(317, 202, 19, 26, RED);
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								                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_DOWN)) DrawRectangle(317, 202 + 45, 19, 26, RED);
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								                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_LEFT)) DrawRectangle(292, 228, 25, 19, RED);
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								                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_RIGHT)) DrawRectangle(292 + 44, 228, 26, 19, RED);
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								                    // Draw buttons: left-right back
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								                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_LB)) DrawCircle(259, 61, 20, RED);
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								                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_RB)) DrawCircle(536, 61, 20, RED);
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								                    // Draw axis: left joystick
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								                    DrawCircle(259, 152, 39, BLACK);
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								                    DrawCircle(259, 152, 34, LIGHTGRAY);
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								                    DrawCircle(259 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X)*20), 
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								                               152 - (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y)*20), 25, BLACK);
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								                    // Draw axis: right joystick
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								                    DrawCircle(461, 237, 38, BLACK);
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								                    DrawCircle(461, 237, 33, LIGHTGRAY);
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								                    DrawCircle(461 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RIGHT_X)*20), 
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								                               237 - (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RIGHT_Y)*20), 25, BLACK);
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								                    // Draw axis: left-right triggers
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								                    DrawRectangle(170, 30, 15, 70, GRAY);
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								                    DrawRectangle(604, 30, 15, 70, GRAY);              
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								                    DrawRectangle(170, 30, 15, (((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LT))/2.0f)*70), RED);
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								                    DrawRectangle(604, 30, 15, (((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RT))/2.0f)*70), RED);
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								                    //DrawText(FormatText("Xbox axis LT: %02.02f", GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LT)), 10, 40, 10, BLACK);
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								                    //DrawText(FormatText("Xbox axis RT: %02.02f", GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RT)), 10, 60, 10, BLACK);
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								                }
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								                else if (IsGamepadName(GAMEPAD_PLAYER1, PS3_NAME_ID))
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								                {
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								                    DrawTexture(texPs3Pad, 0, 0, DARKGRAY);
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								                    // Draw buttons: ps
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								                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_PS)) DrawCircle(396, 222, 13, RED);
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								                    // Draw buttons: basic
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								                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_SELECT)) DrawRectangle(328, 170, 32, 13, RED);
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								                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_START)) DrawTriangle((Vector2){ 436, 168 }, (Vector2){ 436, 185 }, (Vector2){ 464, 177 }, RED);
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								                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_TRIANGLE)) DrawCircle(557, 144, 13, LIME);
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								                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_CIRCLE)) DrawCircle(586, 173, 13, RED);
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								                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_CROSS)) DrawCircle(557, 203, 13, VIOLET);
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								                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_SQUARE)) DrawCircle(527, 173, 13, PINK);
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								                    // Draw buttons: d-pad
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								                    DrawRectangle(225, 132, 24, 84, BLACK);
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								                    DrawRectangle(195, 161, 84, 25, BLACK);
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								                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_UP)) DrawRectangle(225, 132, 24, 29, RED);
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								                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_DOWN)) DrawRectangle(225, 132 + 54, 24, 30, RED);
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								                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_LEFT)) DrawRectangle(195, 161, 30, 25, RED);
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								                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_RIGHT)) DrawRectangle(195 + 54, 161, 30, 25, RED);
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								                    // Draw buttons: left-right back buttons
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								                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_L1)) DrawCircle(239, 82, 20, RED);
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								                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_R1)) DrawCircle(557, 82, 20, RED);
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								                    // Draw axis: left joystick
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								                    DrawCircle(319, 255, 35, BLACK);
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							| 
								
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								                    DrawCircle(319, 255, 31, LIGHTGRAY);
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							| 
								
							 | 
							
								                    DrawCircle(319 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_LEFT_X)*20), 
							 | 
						
						
						
							| 
								
							 | 
							
								                               255 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_LEFT_Y)*20), 25, BLACK);
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								                    // Draw axis: right joystick
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							 | 
							
								                    DrawCircle(475, 255, 35, BLACK);
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							| 
								
							 | 
							
								                    DrawCircle(475, 255, 31, LIGHTGRAY);
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							| 
								
							 | 
							
								                    DrawCircle(475 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_RIGHT_X)*20), 
							 | 
						
						
						
							| 
								
							 | 
							
								                               255 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_RIGHT_Y)*20), 25, BLACK);
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							| 
								
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								                    // Draw axis: left-right triggers
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							| 
								
							 | 
							
								                    DrawRectangle(169, 48, 15, 70, GRAY);
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							| 
								
							 | 
							
								                    DrawRectangle(611, 48, 15, 70, GRAY);              
							 | 
						
						
						
							| 
								
							 | 
							
								                    DrawRectangle(169, 48, 15, (((1.0f - GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_L2))/2.0f)*70), RED);
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							| 
								
							 | 
							
								                    DrawRectangle(611, 48, 15, (((1.0f - GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_R2))/2.0f)*70), RED);
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							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                else
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    DrawText("- GENERIC GAMEPAD -", 280, 180, 20, GRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								                    
							 | 
						
						
						
							| 
								
							 | 
							
								                    // TODO: Draw generic gamepad
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                
							 | 
						
						
						
							| 
								
							 | 
							
								                DrawText(FormatText("DETECTED AXIS [%i]:", GetGamepadAxisCount(GAMEPAD_PLAYER1)), 10, 50, 10, MAROON); 
							 | 
						
						
						
							| 
								
							 | 
							
								                
							 | 
						
						
						
							| 
								
							 | 
							
								                for (int i = 0; i < GetGamepadAxisCount(GAMEPAD_PLAYER1); i++)
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    DrawText(FormatText("AXIS %i: %.02f", i, GetGamepadAxisMovement(GAMEPAD_PLAYER1, i)), 20, 70 + 20*i, 10, DARKGRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                
							 | 
						
						
						
							| 
								
							 | 
							
								                if (GetGamepadButtonPressed() != -1) DrawText(FormatText("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED);
							 | 
						
						
						
							| 
								
							 | 
							
								                else DrawText("DETECTED BUTTON: NONE", 10, 430, 10, GRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								            else
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                DrawText("GP1: NOT DETECTED", 10, 10, 10, GRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								                
							 | 
						
						
						
							| 
								
							 | 
							
								                DrawTexture(texXboxPad, 0, 0, LIGHTGRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        EndDrawing();
							 | 
						
						
						
							| 
								
							 | 
							
								        //----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // De-Initialization
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    UnloadTexture(texPs3Pad);
							 | 
						
						
						
							| 
								
							 | 
							
								    UnloadTexture(texXboxPad);
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    CloseWindow();        // Close window and OpenGL context
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return 0;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 |