|
/*******************************************************************************************
|
|
*
|
|
* raylib [core] example - Keyboard input
|
|
*
|
|
* Example originally created with raylib 1.0, last time updated with raylib 1.0
|
|
*
|
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
|
* BSD-like license that allows static linking with closed source software
|
|
*
|
|
* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5)
|
|
*
|
|
********************************************************************************************/
|
|
|
|
#include "raylib.h"
|
|
|
|
//------------------------------------------------------------------------------------
|
|
// Program main entry point
|
|
//------------------------------------------------------------------------------------
|
|
int main(void)
|
|
{
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
const int screenWidth = 800;
|
|
const int screenHeight = 450;
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input");
|
|
|
|
Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 };
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 2.0f;
|
|
if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 2.0f;
|
|
if (IsKeyDown(KEY_UP)) ballPosition.y -= 2.0f;
|
|
if (IsKeyDown(KEY_DOWN)) ballPosition.y += 2.0f;
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY);
|
|
|
|
DrawCircleV(ballPosition, 50, MAROON);
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
return 0;
|
|
}
|