| 
								
							 | 
							
								/**********************************************************************************************
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*   raylib - Simple Game template
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*   Screens Functions Definitions (Init, Update, Draw, Unload)
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*   Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*   This software is provided "as-is", without any express or implied warranty. In no event
							 | 
						
						
						
							| 
								
							 | 
							
								*   will the authors be held liable for any damages arising from the use of this software.
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*   Permission is granted to anyone to use this software for any purpose, including commercial
							 | 
						
						
						
							| 
								
							 | 
							
								*   applications, and to alter it and redistribute it freely, subject to the following restrictions:
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*     1. The origin of this software must not be misrepresented; you must not claim that you
							 | 
						
						
						
							| 
								
							 | 
							
								*     wrote the original software. If you use this software in a product, an acknowledgment
							 | 
						
						
						
							| 
								
							 | 
							
								*     in the product documentation would be appreciated but is not required.
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*     2. Altered source versions must be plainly marked as such, and must not be misrepresented
							 | 
						
						
						
							| 
								
							 | 
							
								*     as being the original software.
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*     3. This notice may not be removed or altered from any source distribution.
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								**********************************************************************************************/
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#include "raylib.h"
							 | 
						
						
						
							| 
								
							 | 
							
								#include "screens.h"
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Global Variables Definition (visible to other modules)
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								GameScreen currentScreen = LOGO;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Global Variables Definition (local to this module)
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Logo screen global variables
							 | 
						
						
						
							| 
								
							 | 
							
								static int framesCounter;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Title screen global variables
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Gameplay screen global variables
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Ending screen global variables
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Logo Screen Functions Definition
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Logo Screen Initialization logic
							 | 
						
						
						
							| 
								
							 | 
							
								void InitLogoScreen(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // TODO: Initialize LOGO screen variables here!
							 | 
						
						
						
							| 
								
							 | 
							
								    framesCounter = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Logo Screen Update logic
							 | 
						
						
						
							| 
								
							 | 
							
								void UpdateLogoScreen(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // TODO: Update LOGO screen variables here!
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    framesCounter++;    // Count frames
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Wait for 2 seconds (120 frames) before jumping to TITLE screen
							 | 
						
						
						
							| 
								
							 | 
							
								    if (framesCounter > 120)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        currentScreen = TITLE;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Logo Screen Draw logic
							 | 
						
						
						
							| 
								
							 | 
							
								void DrawLogoScreen(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // TODO: Draw LOGO screen here!
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Logo Screen Unload logic
							 | 
						
						
						
							| 
								
							 | 
							
								void UnloadLogoScreen(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // TODO: Unload LOGO screen variables here!
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Title Screen Functions Definition
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Title Screen Initialization logic
							 | 
						
						
						
							| 
								
							 | 
							
								void InitTitleScreen(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // TODO: Initialize TITLE screen variables here!
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Title Screen Update logic
							 | 
						
						
						
							| 
								
							 | 
							
								void UpdateTitleScreen(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // TODO: Update TITLE screen variables here!
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Press enter to change to GAMEPLAY screen
							 | 
						
						
						
							| 
								
							 | 
							
								    if (IsKeyPressed(KEY_ENTER))
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        currentScreen = GAMEPLAY;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Title Screen Draw logic
							 | 
						
						
						
							| 
								
							 | 
							
								void DrawTitleScreen(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // TODO: Draw TITLE screen here!
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN);
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN);
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN);
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Title Screen Unload logic
							 | 
						
						
						
							| 
								
							 | 
							
								void UnloadTitleScreen(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // TODO: Unload TITLE screen variables here!
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Gameplay Screen Functions Definition
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Gameplay Screen Initialization logic
							 | 
						
						
						
							| 
								
							 | 
							
								void InitGameplayScreen(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // TODO: Initialize GAMEPLAY screen variables here!
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Gameplay Screen Update logic
							 | 
						
						
						
							| 
								
							 | 
							
								void UpdateGameplayScreen(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // TODO: Update GAMEPLAY screen variables here!
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Press enter to change to ENDING screen
							 | 
						
						
						
							| 
								
							 | 
							
								    if (IsKeyPressed(KEY_ENTER))
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        currentScreen = ENDING;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Gameplay Screen Draw logic
							 | 
						
						
						
							| 
								
							 | 
							
								void DrawGameplayScreen(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // TODO: Draw GAMEPLAY screen here!
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), PURPLE);
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON);
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON);
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Gameplay Screen Unload logic
							 | 
						
						
						
							| 
								
							 | 
							
								void UnloadGameplayScreen(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // TODO: Unload GAMEPLAY screen variables here!
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Ending Screen Functions Definition
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Ending Screen Initialization logic
							 | 
						
						
						
							| 
								
							 | 
							
								void InitEndingScreen(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // TODO: Initialize ENDING screen variables here!
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Ending Screen Update logic
							 | 
						
						
						
							| 
								
							 | 
							
								void UpdateEndingScreen(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // TODO: Update ENDING screen variables here!
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Press enter to return to TITLE screen
							 | 
						
						
						
							| 
								
							 | 
							
								    if (IsKeyPressed(KEY_ENTER))
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        currentScreen = TITLE;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Ending Screen Draw logic
							 | 
						
						
						
							| 
								
							 | 
							
								void DrawEndingScreen(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // TODO: Draw ENDING screen here!
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE);
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE);
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE);
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Ending Screen Unload logic
							 | 
						
						
						
							| 
								
							 | 
							
								void UnloadEndingScreen(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // TODO: Unload ENDING screen variables here!
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 |