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								cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+
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								project(example)
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								# Generate compile_commands.json
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								set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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								# Dependencies
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								set(RAYLIB_VERSION 4.5.0)
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								find_package(raylib ${RAYLIB_VERSION} QUIET) # QUIET or REQUIRED
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								if (NOT raylib_FOUND) # If there's none, fetch and build raylib
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								  include(FetchContent)
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								  FetchContent_Declare(
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								    raylib
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								    DOWNLOAD_EXTRACT_TIMESTAMP OFF
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								    URL https://github.com/raysan5/raylib/archive/refs/tags/${RAYLIB_VERSION}.tar.gz
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								  )
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								  FetchContent_GetProperties(raylib)
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								  if (NOT raylib_POPULATED) # Have we downloaded raylib yet?
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								    set(FETCHCONTENT_QUIET NO)
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								    FetchContent_Populate(raylib)
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								    set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
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								    add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR})
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								  endif()
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								endif()
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								# Our Project
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								add_executable(${PROJECT_NAME} core_basic_window.c)
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								#set(raylib_VERBOSE 1)
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								target_link_libraries(${PROJECT_NAME} raylib)
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								# Web Configurations
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								if (${PLATFORM} STREQUAL "Web")
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								    # Tell Emscripten to build an example.html file.
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								    set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".html")
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								endif()
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								# Checks if OSX and links appropriate frameworks (Only required on MacOS)
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								if (APPLE)
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								    target_link_libraries(${PROJECT_NAME} "-framework IOKit")
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								    target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
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								    target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
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								endif()
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