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/*******************************************************************************************
*
* raylib [shapes] example - penrose tile
*
* Example complexity rating: [★★★★] 4/4
*
* Example originally created with raylib 5.5
* Based on: https://processing.org/examples/penrosetile.html
*
* Example contributed by David Buzatto (@davidbuzatto) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 David Buzatto (@davidbuzatto)
*
********************************************************************************************/
#include "raylib.h"
#include <stdlib.h>
#include <string.h>
#include <math.h>
#define STR_MAX_SIZE 10000
#define TURTLE_STACK_MAX_SIZE 50
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
typedef struct TurtleState {
Vector2 origin;
double angle;
} TurtleState;
typedef struct PenroseLSystem {
int steps;
char *production;
const char *ruleW;
const char *ruleX;
const char *ruleY;
const char *ruleZ;
float drawLength;
float theta;
} PenroseLSystem;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
static TurtleState turtleStack[TURTLE_STACK_MAX_SIZE];
static int turtleTop = -1;
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
static void PushTurtleState(TurtleState state);
static TurtleState PopTurtleState(void);
static PenroseLSystem CreatePenroseLSystem(float drawLength);
static void BuildProductionStep(PenroseLSystem *ls);
static void DrawPenroseLSystem(PenroseLSystem *ls);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - penrose tile");
float drawLength = 460.0f;
int minGenerations = 0;
int maxGenerations = 4;
int generations = 0;
// Initializee new penrose tile
PenroseLSystem ls = CreatePenroseLSystem(drawLength*(generations/(float)maxGenerations));
for (int i = 0; i < generations; i++) BuildProductionStep(&ls);
SetTargetFPS(120); // Set our game to run at 120 frames-per-second
//---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
bool rebuild = false;
if (IsKeyPressed(KEY_UP))
{
if (generations < maxGenerations)
{
generations++;
rebuild = true;
}
}
else if (IsKeyPressed(KEY_DOWN))
{
if (generations > minGenerations)
{
generations--;
if (generations > 0) rebuild = true;
}
}
if (rebuild)
{
RL_FREE(ls.production); // Free previous production for re-creation
ls = CreatePenroseLSystem(drawLength*(generations/(float)maxGenerations));
for (int i = 0; i < generations; i++) BuildProductionStep(&ls);
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground( RAYWHITE );
if (generations > 0) DrawPenroseLSystem(&ls);
DrawText("penrose l-system", 10, 10, 20, DARKGRAY);
DrawText("press up or down to change generations", 10, 30, 20, DARKGRAY);
DrawText(TextFormat("generations: %d", generations), 10, 50, 20, DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
// Push turtle state for next step
static void PushTurtleState(TurtleState state)
{
if (turtleTop < (TURTLE_STACK_MAX_SIZE - 1)) turtleStack[++turtleTop] = state;
else TraceLog(LOG_WARNING, "TURTLE STACK OVERFLOW!");
}
// Pop turtle state step
static TurtleState PopTurtleState(void)
{
if (turtleTop >= 0) return turtleStack[turtleTop--];
else TraceLog(LOG_WARNING, "TURTLE STACK UNDERFLOW!");
return (TurtleState){ 0 };
}
// Create a new penrose tile structure
static PenroseLSystem CreatePenroseLSystem(float drawLength)
{
// TODO: Review constant values assignment on recreation?
PenroseLSystem ls = {
.steps = 0,
.ruleW = "YF++ZF4-XF[-YF4-WF]++",
.ruleX = "+YF--ZF[3-WF--XF]+",
.ruleY = "-WF++XF[+++YF++ZF]-",
.ruleZ = "--YF++++WF[+ZF++++XF]--XF",
.drawLength = drawLength,
.theta = 36.0f // Degrees
};
ls.production = (char *)RL_MALLOC(sizeof(char)*STR_MAX_SIZE);
ls.production[0] = '\0';
strncpy(ls.production, "[X]++[X]++[X]++[X]++[X]", STR_MAX_SIZE);
return ls;
}
// Build next penrose step
static void BuildProductionStep(PenroseLSystem *ls)
{
char *newProduction = (char *)RL_MALLOC(sizeof(char)*STR_MAX_SIZE);
newProduction[0] = '\0';
int productionLength = strnlen(ls->production, STR_MAX_SIZE);
for (int i = 0; i < productionLength; i++)
{
char step = ls->production[i];
int remainingSpace = STR_MAX_SIZE - strnlen(newProduction, STR_MAX_SIZE) - 1;
switch (step)
{
case 'W': strncat(newProduction, ls->ruleW, remainingSpace); break;
case 'X': strncat(newProduction, ls->ruleX, remainingSpace); break;
case 'Y': strncat(newProduction, ls->ruleY, remainingSpace); break;
case 'Z': strncat(newProduction, ls->ruleZ, remainingSpace); break;
default:
{
if (step != 'F')
{
int t = strnlen(newProduction, STR_MAX_SIZE);
newProduction[t] = step;
newProduction[t + 1] = '\0';
}
} break;
}
}
ls->drawLength *= 0.5f;
strncpy(ls->production, newProduction, STR_MAX_SIZE);
RL_FREE(newProduction);
}
// Draw penrose tile lines
static void DrawPenroseLSystem(PenroseLSystem *ls)
{
Vector2 screenCenter = { GetScreenWidth()/2, GetScreenHeight()/2 };
TurtleState turtle = {
.origin = { 0 },
.angle = -90.0f
};
int repeats = 1;
int productionLength = (int)strnlen(ls->production, STR_MAX_SIZE);
ls->steps += 12;
if (ls->steps > productionLength) ls->steps = productionLength;
for (int i = 0; i < ls->steps; i++)
{
char step = ls->production[i];
if (step == 'F')
{
for (int j = 0; j < repeats; j++)
{
Vector2 startPosWorld = turtle.origin;
float radAngle = DEG2RAD*turtle.angle;
turtle.origin.x += ls->drawLength*cosf(radAngle);
turtle.origin.y += ls->drawLength*sinf(radAngle);
Vector2 startPosScreen = { startPosWorld.x + screenCenter.x, startPosWorld.y + screenCenter.y };
Vector2 endPosScreen = { turtle.origin.x + screenCenter.x, turtle.origin.y + screenCenter.y };
DrawLineEx(startPosScreen, endPosScreen, 2, Fade(BLACK, 0.2));
}
repeats = 1;
}
else if (step == '+')
{
for (int j = 0; j < repeats; j++) turtle.angle += ls->theta;
repeats = 1;
}
else if (step == '-')
{
for (int j = 0; j < repeats; j++) turtle.angle += -ls->theta;
repeats = 1;
}
else if (step == '[') PushTurtleState(turtle);
else if (step == ']') turtle = PopTurtleState();
else if ((step >= 48) && (step <= 57)) repeats = (int) step - 48;
}
turtleTop = -1;
}