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								changelog
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								---------
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								Current Release:    raylib 1.5.0 (18 July 2016)
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								NOTE: Only versions marked as 'Release' are available in installer, updates are only available as source.
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								NOTE: Current Release includes all previous updates.
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								-----------------------------------------------
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								Release:     raylib 1.5.0 (18 July 2016)
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								-----------------------------------------------
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								NOTE: 
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								  Probably this new version is the biggest boost of the library ever, lots of parts of the library have been redesigned, 
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							| 
								
							 | 
							
								  lots of bugs have been solved and some **AMAZING** new features have been added.
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								HUGE changes:
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								[rlgl] OCULUS RIFT CV1: Added support for VR, not oly Oculus Rift CV1 but also stereo rendering simulator (multiplatform).
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								[rlgl] MATERIALS SYSTEM: Added support for Materials (.mtl) and multiple material properties: diffuse, specular, normal.
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								[rlgl] LIGHTING SYSTEM: Added support for up to 8 lights of 3 different types: Omni, Directional and Spot.
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								[physac] REDESIGNED: Improved performance and simplified usage, physic objects now are managed internally in a second thread!
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								[audio] CHIPTUNES: Added support for module audio music (.xm, .mod) loading and playing. Multiple mixing channels supported.
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								other changes:
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								[core] Review Android button inputs
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								[core] Support Android internal data storage
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								[core] Renamed WorldToScreen() to GetWorldToScreen()
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								[core] Removed function SetCustomCursor()
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								[core] Removed functions BeginDrawingEx(), BeginDrawingPro()
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								[core] Replaced functions InitDisplay() + InitGraphics() with: InitGraphicsDevice()
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								[core] Added support for field-of-view Y (fovy) on 3d Camera
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								[core] Added 2D camera mode functions: Begin2dMode() - End2dMode()
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								[core] Translate mouse inputs to Android touch/gestures internally
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								[core] Translate mouse inputs as touch inputs in HTML5
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								[core] Improved function GetKeyPressed() to support multiple keys (including function keys)
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								[core] Improved gamepad support, specially for RaspberryPi (including multiple gamepads support)
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								[rlgl] Support stereo rendering simulation (duplicate draw calls by viewport, optimized)
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								[rlgl] Added distortion shader (embeded) to support custom VR simulator: shader_distortion.h
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								[rlgl] Added support for OpenGL 2.1 on desktop
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								[rlgl] Improved 2D vs 3D drawing system (lines, triangles, quads)
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								[rlgl] Improved DXT-ETC1 support on HTML5
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								[rlgl] Review function: rlglUnproject()
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								[rlgl] Removed function: rlglInitGraphics(), integrated into rlglInit()
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								[rlgl] Updated Mesh and Shader structs
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								[rlgl] Simplified internal (default) dynamic buffers
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								[rlgl] Added support for indexed and dynamic mesh data
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								[rlgl] Set fixed vertex attribs location points
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								[rlgl] Improved mesh data loading support
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								[rlgl] Added standard shader (embeded) to support materials and lighting: shader_standard.h
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								[rlgl] Added light functions: CreateLight(), DestroyLight()
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								[rlgl] Added wire mode functions: rlDisableWireMode(), rlEnableWireMode()
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								[rlgl] Review function consistency, added: rlglLoadMesh(), rlglUpdateMesh(), rlglDrawMesh(), rlglUnloadMesh()
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								[rlgl] Replaced SetCustomShader() by: BeginShaderMode() - EndShaderMode()
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								[rlgl] Replaced SetBlendMode() by: BeginBlendMode() - EndBlendMode()
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								[rlgl] Added functions to customize internal matrices: SetMatrixProjection(), SetMatrixModelview()
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								[rlgl] Unified internal shaders to only one default shader
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								[rlgl] Added support for render to texture (RenderTexture2D): 
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								          LoadRenderTexture() - UnloadRenderTexture()
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								          BeginTextureMode() - EndTextureMode()
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								[rlgl] Removed SetShaderMap*() functions
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								[rlgl] Redesigned default buffers usage functions:
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								          LoadDefaultBuffers() - UnloadDefaultBuffers()
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								          UpdateDefaultBuffers() - DrawDefaultBuffers()
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								[shapes] Corrected bug on GetCollisionRec()
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								[textures] Added support for Nearest-Neighbor image scaling
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								[textures] Added functions to draw text on image: ImageDrawText(), ImageDrawTextEx()
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								[text] Reorganized internal functions: Added LoadImageFont()
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								[text] Security check for unsupported BMFonts
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								[models] Split mesh creation from model loading on heightmap and cubicmap
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								[models] Updated BoundingBox collision detections
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								[models] Added color parameter to DrawBoundigBox()
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								[models] Removed function: DrawQuad()
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								[models] Removed function: SetModelTexture()
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								[models] Redesigned DrawPlane() to use RL_TRIANGLES
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								[models] Redesigned DrawRectangleV() to use RL_TRIANGLES
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								[models] Redesign to accomodate new materials system: LoadMaterial()
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								[models] Added material functions: LoadDefaultMaterial(), LoadStandardMaterial()
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								[models] Added MTL material loading support: LoadMTL()
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								[models] Added function: DrawLight()
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								[audio] Renamed SoundIsPlaying() to IsSoundPlaying()
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								[audio] Renamed MusicIsPlaying() to IsMusicPlaying()
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								[audio] Support multiple Music streams (indexed)
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								[audio] Support multiple mixing channels
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								[gestures] Improved and reviewed gestures system
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								[raymath] Added QuaternionInvert()
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								[raymath] Removed function: PrintMatrix()
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								[raygui] Ported to header-only library (https://github.com/raysan5/raygui)
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								[shaders] Added depth drawing shader (requires a depth texture)
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								[shaders] Reviewed included shaders and added comments
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								[OpenAL Soft] Updated to latest version (1.17.2)
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								[GLFW3] Updated to latest version (3.2)
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								[stb] Updated to latest headers versions
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								[GLAD] Converted to header only library and simplified to only used extensions
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								[*] Reorganize library folders: external libs moved to src/external folder
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								[*] Reorganize src folder for Android library
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								[*] Review external dependencies usage
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								[*] Improved Linux and OSX build systems
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								[*] Lots of tweaks and bugs corrected all around
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								-----------------------------------------------
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								Release:     raylib 1.4.0 (22 February 2016)
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								-----------------------------------------------
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								NOTE: 
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								  This version supposed another big improvement for raylib, including new modules and new features.
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							 | 
							
								  More than 30 new functions have been added to previous raylib version.
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								  Around 8 new examples and +10 new game samples have been added.
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								BIG changes:
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								[textures] IMAGE MANIPULATION: Functions to crop, resize, colorize, flip, dither and even draw image-to-image or text-to-image.
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								[text] SPRITEFONT SUPPORT: Added support for AngelCode fonts (.fnt) and TrueType fonts (.ttf).
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								[gestures] REDESIGN: Gestures system simplified and prepared to process generic touch events, including mouse events (multiplatform).
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								[physac] NEW MODULE: Basic 2D physics support, use colliders and rigidbodies; apply forces to physic objects.
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								other changes:
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								[rlgl] Removed GLEW library dependency, now using GLAD
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								[rlgl] Implemented alternative to glGetTexImage() on OpenGL ES
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								[rlgl] Using depth data on batch drawing
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								[rlgl] Reviewed glReadPixels() function
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								[core][rlgl] Reviewed raycast system, now 3D picking works
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								[core] Android: Reviewed Android App cycle, paused if inactive
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								[shaders] Implemented Blinn-Phong lighting shading model
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								[textures] Implemented Floyd-Steinberg dithering - ImageDither()
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								[text] Added line-break support to DrawText()
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								[text] Added TrueType Fonts support (using stb_truetype)
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								[models] Implement function: CalculateBoundingBox(Mesh mesh)
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								[models] Added functions to check Ray collisions
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								[models] Improve map resolution control on LoadHeightmap()
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								[camera] Corrected small-glitch on zoom-in with mouse-wheel
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								[gestures] Implemented SetGesturesEnabled() to enable only some gestures
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								[gestures] Implemented GetElapsedTime() on Windows system
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								[gestures] Support mouse gestures for desktop platforms
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								[raymath] Complete review of the module and converted to header-only
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								[easings] Added new module for easing animations
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								[stb] Updated to latest headers versions
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								[*] Lots of tweaks around
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								-----------------------------------------------
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								Release:     raylib 1.3.0 (01 September 2015)
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								-----------------------------------------------
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								NOTE: 
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							| 
								
							 | 
							
								  This version supposed a big boost for raylib, new modules have been added with lots of features.
							 | 
						
						
						
							| 
								
							 | 
							
								  Most of the modules have been completely reviewed to accomodate to the new features.
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							 | 
							
								  Over 50 new functions have been added to previous raylib version.
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							| 
								
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								  Most of the examples have been redone and +10 new advanced examples have been added.
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								BIG changes:
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								[rlgl] SHADERS: Support for model shaders and postprocessing shaders (multiple functions)
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								[textures] FORMATS: Support for multiple internal formats, including compressed formats
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								[camera] NEW MODULE: Set of cameras for 3d view: Free, Orbital, 1st person, 3rd person
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								[gestures] NEW MODULE: Gestures system for Android and HTML5 platforms
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								[raygui] NEW MODULE: Set of IMGUI elements for tools development (experimental)
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								smaller changes:
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								[rlgl] Added check for OpenGL supported extensions
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								[rlgl] Added function SetBlenMode() to select some predefined blending modes 
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								[core] Added support for drop&drag of external files into running program
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								[core] Added functions ShowCursor(), HideCursor(), IsCursorHidden()
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								[core] Renamed function SetFlags() to SetConfigFlags()
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								[shapes] Simplified some functions to improve performance
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								[textures] Review of Image struct to support multiple data formats
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								[textures] Added function LoadImageEx() 
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								[textures] Added function LoadImageRaw()
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								[textures] Added function LoadTextureEx()
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								[textures] Simplified function parameters LoadTextureFromImage()
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								[textures] Added function GetImageData()
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								[textures] Added function GetTextureData()
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								[textures] Renamed function ConvertToPOT() to ImageConvertToPOT()
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								[textures] Added function ImageConvertFormat()
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								[textures] Added function GenTextureMipmaps()
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								[text] Added support for Latin-1 Extended characters for default font
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								[text] Redesigned SpriteFont struct, replaced Character struct by Rectangle
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								[text] Removed function GetFontBaseSize(), use directly spriteFont.size
							 | 
						
						
						
							| 
								
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								[models] Review of struct: Model (added shaders support)
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								[models] Added 3d collision functions (sphere vs sphere vs box vs box)
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								[models] Added function DrawCubeTexture()
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							| 
								
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								[models] Added function DrawQuad()
							 | 
						
						
						
							| 
								
							 | 
							
								[models] Added function DrawRay()
							 | 
						
						
						
							| 
								
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								[models] Simplified funtion DrawPlane()
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								[models] Removed function DrawPlaneEx()
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								[models] Simplified funtion DrawGizmo()
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							| 
								
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								[models] Removed function DrawGizmoEx()
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							 | 
							
								[models] Added function LoadModelEx()
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							| 
								
							 | 
							
								[models] Review of function LoadCubicMap()
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							| 
								
							 | 
							
								[models] Added function ResolveCollisionCubicmap()
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							| 
								
							 | 
							
								[audio] Decopupled from raylib, now this module can be used as standalone
							 | 
						
						
						
							| 
								
							 | 
							
								[audio] Added function UpdateMusicStream()
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							| 
								
							 | 
							
								[raymath] Complete review of the module
							 | 
						
						
						
							| 
								
							 | 
							
								[stb] Updated to latest headers versions
							 | 
						
						
						
							| 
								
							 | 
							
								[*] Lots of tweaks around
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								-----------------------------------------------
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							 | 
							
								Release:     raylib 1.2.2 (31 December 2014)
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							| 
								
							 | 
							
								-----------------------------------------------
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							 | 
							
								[*] Added support for HTML5 compiling (emscripten, asm.js)
							 | 
						
						
						
							| 
								
							 | 
							
								[core] Corrected bug on input handling (keyboard and mouse)
							 | 
						
						
						
							| 
								
							 | 
							
								[textures] Renamed function CreateTexture() to LoadTextureFromImage()
							 | 
						
						
						
							| 
								
							 | 
							
								[textures] Added function ConvertToPOT()
							 | 
						
						
						
							| 
								
							 | 
							
								[rlgl] Added support for color tint on models on GL 3.3+ and ES2
							 | 
						
						
						
							| 
								
							 | 
							
								[rlgl] Added support for normals on models
							 | 
						
						
						
							| 
								
							 | 
							
								[models] Corrected bug on DrawBillboard()
							 | 
						
						
						
							| 
								
							 | 
							
								[models] Corrected bug on DrawHeightmap()
							 | 
						
						
						
							| 
								
							 | 
							
								[models] Renamed LoadCubesmap() to LoadCubicmap()
							 | 
						
						
						
							| 
								
							 | 
							
								[audio] Added function LoadSoundFromWave()
							 | 
						
						
						
							| 
								
							 | 
							
								[makefile] Added support for Linux and OSX compiling
							 | 
						
						
						
							| 
								
							 | 
							
								[stb] Updated to latest headers versions
							 | 
						
						
						
							| 
								
							 | 
							
								[*] Lots of tweaks around
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								---------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								Update:     raylib 1.2.1 (17 October 2014) (Small Fixes Update)
							 | 
						
						
						
							| 
								
							 | 
							
								---------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								[core] Added function SetupFlags() to preconfigure raylib Window
							 | 
						
						
						
							| 
								
							 | 
							
								[core] Corrected bug on fullscreen mode
							 | 
						
						
						
							| 
								
							 | 
							
								[rlgl] rlglDrawmodel() - Added rotation on Y axis
							 | 
						
						
						
							| 
								
							 | 
							
								[text] MeasureTextEx() - Corrected bug on measures for default font
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								-----------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								Release:     raylib 1.2 (16 September 2014)
							 | 
						
						
						
							| 
								
							 | 
							
								-----------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								NOTE: 
							 | 
						
						
						
							| 
								
							 | 
							
								  This version supposed a complete redesign of the [core] module to support Android and Raspberry Pi.
							 | 
						
						
						
							| 
								
							 | 
							
								  Multiples modules have also been tweaked to accomodate to the new platforms, specially [rlgl]
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								[core] Added multiple platforms support: Android and Raspberry Pi
							 | 
						
						
						
							| 
								
							 | 
							
								[core] InitWindow() - Complete rewrite and split for Android
							 | 
						
						
						
							| 
								
							 | 
							
								[core] InitDisplay() - Internal function added to calculate proper display size
							 | 
						
						
						
							| 
								
							 | 
							
								[core] InitGraphics() - Internal function where OpenGL graphics are initialized
							 | 
						
						
						
							| 
								
							 | 
							
								[core] Complete refactoring of input functions to accomodate to new platforms
							 | 
						
						
						
							| 
								
							 | 
							
								[core] Mouse and Keyboard raw data reading functions added for Raspberry Pi
							 | 
						
						
						
							| 
								
							 | 
							
								[core] GetTouchX(), GetTouchY() - Added for Android
							 | 
						
						
						
							| 
								
							 | 
							
								[core] Added Android callbacks to process inputs and Android activity commands
							 | 
						
						
						
							| 
								
							 | 
							
								[rlgl] Adjusted buffers depending on platform
							 | 
						
						
						
							| 
								
							 | 
							
								[rlgl] Added security check in case deployed vertex excess buffer size
							 | 
						
						
						
							| 
								
							 | 
							
								[rlgl] Adjusted indices type depending on GL version (int or short)
							 | 
						
						
						
							| 
								
							 | 
							
								[rlgl] Fallback to VBOs only usage if VAOs not supported on ES2
							 | 
						
						
						
							| 
								
							 | 
							
								[rlgl] rlglLoadModel() stores vbo ids on new Model struct
							 | 
						
						
						
							| 
								
							 | 
							
								[textures] Added support for PKM files (ETC1, ETC2 compression support)
							 | 
						
						
						
							| 
								
							 | 
							
								[shapes] DrawRectangleV() - Modified, depending on OGL version uses TRIANGLES or QUADS
							 | 
						
						
						
							| 
								
							 | 
							
								[text] LoadSpriteFont() - Modified to use LoadImage()
							 | 
						
						
						
							| 
								
							 | 
							
								[models] Minor changes on models loading to accomodate to new Model struct
							 | 
						
						
						
							| 
								
							 | 
							
								[audio] PauseMusicStream(), ResumeMusicStream() - Added
							 | 
						
						
						
							| 
								
							 | 
							
								[audio] Reduced music buffer size to avoid stalls on Raspberry Pi
							 | 
						
						
						
							| 
								
							 | 
							
								[src] Added makefile for Windows and RPI
							 | 
						
						
						
							| 
								
							 | 
							
								[src] Added resources file (raylib icon and executable info)
							 | 
						
						
						
							| 
								
							 | 
							
								[examples] Added makefile for Windows and RPI
							 | 
						
						
						
							| 
								
							 | 
							
								[examples] Renamed and merged with test examples for coherence with module names
							 | 
						
						
						
							| 
								
							 | 
							
								[templates] Added multiple templates to be use as a base-code for games
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								-----------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								Release:     raylib 1.1.1 (22 July 2014)
							 | 
						
						
						
							| 
								
							 | 
							
								-----------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								[core] ShowLogo() - To enable raylib logo animation at startup
							 | 
						
						
						
							| 
								
							 | 
							
								[core] Corrected bug with window resizing
							 | 
						
						
						
							| 
								
							 | 
							
								[rlgl] Redefined colors arrays to use byte instead of float
							 | 
						
						
						
							| 
								
							 | 
							
								[rlgl] Removed double buffer system (no performance improvement)
							 | 
						
						
						
							| 
								
							 | 
							
								[rlgl] rlglDraw() - Reorganized buffers drawing order
							 | 
						
						
						
							| 
								
							 | 
							
								[rlgl] Corrected bug on screen resizing
							 | 
						
						
						
							| 
								
							 | 
							
								[shapes] DrawRectangle() - Use QUADS instead of TRIANGLES
							 | 
						
						
						
							| 
								
							 | 
							
								[models] DrawSphereWires() - Corrected some issues
							 | 
						
						
						
							| 
								
							 | 
							
								[models] LoadOBJ() - Redesigned to support multiple meshes
							 | 
						
						
						
							| 
								
							 | 
							
								[models] LoadCubesMap() - Loading a map as cubes (by pixel color)
							 | 
						
						
						
							| 
								
							 | 
							
								[textures] Added security check if file doesn't exist
							 | 
						
						
						
							| 
								
							 | 
							
								[text] Corrected bug on SpriteFont loading
							 | 
						
						
						
							| 
								
							 | 
							
								[examples] Corrected some 3d examples
							 | 
						
						
						
							| 
								
							 | 
							
								[test] Added cubesmap loading test
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								-----------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								Release:     raylib 1.1.0 (19 April 2014)
							 | 
						
						
						
							| 
								
							 | 
							
								-----------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								NOTE: 
							 | 
						
						
						
							| 
								
							 | 
							
								  This version supposed a complete internal redesign of the library to support OpenGL 3.3+ and OpenGL ES 2.0.
							 | 
						
						
						
							| 
								
							 | 
							
								  New module [rlgl] has been added to 'translate' immediate mode style functions (i.e. rlVertex3f()) to GL 1.1, 3.3+ or ES2.
							 | 
						
						
						
							| 
								
							 | 
							
								  Another new module [raymath] has also been added with lot of useful 3D math vector-matrix-quaternion functions.
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								[rlgl] New module, abstracts OpenGL rendering (multiple versions support)
							 | 
						
						
						
							| 
								
							 | 
							
								[raymath] New module, useful 3D math vector-matrix-quaternion functions
							 | 
						
						
						
							| 
								
							 | 
							
								[core] Adapt all OpenGL code (initialization, drawing) to use [rlgl]
							 | 
						
						
						
							| 
								
							 | 
							
								[shapes] Rewrite all shapes drawing functions to use [rlgl]
							 | 
						
						
						
							| 
								
							 | 
							
								[textures] Adapt texture GPU loading to use [rlgl]
							 | 
						
						
						
							| 
								
							 | 
							
								[textures] Added support for DDS images (compressed and uncompressed)
							 | 
						
						
						
							| 
								
							 | 
							
								[textures] CreateTexture() - Redesigned to add mipmap automatic generation
							 | 
						
						
						
							| 
								
							 | 
							
								[textures] DrawTexturePro() - Redesigned and corrected bugs
							 | 
						
						
						
							| 
								
							 | 
							
								[models] Rewrite all 3d-shapes drawing functions to use [rlgl]
							 | 
						
						
						
							| 
								
							 | 
							
								[models] Adapt model loading and drawing to use [rlgl]
							 | 
						
						
						
							| 
								
							 | 
							
								[models] Model struct updated to include texture id
							 | 
						
						
						
							| 
								
							 | 
							
								[models] SetModelTexture() - Added, link a texture to a model
							 | 
						
						
						
							| 
								
							 | 
							
								[models] DrawModelEx() - Redesigned with extended parameters
							 | 
						
						
						
							| 
								
							 | 
							
								[audio] Added music streaming support (OGG files)
							 | 
						
						
						
							| 
								
							 | 
							
								[audio] Added support for OGG files as Sound
							 | 
						
						
						
							| 
								
							 | 
							
								[audio] PlayMusicStream() - Added, open a new music stream and play it
							 | 
						
						
						
							| 
								
							 | 
							
								[audio] StopMusicStream() - Added, stop music stream playing and close stream
							 | 
						
						
						
							| 
								
							 | 
							
								[audio] PauseMusicStream() - Added, pause music stream playing
							 | 
						
						
						
							| 
								
							 | 
							
								[audio] MusicIsPlaying() - Added, to check if music is playing
							 | 
						
						
						
							| 
								
							 | 
							
								[audio] SetMusicVolume() - Added, set volume for music
							 | 
						
						
						
							| 
								
							 | 
							
								[audio] GetMusicTimeLength() - Added, get current music time length (in seconds)
							 | 
						
						
						
							| 
								
							 | 
							
								[audio] GetMusicTimePlayed() - Added, get current music time played (in seconds)
							 | 
						
						
						
							| 
								
							 | 
							
								[utils] Added log tracing functionality - TraceLog(), TraceLogOpen(), TraceLogClose()
							 | 
						
						
						
							| 
								
							 | 
							
								[*] Log tracing messages all around the code
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								-----------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								Release:     raylib 1.0.6 (16 March 2014)
							 | 
						
						
						
							| 
								
							 | 
							
								-----------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								[core] Removed unused lighting-system code
							 | 
						
						
						
							| 
								
							 | 
							
								[core] Removed SetPerspective() function, calculated directly
							 | 
						
						
						
							| 
								
							 | 
							
								[core] Unload and reload default font on fullscreen toggle
							 | 
						
						
						
							| 
								
							 | 
							
								[core] Corrected bug gamepad buttons checking if no gamepad available 
							 | 
						
						
						
							| 
								
							 | 
							
								[texture] DrawTextureV() - Added, to draw using Vector2 for position
							 | 
						
						
						
							| 
								
							 | 
							
								[texture] LoadTexture() - Redesigned, now uses LoadImage() + CreateTexture()
							 | 
						
						
						
							| 
								
							 | 
							
								[text] FormatText() - Corrected memory leak bug
							 | 
						
						
						
							| 
								
							 | 
							
								[models] Added Matrix struct and related functions
							 | 
						
						
						
							| 
								
							 | 
							
								[models] DrawBillboard() - Reviewed, now it works!
							 | 
						
						
						
							| 
								
							 | 
							
								[models] DrawBillboardRec() - Reviewed, now it works!
							 | 
						
						
						
							| 
								
							 | 
							
								[tests] Added folder with multiple tests for new functions
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								-----------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								Update:     raylib 1.0.5 (28 January 2014)
							 | 
						
						
						
							| 
								
							 | 
							
								-----------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								[audio] LoadSound() - Corrected a bug, WAV file was not closed!
							 | 
						
						
						
							| 
								
							 | 
							
								[core] GetMouseWheelMove() - Added, check mouse wheel Y movement
							 | 
						
						
						
							| 
								
							 | 
							
								[texture] CreateTexture2D() renamed to CreateTexture()
							 | 
						
						
						
							| 
								
							 | 
							
								[models] LoadHeightmap() - Added, Heightmap can be loaded as a Model
							 | 
						
						
						
							| 
								
							 | 
							
								[tool] rREM updated, now supports (partially) drag and drop of files 
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								-----------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								Release:     raylib 1.0.4 (23 January 2014)
							 | 
						
						
						
							| 
								
							 | 
							
								-----------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								[tool] Published a first alpha version of rREM tool (raylib Resource Embedder)
							 | 
						
						
						
							| 
								
							 | 
							
								[core] GetRandomValue() - Bug corrected, now works right
							 | 
						
						
						
							| 
								
							 | 
							
								[core] Fade() - Added, fades a color to an alpha percentadge
							 | 
						
						
						
							| 
								
							 | 
							
								[core] WriteBitmap() - Moved to new module: utils.c, not used anymore
							 | 
						
						
						
							| 
								
							 | 
							
								[core] TakeScreenshot() - Now uses WritePNG() (utils.c)
							 | 
						
						
						
							| 
								
							 | 
							
								[utils] New module created with utility functions
							 | 
						
						
						
							| 
								
							 | 
							
								[utils] WritePNG() - Write a PNG file (used by TakeScreenshot() on core)
							 | 
						
						
						
							| 
								
							 | 
							
								[utils] DecompressData() - Added, used for rRES resource data decompresion
							 | 
						
						
						
							| 
								
							 | 
							
								[textures] LoadImageFromRES() - Added, load an image from a rRES resource file
							 | 
						
						
						
							| 
								
							 | 
							
								[textures] LoadTextureFromRES() - Added, load a texture from a rRES resource file
							 | 
						
						
						
							| 
								
							 | 
							
								[audio] LoadSoundFromRES() - Added, load a sound from a rRES resource file
							 | 
						
						
						
							| 
								
							 | 
							
								[audio] IsPlaying() - Added, check if a sound is currently playing
							 | 
						
						
						
							| 
								
							 | 
							
								[audio] SetVolume() - Added, set the volume for a sound
							 | 
						
						
						
							| 
								
							 | 
							
								[audio] SetPitch() - Added, set the pitch for a sound
							 | 
						
						
						
							| 
								
							 | 
							
								[examples] ex06a_color_select completed
							 | 
						
						
						
							| 
								
							 | 
							
								[examples] ex06b_logo_anim completed
							 | 
						
						
						
							| 
								
							 | 
							
								[examples] ex06c_font select completed
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								-----------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								Release:     raylib 1.0.3 (19 December 2013)
							 | 
						
						
						
							| 
								
							 | 
							
								-----------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								[fonts] Added 8 rBMF free fonts to be used on projects!
							 | 
						
						
						
							| 
								
							 | 
							
								[text] LoadSpriteFont() - Now supports rBMF file loading (raylib Bitmap Font)
							 | 
						
						
						
							| 
								
							 | 
							
								[examples] ex05a_sprite_fonts completed
							 | 
						
						
						
							| 
								
							 | 
							
								[examples] ex05b_rbmf_fonts completed
							 | 
						
						
						
							| 
								
							 | 
							
								[core] InitWindowEx() - InitWindow with extended parameters, resizing option and custom cursor!
							 | 
						
						
						
							| 
								
							 | 
							
								[core] GetRandomValue() - Added, returns a random value within a range (int)
							 | 
						
						
						
							| 
								
							 | 
							
								[core] SetExitKey() - Added, sets a key to exit program (default is ESC)
							 | 
						
						
						
							| 
								
							 | 
							
								[core] Custom cursor not drawn when mouse out of screen
							 | 
						
						
						
							| 
								
							 | 
							
								[shapes] CheckCollisionPointRec() - Added, check collision between point and rectangle
							 | 
						
						
						
							| 
								
							 | 
							
								[shapes] CheckCollisionPointCircle() - Added, check collision between point and circle
							 | 
						
						
						
							| 
								
							 | 
							
								[shapes] CheckCollisionPointTriangle() - Added, check collision between point and triangle
							 | 
						
						
						
							| 
								
							 | 
							
								[shapes] DrawPoly() - Added, draw regular polygons of n sides, rotation can be defined!
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								-----------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								Release:     raylib 1.0.2 (1 December 2013)
							 | 
						
						
						
							| 
								
							 | 
							
								-----------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								[text] GetDefaultFont() - Added, get default SpriteFont to be used on DrawTextEx()
							 | 
						
						
						
							| 
								
							 | 
							
								[shapes] CheckCollisionRecs() - Added, check collision between rectangles
							 | 
						
						
						
							| 
								
							 | 
							
								[shapes] CheckCollisionCircles() - Added, check collision between circles
							 | 
						
						
						
							| 
								
							 | 
							
								[shapes] CheckCollisionCircleRec() - Added, check collision circle-rectangle
							 | 
						
						
						
							| 
								
							 | 
							
								[shapes] GetCollisionRec() - Added, get collision rectangle
							 | 
						
						
						
							| 
								
							 | 
							
								[textures] CreateTexture2D() - Added, create Texture2D from Image data
							 | 
						
						
						
							| 
								
							 | 
							
								[audio] Fixed WAV loading function, now audio works!
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								-----------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								Update:     raylib 1.0.1 (28 November 2013)
							 | 
						
						
						
							| 
								
							 | 
							
								-----------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								[text] DrawText() - Removed spacing parameter
							 | 
						
						
						
							| 
								
							 | 
							
								[text] MeasureText() - Removed spacing parameter
							 | 
						
						
						
							| 
								
							 | 
							
								[text] DrawFps() - Renamed to DrawFPS() for coherence with similar function
							 | 
						
						
						
							| 
								
							 | 
							
								[core] IsKeyPressed() - Change functionality, check if key pressed once
							 | 
						
						
						
							| 
								
							 | 
							
								[core] IsKeyDown() - Added, check if key is being pressed
							 | 
						
						
						
							| 
								
							 | 
							
								[core] IsKeyReleased() - Change functionality, check if key released once
							 | 
						
						
						
							| 
								
							 | 
							
								[core] IsKeyUp() - Added, check if key is being NOT pressed
							 | 
						
						
						
							| 
								
							 | 
							
								[core] IsMouseButtonDown() - Added, check if mouse button is being pressed
							 | 
						
						
						
							| 
								
							 | 
							
								[core] IsMouseButtonPressed() - Change functionality, check if mouse button pressed once
							 | 
						
						
						
							| 
								
							 | 
							
								[core] IsMouseButtonUp() - Added, check if mouse button is NOT being pressed
							 | 
						
						
						
							| 
								
							 | 
							
								[core] IsMouseButtonReleased() - Change functionality, check if mouse button released once
							 | 
						
						
						
							| 
								
							 | 
							
								[textures] DrawTexturePro() - Added, texture drawing with 'pro' parameters
							 | 
						
						
						
							| 
								
							 | 
							
								[examples] Function changes applied to ALL examples
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								-----------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								Release:    raylib 1.0.0 (18 November 2013)
							 | 
						
						
						
							| 
								
							 | 
							
								-----------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								* Initial version
							 | 
						
						
						
							| 
								
							 | 
							
								* 6 Modules provided:
							 | 
						
						
						
							| 
								
							 | 
							
								    - core:     basic window/context creation functions, input management, timming functions
							 | 
						
						
						
							| 
								
							 | 
							
								    - shapes:   basic shapes drawing functions
							 | 
						
						
						
							| 
								
							 | 
							
								    - textures: image data loading and conversion to OpenGL textures
							 | 
						
						
						
							| 
								
							 | 
							
								    - text:     text drawing, sprite fonts loading, default font loading
							 | 
						
						
						
							| 
								
							 | 
							
								    - models:   basic 3d shapes drawing, OBJ models loading and drawing
							 | 
						
						
						
							| 
								
							 | 
							
								    - audio:    audio device initialization, WAV files loading and playing
							 |