You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
	
	
		
			
				
				
					
						
						
							| 
								
							 | 
							
								#version 330
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Input vertex attributes (from vertex shader)
							 | 
						
						
						
							| 
								
							 | 
							
								in vec2 fragTexCoord;
							 | 
						
						
						
							| 
								
							 | 
							
								in vec4 fragColor;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Input uniform values
							 | 
						
						
						
							| 
								
							 | 
							
								uniform sampler2D texture0;
							 | 
						
						
						
							| 
								
							 | 
							
								uniform vec4 colDiffuse;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Output fragment color
							 | 
						
						
						
							| 
								
							 | 
							
								out vec4 finalColor;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// NOTE: Add here your custom variables
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								void main()
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // Texel color fetching from texture sampler
							 | 
						
						
						
							| 
								
							 | 
							
								    vec4 texelColor = texture(texture0, fragTexCoord);
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    // NOTE: Implement here your fragment shader code
							 | 
						
						
						
							| 
								
							 | 
							
								    
							 | 
						
						
						
							| 
								
							 | 
							
								    finalColor = texelColor*colDiffuse;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 |