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								/*******************************************************************************************
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								*
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								*   raylib [textures] example - N-patch drawing
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								*
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								*   NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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								*
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								*   This example has been created using raylib 2.0 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2016 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								int main()
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    int screenWidth = 800;
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								    int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [textures] example - N-patch drawing");
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								    // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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								    Texture2D nPatchTexture = LoadTexture("resources/ninepatch_button.png");
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								    Vector2 mousePosition;
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								    Vector2 origin = {0.0f, 0.0f};
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								    // The location and size of the n-patches.
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								    Rectangle dstRec1 = {480.0f, 160.0f, 32.0f, 32.0f};
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								    Rectangle dstRec2 = {160.0f, 160.0f, 32.0f, 32.0f};
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								    Rectangle dstRecH = {160.0f, 93.0f, 32.0f, 32.0f};   // this rec's height is ignored
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								    Rectangle dstRecV = {92.0f, 160.0f, 32.0f, 32.0f};   // this rec's width is ignored
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								    // A 9-patch (NPT_9PATCH) changes its sizes in both axis
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								    NPatchInfo ninePatchInfo1 = {(Rectangle){0.0f, 0.0f, 64.0f, 64.0f}, 12, 40, 12, 12, NPT_9PATCH };
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								    NPatchInfo ninePatchInfo2 = {(Rectangle){0.0f, 128.0f, 64.0f, 64.0f}, 16, 16, 16, 16, NPT_9PATCH };
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								    // A horizontal 3-patch (NPT_3PATCH_HORIZONTAL) changes its sizes along the x axis only
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								    NPatchInfo h3PatchInfo = {(Rectangle){0.0f,  64.0f, 64.0f, 64.0f}, 8, 8, 8, 8, NPT_3PATCH_HORIZONTAL };
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								    // A vertical 3-patch (NPT_3PATCH_VERTICAL) changes its sizes along the y axis only
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								    NPatchInfo v3PatchInfo = {(Rectangle){0.0f, 192.0f, 64.0f, 64.0f}, 6, 6, 6, 6, NPT_3PATCH_VERTICAL };
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								    SetTargetFPS(60);
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								    //---------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        mousePosition = GetMousePosition();
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								        // resize the n-patches based on mouse position.
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								        dstRec1.width = mousePosition.x - dstRec1.x;
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								        dstRec1.height = mousePosition.y - dstRec1.y;
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								        dstRec2.width = mousePosition.x - dstRec2.x;
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								        dstRec2.height = mousePosition.y - dstRec2.y;
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								        dstRecH.width = mousePosition.x - dstRecH.x;
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								        dstRecV.height = mousePosition.y - dstRecV.y;
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								        // set a minimum width and/or height
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								        if (dstRec1.width < 1.0f) dstRec1.width = 1.0f;
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								        if (dstRec1.width > 300.0f) dstRec1.width = 300.0f;
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								        if (dstRec1.height < 1.0f) dstRec1.height = 1.0f;
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								        if (dstRec2.width < 1.0f) dstRec2.width = 1.0f;
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								        if (dstRec2.width > 300.0f) dstRec2.width = 300.0f;
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								        if (dstRec2.height < 1.0f) dstRec2.height = 1.0f;
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								        if (dstRecH.width < 1.0f) dstRecH.width = 1.0f;
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								        if (dstRecV.height < 1.0f) dstRecV.height = 1.0f;
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            // Draw the n-patches
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								            DrawTextureNPatch(nPatchTexture, ninePatchInfo2, dstRec2, origin, 0.0f, WHITE);
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								            DrawTextureNPatch(nPatchTexture, ninePatchInfo1, dstRec1, origin, 0.0f, WHITE);
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								            DrawTextureNPatch(nPatchTexture, h3PatchInfo, dstRecH, origin, 0.0f, WHITE);
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								            DrawTextureNPatch(nPatchTexture, v3PatchInfo, dstRecV, origin, 0.0f, WHITE);
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								            // Draw the source texture
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								            DrawRectangleLines( 5, 88, 74, 266, BLUE);
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								            DrawTexture(nPatchTexture, 10, 93, WHITE);
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								            DrawText("TEXTURE", 15, 360, 10, DARKGRAY);
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								            DrawRectangle( 10, 10, 250, 73, Fade(SKYBLUE, 0.5));
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								            DrawRectangleLines( 10, 10, 250, 73, BLUE);
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								            DrawText("9-Patch and 3-Patch example", 20, 20, 10, BLACK);
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								            DrawText("  Move the mouse to stretch or", 40, 40, 10, DARKGRAY);
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								            DrawText("  shrink the n-patches.", 40, 60, 10, DARKGRAY);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    UnloadTexture(nPatchTexture);       // Texture unloading
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								    CloseWindow();                // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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