| /******************************************************************************************* | |
| * | |
| *   raylib - sample game: snake | |
| * | |
| *   Sample game developed by Ian Eito, Albert Martos and Ramon Santamaria | |
| * | |
| *   This game has been created using raylib v1.3 (www.raylib.com) | |
| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |
| * | |
| *   Copyright (c) 2015 Ramon Santamaria (@raysan5) | |
| * | |
| ********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
|  | |
| #if defined(PLATFORM_WEB) | |
|     #include <emscripten/emscripten.h> | |
| #endif | |
|  | |
| //---------------------------------------------------------------------------------- | |
| // Some Defines | |
| //---------------------------------------------------------------------------------- | |
| #define SNAKE_LENGTH   256 | |
| #define SQUARE_SIZE     31 | |
|  | |
| //---------------------------------------------------------------------------------- | |
| // Types and Structures Definition | |
| //---------------------------------------------------------------------------------- | |
| typedef struct Snake { | |
|     Vector2 position; | |
|     Vector2 size; | |
|     Vector2 speed; | |
|     Color color; | |
| } Snake; | |
| 
 | |
| typedef struct Food { | |
|     Vector2 position; | |
|     Vector2 size; | |
|     bool active; | |
|     Color color; | |
| } Food; | |
| 
 | |
| //------------------------------------------------------------------------------------ | |
| // Global Variables Declaration | |
| //------------------------------------------------------------------------------------ | |
| static int screenWidth = 800; | |
| static int screenHeight = 450; | |
| 
 | |
| static int framesCounter; | |
| static bool gameOver; | |
| static bool pause; | |
| 
 | |
| static Food fruit; | |
| static Snake snake[SNAKE_LENGTH]; | |
| static Vector2 snakePosition[SNAKE_LENGTH]; | |
| static bool allowMove; | |
| static Vector2 offset; | |
| static int counterTail; | |
| 
 | |
| //------------------------------------------------------------------------------------ | |
| // Module Functions Declaration (local) | |
| //------------------------------------------------------------------------------------ | |
| static void InitGame(void);         // Initialize game | |
| static void UpdateGame(void);       // Update game (one frame) | |
| static void DrawGame(void);         // Draw game (one frame) | |
| static void UnloadGame(void);       // Unload game | |
| static void UpdateDrawFrame(void);  // Update and Draw (one frame) | |
|  | |
| //------------------------------------------------------------------------------------ | |
| // Program main entry point | |
| //------------------------------------------------------------------------------------ | |
| int main(void) | |
| { | |
|     // Initialization (Note windowTitle is unused on Android) | |
|     //--------------------------------------------------------- | |
|     InitWindow(screenWidth, screenHeight, "sample game: snake"); | |
| 
 | |
|     InitGame(); | |
| 
 | |
| #if defined(PLATFORM_WEB) | |
|     emscripten_set_main_loop(UpdateDrawFrame, 0, 1); | |
| #else | |
|  | |
|     SetTargetFPS(60); | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     // Main game loop | |
|     while (!WindowShouldClose())    // Detect window close button or ESC key | |
|     { | |
|         // Update and Draw | |
|         //---------------------------------------------------------------------------------- | |
|         UpdateDrawFrame(); | |
|         //---------------------------------------------------------------------------------- | |
|     } | |
| #endif | |
|  | |
|     // De-Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     UnloadGame();         // Unload loaded data (textures, sounds, models...) | |
|      | |
|     CloseWindow();        // Close window and OpenGL context | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     return 0; | |
| } | |
| 
 | |
| //------------------------------------------------------------------------------------ | |
| // Module Functions Definitions (local) | |
| //------------------------------------------------------------------------------------ | |
|  | |
| // Initialize game variables | |
| void InitGame(void) | |
| { | |
|     framesCounter = 0; | |
|     gameOver = false; | |
|     pause = false; | |
|      | |
|     counterTail = 1; | |
|     allowMove = false; | |
| 
 | |
|     offset.x = screenWidth%SQUARE_SIZE; | |
|     offset.y = screenHeight%SQUARE_SIZE; | |
| 
 | |
|     for (int i = 0; i < SNAKE_LENGTH; i++) | |
|     { | |
|         snake[i].position = (Vector2){ offset.x/2, offset.y/2 }; | |
|         snake[i].size = (Vector2){ SQUARE_SIZE, SQUARE_SIZE }; | |
|         snake[i].speed = (Vector2){ SQUARE_SIZE, 0 }; | |
| 
 | |
|         if (i == 0) snake[i].color = DARKBLUE; | |
|         else snake[i].color = BLUE; | |
|     } | |
| 
 | |
|     for (int i = 0; i < SNAKE_LENGTH; i++) | |
|     { | |
|         snakePosition[i] = (Vector2){ 0.0f, 0.0f }; | |
|     } | |
| 
 | |
|     fruit.size = (Vector2){ SQUARE_SIZE, SQUARE_SIZE }; | |
|     fruit.color = SKYBLUE; | |
|     fruit.active = false; | |
| } | |
| 
 | |
| // Update game (one frame) | |
| void UpdateGame(void) | |
| { | |
|     if (!gameOver) | |
|     { | |
|         if (IsKeyPressed('P')) pause = !pause; | |
|          | |
|         if (!pause) | |
|         { | |
|             // control | |
|             if (IsKeyPressed(KEY_RIGHT) && (snake[0].speed.x == 0) && allowMove) | |
|             { | |
|                 snake[0].speed = (Vector2){ SQUARE_SIZE, 0 }; | |
|                 allowMove = false; | |
|             } | |
|             if (IsKeyPressed(KEY_LEFT) && (snake[0].speed.x == 0) && allowMove) | |
|             { | |
|                 snake[0].speed = (Vector2){ -SQUARE_SIZE, 0 }; | |
|                 allowMove = false; | |
|             } | |
|             if (IsKeyPressed(KEY_UP) && (snake[0].speed.y == 0) && allowMove) | |
|             { | |
|                 snake[0].speed = (Vector2){ 0, -SQUARE_SIZE }; | |
|                 allowMove = false; | |
|             } | |
|             if (IsKeyPressed(KEY_DOWN) && (snake[0].speed.y == 0) && allowMove) | |
|             { | |
|                 snake[0].speed = (Vector2){ 0, SQUARE_SIZE }; | |
|                 allowMove = false; | |
|             } | |
| 
 | |
|             // movement | |
|             for (int i = 0; i < counterTail; i++) snakePosition[i] = snake[i].position; | |
| 
 | |
|             if ((framesCounter%5) == 0) | |
|             { | |
|                 for (int i = 0; i < counterTail; i++) | |
|                 { | |
|                     if (i == 0) | |
|                     { | |
|                         snake[0].position.x += snake[0].speed.x; | |
|                         snake[0].position.y += snake[0].speed.y; | |
|                         allowMove = true; | |
|                     } | |
|                     else snake[i].position = snakePosition[i-1]; | |
|                 } | |
|             } | |
| 
 | |
|             // wall behaviour | |
|             if (((snake[0].position.x) > (screenWidth - offset.x)) ||  | |
|                 ((snake[0].position.y) > (screenHeight - offset.y)) || | |
|                 (snake[0].position.x < 0) || (snake[0].position.y < 0)) | |
|             { | |
|                 gameOver = true; | |
|             } | |
| 
 | |
|             // collision with yourself | |
|             for (int i = 1; i < counterTail; i++) | |
|             { | |
|                 if ((snake[0].position.x == snake[i].position.x) && (snake[0].position.y == snake[i].position.y)) gameOver = true; | |
|             } | |
| 
 | |
|             // fruit.position calculation | |
|             if (!fruit.active) | |
|             { | |
|                 fruit.active = true; | |
|                 fruit.position = (Vector2){ GetRandomValue(0, (screenWidth/SQUARE_SIZE) - 1)*SQUARE_SIZE + offset.x/2, GetRandomValue(0, (screenHeight/SQUARE_SIZE) - 1)*SQUARE_SIZE + offset.y/2 }; | |
| 
 | |
|                 for (int i = 0; i < counterTail; i++) | |
|                 { | |
|                     while ((fruit.position.x == snake[i].position.x) && (fruit.position.y == snake[i].position.y)) | |
|                     { | |
|                         fruit.position = (Vector2){ GetRandomValue(0, (screenWidth/SQUARE_SIZE) - 1)*SQUARE_SIZE + offset.x/2, GetRandomValue(0, (screenHeight/SQUARE_SIZE) - 1)*SQUARE_SIZE + offset.y/2 }; | |
|                         i = 0; | |
|                     } | |
|                 } | |
|             } | |
| 
 | |
|             // collision | |
|             if ((snake[0].position.x < (fruit.position.x + fruit.size.x) && (snake[0].position.x + snake[0].size.x) > fruit.position.x) && | |
|                 (snake[0].position.y < (fruit.position.y + fruit.size.y) && (snake[0].position.y + snake[0].size.y) > fruit.position.y)) | |
|             { | |
|                 snake[counterTail].position = snakePosition[counterTail - 1]; | |
|                 counterTail += 1; | |
|                 fruit.active = false; | |
|             } | |
| 
 | |
|             framesCounter++; | |
|         } | |
|     } | |
|     else | |
|     { | |
|         if (IsKeyPressed(KEY_ENTER)) | |
|         { | |
|             InitGame(); | |
|             gameOver = false; | |
|         } | |
|     } | |
| } | |
| 
 | |
| // Draw game (one frame) | |
| void DrawGame(void) | |
| { | |
|     BeginDrawing(); | |
| 
 | |
|         ClearBackground(RAYWHITE); | |
|          | |
|         if (!gameOver) | |
|         { | |
|             // Draw grid lines | |
|             for (int i = 0; i < screenWidth/SQUARE_SIZE + 1; i++) | |
|             { | |
|                 DrawLineV((Vector2){SQUARE_SIZE*i + offset.x/2, offset.y/2}, (Vector2){SQUARE_SIZE*i + offset.x/2, screenHeight - offset.y/2}, LIGHTGRAY); | |
|             } | |
| 
 | |
|             for (int i = 0; i < screenHeight/SQUARE_SIZE + 1; i++) | |
|             { | |
|                 DrawLineV((Vector2){offset.x/2, SQUARE_SIZE*i + offset.y/2}, (Vector2){screenWidth - offset.x/2, SQUARE_SIZE*i + offset.y/2}, LIGHTGRAY); | |
|             } | |
| 
 | |
|             // Draw snake | |
|             for (int i = 0; i < counterTail; i++) DrawRectangleV(snake[i].position, snake[i].size, snake[i].color); | |
| 
 | |
|             // Draw fruit to pick | |
|             DrawRectangleV(fruit.position, fruit.size, fruit.color); | |
| 
 | |
|             if (pause) DrawText("GAME PAUSED", screenWidth/2 - MeasureText("GAME PAUSED", 40)/2, screenHeight/2 - 40, 40, GRAY); | |
|         } | |
|         else DrawText("PRESS [ENTER] TO PLAY AGAIN", GetScreenWidth()/2 - MeasureText("PRESS [ENTER] TO PLAY AGAIN", 20)/2, GetScreenHeight()/2 - 50, 20, GRAY); | |
| 
 | |
|     EndDrawing(); | |
| } | |
| 
 | |
| // Unload game variables | |
| void UnloadGame(void) | |
| { | |
|     // TODO: Unload all dynamic loaded data (textures, sounds, models...) | |
| } | |
| 
 | |
| // Update and Draw (one frame) | |
| void UpdateDrawFrame(void) | |
| { | |
|     UpdateGame(); | |
|     DrawGame(); | |
| }
 |