| /********************************************************************************************** | |
| * | |
| *   raylib - Advance Game template | |
| * | |
| *   Logo Screen Functions Definitions (Init, Update, Draw, Unload) | |
| * | |
| *   Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) | |
| * | |
| *   This software is provided "as-is", without any express or implied warranty. In no event | |
| *   will the authors be held liable for any damages arising from the use of this software. | |
| * | |
| *   Permission is granted to anyone to use this software for any purpose, including commercial | |
| *   applications, and to alter it and redistribute it freely, subject to the following restrictions: | |
| * | |
| *     1. The origin of this software must not be misrepresented; you must not claim that you | |
| *     wrote the original software. If you use this software in a product, an acknowledgment | |
| *     in the product documentation would be appreciated but is not required. | |
| * | |
| *     2. Altered source versions must be plainly marked as such, and must not be misrepresented | |
| *     as being the original software. | |
| * | |
| *     3. This notice may not be removed or altered from any source distribution. | |
| * | |
| **********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
| #include "screens.h" | |
|  | |
| //---------------------------------------------------------------------------------- | |
| // Global Variables Definition (local to this module) | |
| //---------------------------------------------------------------------------------- | |
|  | |
| // Logo screen global variables | |
| static int framesCounter; | |
| static int finishScreen; | |
| 
 | |
| static Texture2D logoCW; | |
| 
 | |
| static float fadeValue; | |
| static int showLogoFrames; | |
| static bool fadeOut; | |
| 
 | |
| //---------------------------------------------------------------------------------- | |
| // Logo Screen Functions Definition | |
| //---------------------------------------------------------------------------------- | |
|  | |
| // Logo Screen Initialization logic | |
| void InitLogoScreen(void) | |
| { | |
|     framesCounter = 0; | |
|     finishScreen = 0; | |
|      | |
|     logoCW = LoadTexture("resources/textures/cw_logo.png"); | |
|      | |
|     showLogoFrames = 60; | |
|     fadeValue = 0; | |
|      | |
|     fadeOut = false; | |
| } | |
| 
 | |
| // Logo Screen Update logic | |
| void UpdateLogoScreen(void) | |
| { | |
|     if (!fadeOut) | |
|     {        | |
|         fadeValue += 0.02f; | |
|         if (fadeValue > 1.01f) | |
|         { | |
|             fadeValue = 1.0f; | |
|             framesCounter++; | |
|              | |
|             if ((framesCounter%showLogoFrames) == 0) | |
|             { | |
|                 fadeOut = true; | |
|                 finishScreen = true; | |
|             }   | |
|         }         | |
|     }    | |
|      | |
|     if (IsKeyPressed(KEY_ENTER)) finishScreen = true; | |
| } | |
| 
 | |
| // Logo Screen Draw logic | |
| void DrawLogoScreen(void) | |
| { | |
|     DrawTexture(logoCW, GetScreenWidth()/2 - logoCW.width/2, GetScreenHeight()/2 - logoCW.height/2, Fade(WHITE, fadeValue)); | |
| } | |
| 
 | |
| // Logo Screen Unload logic | |
| void UnloadLogoScreen(void) | |
| { | |
|     UnloadTexture(logoCW); | |
| } | |
| 
 | |
| // Logo Screen should finish? | |
| int FinishLogoScreen(void) | |
| { | |
|     return finishScreen; | |
| } |