| /********************************************************************************************** | |
| * | |
| *   raylib - transmission mission | |
| * | |
| * | |
| *   Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) | |
| * | |
| *   This software is provided "as-is", without any express or implied warranty. In no event | |
| *   will the authors be held liable for any damages arising from the use of this software. | |
| * | |
| *   Permission is granted to anyone to use this software for any purpose, including commercial | |
| *   applications, and to alter it and redistribute it freely, subject to the following restrictions: | |
| * | |
| *     1. The origin of this software must not be misrepresented; you must not claim that you | |
| *     wrote the original software. If you use this software in a product, an acknowledgment | |
| *     in the product documentation would be appreciated but is not required. | |
| * | |
| *     2. Altered source versions must be plainly marked as such, and must not be misrepresented | |
| *     as being the original software. | |
| * | |
| *     3. This notice may not be removed or altered from any source distribution. | |
| * | |
| **********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
| #include "screens.h" | |
|  | |
| #include <string.h> | |
|  | |
| //---------------------------------------------------------------------------------- | |
| // Global Variables Definition (local to this module) | |
| //---------------------------------------------------------------------------------- | |
|  | |
| // Title screen global variables | |
| static int framesCounter; | |
| static int finishScreen; | |
| 
 | |
| static Texture2D texBackground; | |
| static Font fontTitle; | |
| static Sound fxTyping; | |
| 
 | |
| static float titleSize; | |
| static Vector2 transmissionPosition; | |
| static Vector2 missionPositon; | |
| 
 | |
| static const char textTitle[20] = "transmissionmission"; | |
| 
 | |
| static Color titleColor; | |
| static int speedText; | |
| 
 | |
| static int transmissionLenght; | |
| static int missionLenght; | |
| static int transmissionMaxLenght; | |
| static int missionMaxLenght; | |
| 
 | |
| static bool writeTransmission; | |
| static bool writeMission; | |
| static bool writeEnd; | |
| 
 | |
| //---------------------------------------------------------------------------------- | |
| // Title Screen Functions Definition | |
| //---------------------------------------------------------------------------------- | |
| static void MissionScreen(); | |
| 
 | |
| // Title Screen Initialization logic | |
| void InitTitleScreen(void) | |
| { | |
|     // TODO: Initialize TITLE screen variables here! | |
|     framesCounter = 0; | |
|     finishScreen = 0; | |
|      | |
|     texBackground = LoadTexture("resources/textures/title_background.png"); | |
|     fxTyping = LoadSound("resources/audio/fx_typing.ogg"); | |
|     fontTitle = LoadFontEx("resources/fonts/mom_typewritter.ttf", 96, 0, 0); | |
|      | |
|     titleSize = 44; | |
|     transmissionPosition = (Vector2){519, 221}; | |
|     missionPositon = (Vector2){580, 261}; | |
|      | |
|     titleColor = BLACK; | |
|     speedText = 15; | |
|      | |
|     missionLenght = 0; | |
|     transmissionLenght = 0; | |
|      | |
|     missionMaxLenght = 7; | |
|     transmissionMaxLenght = 12; | |
|      | |
|     writeTransmission = true; | |
|     writeMission = false; | |
|     writeEnd = false; | |
|      | |
|     currentMission = 0; | |
| } | |
| 
 | |
| // Title Screen Update logic | |
| void UpdateTitleScreen(void) | |
| { | |
|     if (!writeEnd) | |
|     { | |
|         framesCounter ++; | |
|          | |
|         if (framesCounter%speedText == 0) | |
|         { | |
|             framesCounter = 0; | |
|             if (writeTransmission) | |
|             { | |
|                 transmissionLenght++;    | |
|                 if (transmissionLenght == transmissionMaxLenght) | |
|                 { | |
|                     writeTransmission = false; | |
|                     writeMission = true; | |
|                 } | |
|             } | |
|             else if (writeMission) | |
|             { | |
|                 missionLenght++; | |
|                 if (missionLenght == missionMaxLenght) | |
|                 { | |
|                     writeMission = false; | |
|                     writeEnd = true; | |
|                 } | |
|             } | |
|              | |
|             PlaySound(fxTyping); | |
|         } | |
|     } | |
| 
 | |
|     if(IsButtonPressed()) | |
|     { | |
|         MissionScreen(); | |
|     }     | |
|     else if (IsKeyPressed(KEY_ENTER)) MissionScreen(); | |
| } | |
| 
 | |
| // Title Screen Draw logic | |
| void DrawTitleScreen(void) | |
| { | |
|     DrawTexture(texBackground, 0,0, WHITE); | |
|     DrawTextEx(fontTitle, TextSubtext(textTitle, 0, transmissionLenght), transmissionPosition, titleSize, 0, titleColor); | |
|     DrawTextEx(fontTitle, TextSubtext(textTitle, 12, missionLenght), missionPositon, titleSize, 0, titleColor);       | |
| 
 | |
|     DrawButton("start"); | |
| } | |
| 
 | |
| // Title Screen Unload logic | |
| void UnloadTitleScreen(void) | |
| { | |
|     UnloadTexture(texBackground); | |
|     UnloadSound(fxTyping); | |
|     UnloadFont(fontTitle); | |
| } | |
| 
 | |
| // Title Screen should finish? | |
| int FinishTitleScreen(void) | |
| { | |
|     return finishScreen; | |
| } | |
| 
 | |
| static void MissionScreen() | |
| { | |
|     transmissionLenght = transmissionMaxLenght; | |
|     missionLenght = missionMaxLenght; | |
|     writeEnd = true; | |
|     //finishScreen = 1;   // OPTIONS | |
|     finishScreen = true;   // GAMEPLAY | |
|     //PlaySound(fxCoin); | |
| } |