| #!/bin/sh | |
| # Change your executable name here | |
| GAME_NAME="game" | |
| 
 | |
| # Set your sources here (relative to the ./builds/linux directory) | |
| # Example with two source folders: | |
| # SOURCES="../../src/*.c ../../src/submodule/*.c" | |
| SOURCES="../../core_basic_window.c" | |
| 
 | |
| # Set your raylib/src location here, relative to the ./temp/x directory | |
| RAYLIB_SRC="../../../../src" | |
| 
 | |
| # About this build script: it does many things, but in essence, it's | |
| # very simple. It has 3 compiler invocations: building raylib (which | |
| # is not done always, see logic by searching "Build raylib"), building | |
| # src/*.c files, and linking together those two. Each invocation is | |
| # wrapped in an if statement to make the -qq flag work, it's pretty | |
| # verbose, sorry. | |
| 
 | |
| # Get arguments | |
| while getopts ":hdurcq" opt; do | |
|     case $opt in | |
|         h) | |
|             echo "Usage: ./linux-build.sh [-hdurcqq]" | |
|             echo " -h  Show this information" | |
|             echo " -d  Faster builds that have debug symbols, and enable warnings" | |
|             echo " -u  Run upx* on the executable after compilation (before -r)" | |
|             echo " -r  Run the executable after compilation" | |
|             echo " -c  Remove the temp/(debug|release) directory, ie. full recompile" | |
|             echo " -q  Suppress this script's informational prints" | |
|             echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)" | |
|             echo "" | |
|             echo "* This is mostly here to make building simple \"shipping\" versions" | |
|             echo "  easier, and it's a very small bit in the build scripts. The option" | |
|             echo "  requires that you have upx installed and on your path, of course." | |
|             echo "" | |
|             echo "Examples:" | |
|             echo " Build a release build:                    ./linux-build.sh" | |
|             echo " Build a release build, full recompile:    ./linux-build.sh -c" | |
|             echo " Build a debug build and run:              ./linux-build.sh -d -r" | |
|             echo " Build in debug, run, don't print at all:  ./linux-build.sh -drqq" | |
|             exit 0 | |
|             ;; | |
|         d) | |
|             BUILD_DEBUG="1" | |
|             ;; | |
|         u) | |
|             UPX_IT="1" | |
|             ;; | |
|         r) | |
|             RUN_AFTER_BUILD="1" | |
|             ;; | |
|         c) | |
|             BUILD_ALL="1" | |
|             ;; | |
|         q) | |
|             if [ -n "$QUIET" ]; then | |
|                 REALLY_QUIET="1" | |
|             else | |
|                 QUIET="1" | |
|             fi | |
|             ;; | |
|         \?) | |
|             echo "Invalid option: -$OPTARG" >&2 | |
|             exit 1 | |
|             ;; | |
|     esac | |
| done | |
| 
 | |
| # Set CC if it's not set already | |
| if [ -z "$CC" ]; then | |
|     CC=cc | |
| fi | |
| 
 | |
| # Flags | |
| OUTPUT_DIR="builds/linux" | |
| COMPILATION_FLAGS="-std=c99 -Os -flto" | |
| if [ "$CC" = "clang" ]; then | |
|     # Clang 7.0.1 fails to compile with -Os, possibly the same bug as this: | |
|     # https://www.mail-archive.com/llvm-bugs@lists.llvm.org/msg25771.html | |
|     COMPILATION_FLAGS="-std=c99 -O2 -flto" | |
|     [ -z "$QUIET" ] && echo "COMPILE-WARNING: \$CC is clang, using -O2 instead of -Os." | |
| fi | |
| FINAL_COMPILE_FLAGS="-s" | |
| WARNING_FLAGS="-Wall -Wextra -Wpedantic" | |
| LINK_FLAGS="-lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp" | |
| # Debug changes to flags | |
| if [ -n "$BUILD_DEBUG" ]; then | |
|     OUTPUT_DIR="builds-debug/linux" | |
|     COMPILATION_FLAGS="-std=c99 -O0 -g" | |
|     FINAL_COMPILE_FLAGS="" | |
| fi | |
| 
 | |
| # Display what we're doing | |
| if [ -n "$BUILD_DEBUG" ]; then | |
|     [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)" | |
| else | |
|     [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)" | |
| fi | |
| 
 | |
| # Create the raylib cache directory | |
| ROOT_DIR=$(pwd) | |
| TEMP_DIR="temp/release" | |
| if [ -n "$BUILD_DEBUG" ]; then | |
|     TEMP_DIR="temp/debug" | |
| fi | |
| # If there's a -c flag, remove the cache | |
| if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then | |
|     [ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding." | |
|     rm -r "$TEMP_DIR" | |
| fi | |
| # If temp directory doesn't exist, build raylib | |
| if [ ! -d "$TEMP_DIR" ]; then | |
|     mkdir -p $TEMP_DIR | |
|     cd $TEMP_DIR | |
|     RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33" | |
|     RAYLIB_C_FILES="$RAYLIB_SRC/core.c $RAYLIB_SRC/shapes.c $RAYLIB_SRC/textures.c $RAYLIB_SRC/text.c $RAYLIB_SRC/models.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c $RAYLIB_SRC/rglfw.c" | |
|     RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I$RAYLIB_SRC/external/glfw/include" | |
| 
 | |
|     if [ -n "$REALLY_QUIET" ]; then | |
|         $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1 | |
|     else | |
|         $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES | |
|     fi | |
|     [ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/" | |
|     cd $ROOT_DIR | |
| fi | |
| 
 | |
| # Build the actual game | |
| mkdir -p $OUTPUT_DIR | |
| cd $OUTPUT_DIR | |
| [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code." | |
| if [ -n "$REALLY_QUIET" ]; then | |
|     $CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1 | |
|     $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS > /dev/null 2>&1 | |
| else | |
|     $CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES | |
|     $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS | |
| fi | |
| rm main.o | |
| [ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/" | |
| 
 | |
| if [ -n "$UPX_IT" ]; then | |
|     [ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx." | |
|     upx $GAME_NAME > /dev/null 2>&1 | |
| fi | |
| 
 | |
| if [ -n "$RUN_AFTER_BUILD" ]; then | |
|     [ -z "$QUIET" ] && echo "COMPILE-INFO: Running." | |
|     if [ -n "$REALLY_QUIET" ]; then | |
|         ./$GAME_NAME > /dev/null 2>&1 | |
|     else | |
|         ./$GAME_NAME | |
|     fi | |
| fi | |
| cd $ROOT_DIR | |
| 
 | |
| [ -z "$QUIET" ] && echo "COMPILE-INFO: All done."
 |