| /********************************************************************************************** | |
| * | |
| *   raylib - Standard Game template | |
| * | |
| *   Logo Screen Functions Definitions (Init, Update, Draw, Unload) | |
| * | |
| *   Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |
| * | |
| *   This software is provided "as-is", without any express or implied warranty. In no event | |
| *   will the authors be held liable for any damages arising from the use of this software. | |
| * | |
| *   Permission is granted to anyone to use this software for any purpose, including commercial | |
| *   applications, and to alter it and redistribute it freely, subject to the following restrictions: | |
| * | |
| *     1. The origin of this software must not be misrepresented; you must not claim that you | |
| *     wrote the original software. If you use this software in a product, an acknowledgment | |
| *     in the product documentation would be appreciated but is not required. | |
| * | |
| *     2. Altered source versions must be plainly marked as such, and must not be misrepresented | |
| *     as being the original software. | |
| * | |
| *     3. This notice may not be removed or altered from any source distribution. | |
| * | |
| **********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
| #include "screens.h" | |
|  | |
| #include <string.h> | |
|  | |
| //---------------------------------------------------------------------------------- | |
| // Global Variables Definition (local to this module) | |
| //---------------------------------------------------------------------------------- | |
|  | |
| // Logo screen global variables | |
| static int framesCounter; | |
| static int finishScreen; | |
| 
 | |
| const char msgLogoA[64] = "A simple and easy-to-use library"; | |
| const char msgLogoB[64] = "to learn videogames programming"; | |
| 
 | |
| int logoPositionX; | |
| int logoPositionY; | |
| 
 | |
| int raylibLettersCount = 0; | |
| 
 | |
| int topSideRecWidth = 16; | |
| int leftSideRecHeight = 16; | |
| 
 | |
| int bottomSideRecWidth = 16; | |
| int rightSideRecHeight = 16; | |
| 
 | |
| char raylib[8] = "       \0";   // raylib text array, max 8 letters | |
|  | |
| int logoScreenState = 0;        // Tracking animation states (State Machine) | |
| bool msgLogoADone = false; | |
| bool msgLogoBDone = false; | |
| 
 | |
| int lettersCounter = 0; | |
| char msgBuffer[128] = { ' ' }; | |
| 
 | |
| //---------------------------------------------------------------------------------- | |
| // Logo Screen Functions Definition | |
| //---------------------------------------------------------------------------------- | |
|  | |
| // Logo Screen Initialization logic | |
| void InitLogoScreen(void) | |
| { | |
|     // Initialize LOGO screen variables here! | |
|     framesCounter = 0; | |
|     finishScreen = 0; | |
| 
 | |
|     logoPositionX = GetScreenWidth()/2 - 128; | |
|     logoPositionY = GetScreenHeight()/2 - 128; | |
| } | |
| 
 | |
| // Logo Screen Update logic | |
| void UpdateLogoScreen(void) | |
| { | |
|     // Update LOGO screen | |
|     framesCounter++;    // Count frames | |
|  | |
|     // Update LOGO screen variables | |
|     if (logoScreenState == 0)                 // State 0: Small box blinking | |
|     { | |
|         framesCounter++; | |
| 
 | |
|         if (framesCounter == 120) | |
|         { | |
|             logoScreenState = 1; | |
|             framesCounter = 0;      // Reset counter... will be used later... | |
|         } | |
|     } | |
|     else if (logoScreenState == 1)            // State 1: Top and left bars growing | |
|     { | |
|         topSideRecWidth += 4; | |
|         leftSideRecHeight += 4; | |
| 
 | |
|         if (topSideRecWidth == 256) logoScreenState = 2; | |
|     } | |
|     else if (logoScreenState == 2)            // State 2: Bottom and right bars growing | |
|     { | |
|         bottomSideRecWidth += 4; | |
|         rightSideRecHeight += 4; | |
| 
 | |
|         if (bottomSideRecWidth == 256) | |
|         { | |
|             lettersCounter = 0; | |
|             for (int i = 0; i < (int)strlen(msgBuffer); i++) msgBuffer[i] = ' '; | |
| 
 | |
|             logoScreenState = 3; | |
|         } | |
|     } | |
|     else if (logoScreenState == 3)            // State 3: Letters appearing (one by one) | |
|     { | |
|         framesCounter++; | |
| 
 | |
|         // Every 12 frames, one more letter! | |
|         if ((framesCounter%12) == 0) raylibLettersCount++; | |
| 
 | |
|         switch (raylibLettersCount) | |
|         { | |
|             case 1: raylib[0] = 'r'; break; | |
|             case 2: raylib[1] = 'a'; break; | |
|             case 3: raylib[2] = 'y'; break; | |
|             case 4: raylib[3] = 'l'; break; | |
|             case 5: raylib[4] = 'i'; break; | |
|             case 6: raylib[5] = 'b'; break; | |
|             default: break; | |
|         } | |
| 
 | |
|         if (raylibLettersCount >= 10) | |
|         { | |
|             // Write raylib description messages | |
|             if ((framesCounter%2) == 0) lettersCounter++; | |
| 
 | |
|             if (!msgLogoADone) | |
|             { | |
|                 if (lettersCounter <= (int)strlen(msgLogoA)) strncpy(msgBuffer, msgLogoA, lettersCounter); | |
|                 else | |
|                 { | |
|                     for (int i = 0; i < (int)strlen(msgBuffer); i++) msgBuffer[i] = ' '; | |
| 
 | |
|                     lettersCounter = 0; | |
|                     msgLogoADone = true; | |
|                 } | |
|             } | |
|             else if (!msgLogoBDone) | |
|             { | |
|                 if (lettersCounter <= (int)strlen(msgLogoB)) strncpy(msgBuffer, msgLogoB, lettersCounter); | |
|                 else | |
|                 { | |
|                     msgLogoBDone = true; | |
|                     framesCounter = 0; | |
|                     //PlaySound(levelWin); | |
|                 } | |
|             } | |
|         } | |
|     } | |
| 
 | |
|     // Wait for 2 seconds (60 frames) before jumping to TITLE screen | |
|     if (msgLogoBDone) | |
|     { | |
|         framesCounter++; | |
| 
 | |
|         if (framesCounter > 150) finishScreen = true; | |
|     } | |
| } | |
| 
 | |
| // Logo Screen Draw logic | |
| void DrawLogoScreen(void) | |
| { | |
|     // Draw LOGO screen | |
|     if (logoScreenState == 0) | |
|     { | |
|         if ((framesCounter/15)%2) DrawRectangle(logoPositionX, logoPositionY - 60, 16, 16, BLACK); | |
|     } | |
|     else if (logoScreenState == 1) | |
|     { | |
|         DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK); | |
|         DrawRectangle(logoPositionX, logoPositionY - 60, 16, leftSideRecHeight, BLACK); | |
|     } | |
|     else if (logoScreenState == 2) | |
|     { | |
|         DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK); | |
|         DrawRectangle(logoPositionX, logoPositionY - 60, 16, leftSideRecHeight, BLACK); | |
| 
 | |
|         DrawRectangle(logoPositionX + 240, logoPositionY - 60, 16, rightSideRecHeight, BLACK); | |
|         DrawRectangle(logoPositionX, logoPositionY + 240 - 60, bottomSideRecWidth, 16, BLACK); | |
|     } | |
|     else if (logoScreenState == 3) | |
|     { | |
|         DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK); | |
|         DrawRectangle(logoPositionX, logoPositionY + 16 - 60, 16, leftSideRecHeight - 32, BLACK); | |
| 
 | |
|         DrawRectangle(logoPositionX + 240, logoPositionY + 16 - 60, 16, rightSideRecHeight - 32, BLACK); | |
|         DrawRectangle(logoPositionX, logoPositionY + 240 - 60, bottomSideRecWidth, 16, BLACK); | |
| 
 | |
|         DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112 - 60, 224, 224, RAYWHITE); | |
| 
 | |
|         DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48 - 60, 50, BLACK); | |
| 
 | |
|         if (!msgLogoADone) DrawText(msgBuffer, GetScreenWidth()/2 - MeasureText(msgLogoA, 30)/2, logoPositionY + 230, 30, GRAY); | |
|         else | |
|         { | |
|             DrawText(msgLogoA, GetScreenWidth()/2 - MeasureText(msgLogoA, 30)/2, logoPositionY + 230, 30, GRAY); | |
| 
 | |
|             if (!msgLogoBDone) DrawText(msgBuffer, GetScreenWidth()/2 - MeasureText(msgLogoB, 30)/2, logoPositionY + 280, 30, GRAY); | |
|             else | |
|             { | |
|                 DrawText(msgLogoB, GetScreenWidth()/2 - MeasureText(msgLogoA, 30)/2, logoPositionY + 280, 30, GRAY); | |
|             } | |
|         } | |
|     } | |
| } | |
| 
 | |
| // Logo Screen Unload logic | |
| void UnloadLogoScreen(void) | |
| { | |
|     // TODO: Unload LOGO screen variables here! | |
| } | |
| 
 | |
| // Logo Screen should finish? | |
| int FinishLogoScreen(void) | |
| { | |
|     return finishScreen; | |
| } |