|  | #************************************************************************************************** | 
						
						
							|  | # | 
						
						
							|  | #   raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) | 
						
						
							|  | # | 
						
						
							|  | #   Copyright (c) 2015 Ramon Santamaria (@raysan5) | 
						
						
							|  | #     | 
						
						
							|  | #   This software is provided "as-is", without any express or implied warranty. In no event  | 
						
						
							|  | #   will the authors be held liable for any damages arising from the use of this software. | 
						
						
							|  | # | 
						
						
							|  | #   Permission is granted to anyone to use this software for any purpose, including commercial  | 
						
						
							|  | #   applications, and to alter it and redistribute it freely, subject to the following restrictions: | 
						
						
							|  | # | 
						
						
							|  | #     1. The origin of this software must not be misrepresented; you must not claim that you  | 
						
						
							|  | #     wrote the original software. If you use this software in a product, an acknowledgment  | 
						
						
							|  | #     in the product documentation would be appreciated but is not required. | 
						
						
							|  | # | 
						
						
							|  | #     2. Altered source versions must be plainly marked as such, and must not be misrepresented | 
						
						
							|  | #     as being the original software. | 
						
						
							|  | # | 
						
						
							|  | #     3. This notice may not be removed or altered from any source distribution. | 
						
						
							|  | # | 
						
						
							|  | #************************************************************************************************** | 
						
						
							|  |  | 
						
						
							|  | # define raylib platform to compile for | 
						
						
							|  | # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB | 
						
						
							|  | # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() | 
						
						
							|  | PLATFORM ?= PLATFORM_DESKTOP | 
						
						
							|  | 
 | 
						
						
							|  | # determine PLATFORM_OS in case PLATFORM_DESKTOP selected | 
						
						
							|  | ifeq ($(PLATFORM),PLATFORM_DESKTOP) | 
						
						
							|  |     # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows | 
						
						
							|  |     ifeq ($(OS),Windows_NT) | 
						
						
							|  |         PLATFORM_OS=WINDOWS | 
						
						
							|  |         LIBPATH=win32 | 
						
						
							|  |     else | 
						
						
							|  |         UNAMEOS:=$(shell uname) | 
						
						
							|  |         ifeq ($(UNAMEOS),Linux) | 
						
						
							|  |             PLATFORM_OS=LINUX | 
						
						
							|  |             LIBPATH=linux | 
						
						
							|  |         else | 
						
						
							|  |         ifeq ($(UNAMEOS),Darwin) | 
						
						
							|  |             PLATFORM_OS=OSX | 
						
						
							|  |             LIBPATH=osx | 
						
						
							|  |         endif | 
						
						
							|  |         endif | 
						
						
							|  |     endif | 
						
						
							|  | endif | 
						
						
							|  | 
 | 
						
						
							|  | # define compiler: gcc for C program, define as g++ for C++ | 
						
						
							|  | ifeq ($(PLATFORM),PLATFORM_WEB) | 
						
						
							|  |     # define emscripten compiler | 
						
						
							|  |     CC = emcc | 
						
						
							|  | else | 
						
						
							|  | ifeq ($(PLATFORM_OS),OSX) | 
						
						
							|  |     # define llvm compiler for mac | 
						
						
							|  |     CC = clang | 
						
						
							|  | else | 
						
						
							|  |     # define default gcc compiler | 
						
						
							|  |     CC = gcc | 
						
						
							|  | endif | 
						
						
							|  | endif | 
						
						
							|  | 
 | 
						
						
							|  | # define compiler flags: | 
						
						
							|  | #  -O2         defines optimization level | 
						
						
							|  | #  -Wall       turns on most, but not all, compiler warnings | 
						
						
							|  | #  -std=c99    use standard C from 1999 revision | 
						
						
							|  | ifeq ($(PLATFORM),PLATFORM_RPI) | 
						
						
							|  |     CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline | 
						
						
							|  | else | 
						
						
							|  |     CFLAGS = -O2 -Wall -std=c99 | 
						
						
							|  | endif | 
						
						
							|  | ifeq ($(PLATFORM),PLATFORM_WEB) | 
						
						
							|  |     CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources | 
						
						
							|  |     #-s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing | 
						
						
							|  |     #-s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB) | 
						
						
							|  | endif | 
						
						
							|  | 
 | 
						
						
							|  | #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes | 
						
						
							|  |  | 
						
						
							|  | # define any directories containing required header files | 
						
						
							|  | ifeq ($(PLATFORM),PLATFORM_RPI) | 
						
						
							|  |     INCLUDES = -I. -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads | 
						
						
							|  | else | 
						
						
							|  |     INCLUDES = -I. -I../src | 
						
						
							|  | # external libraries headers | 
						
						
							|  | # GLFW3 | 
						
						
							|  |     INCLUDES += -I../external/glfw3/include | 
						
						
							|  | # GLEW | 
						
						
							|  |     INCLUDES += -I../external/glew/include | 
						
						
							|  | # OpenAL Soft | 
						
						
							|  |     INCLUDES += -I../external/openal_soft/include | 
						
						
							|  | endif | 
						
						
							|  | 
 | 
						
						
							|  | # define library paths containing required libs | 
						
						
							|  | ifeq ($(PLATFORM),PLATFORM_RPI) | 
						
						
							|  |     LFLAGS = -L. -L../src -L/opt/vc/lib | 
						
						
							|  | else | 
						
						
							|  |     LFLAGS = -L. -L../src | 
						
						
							|  | # external libraries to link with | 
						
						
							|  | # GLFW3 | 
						
						
							|  |     LFLAGS += -L../external/glfw3/lib/$(LIBPATH) | 
						
						
							|  |     ifneq ($(PLATFORM_OS),OSX) | 
						
						
							|  |     # OpenAL Soft | 
						
						
							|  |     	LFLAGS += -L../external/openal_soft/lib/$(LIBPATH) | 
						
						
							|  | 	# GLEW | 
						
						
							|  |     	LFLAGS += -L../external/glew/lib/$(LIBPATH) | 
						
						
							|  |     endif | 
						
						
							|  | endif | 
						
						
							|  | 
 | 
						
						
							|  | # define any libraries to link into executable | 
						
						
							|  | # if you want to link libraries (libname.so or libname.a), use the -lname | 
						
						
							|  | ifeq ($(PLATFORM),PLATFORM_DESKTOP) | 
						
						
							|  |     ifeq ($(PLATFORM_OS),LINUX) | 
						
						
							|  |         # libraries for Debian GNU/Linux desktop compiling | 
						
						
							|  |         # requires the following packages: | 
						
						
							|  |         # libopenal-dev libglew-dev libegl1-mesa-dev | 
						
						
							|  |         LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -lm -pthread | 
						
						
							|  |     else | 
						
						
							|  |     ifeq ($(PLATFORM_OS),OSX) | 
						
						
							|  |         # libraries for OS X 10.9 desktop compiling | 
						
						
							|  |         # requires the following packages: | 
						
						
							|  |         # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev | 
						
						
							|  |         LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa | 
						
						
							|  |     else | 
						
						
							|  |         # libraries for Windows desktop compiling | 
						
						
							|  |         # NOTE: GLFW3 and OpenAL Soft libraries should be installed | 
						
						
							|  |         LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 | 
						
						
							|  |     endif | 
						
						
							|  |     endif | 
						
						
							|  | endif | 
						
						
							|  | ifeq ($(PLATFORM),PLATFORM_RPI) | 
						
						
							|  |     # libraries for Raspberry Pi compiling | 
						
						
							|  |     # NOTE: OpenAL Soft library should be installed (libopenal1 package) | 
						
						
							|  |     LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal | 
						
						
							|  | endif | 
						
						
							|  | ifeq ($(PLATFORM),PLATFORM_WEB) | 
						
						
							|  |     LIBS = ../src/libraylib.bc | 
						
						
							|  | endif | 
						
						
							|  | 
 | 
						
						
							|  | # define additional parameters and flags for windows | 
						
						
							|  | ifeq ($(PLATFORM_OS),WINDOWS) | 
						
						
							|  |     # resources file contains windows exe icon | 
						
						
							|  |     # -Wl,--subsystem,windows hides the console window | 
						
						
							|  |     WINFLAGS = ../src/resources -Wl,--subsystem,windows | 
						
						
							|  | endif | 
						
						
							|  | 
 | 
						
						
							|  | ifeq ($(PLATFORM),PLATFORM_WEB) | 
						
						
							|  |     EXT = .html | 
						
						
							|  | endif | 
						
						
							|  | 
 | 
						
						
							|  | # define all object files required | 
						
						
							|  | EXAMPLES = \ | 
						
						
							|  |     core_basic_window \ | 
						
						
							|  |     core_input_keys \ | 
						
						
							|  |     core_input_mouse \ | 
						
						
							|  |     core_mouse_wheel \ | 
						
						
							|  |     core_input_gamepad \ | 
						
						
							|  |     core_random_values \ | 
						
						
							|  |     core_color_select \ | 
						
						
							|  |     core_drop_files \ | 
						
						
							|  |     core_3d_mode \ | 
						
						
							|  |     core_3d_picking \ | 
						
						
							|  |     core_3d_camera_free \ | 
						
						
							|  |     core_3d_camera_first_person \ | 
						
						
							|  |     shapes_logo_raylib \ | 
						
						
							|  |     shapes_basic_shapes \ | 
						
						
							|  |     shapes_colors_palette \ | 
						
						
							|  |     shapes_logo_raylib_anim \ | 
						
						
							|  |     textures_logo_raylib \ | 
						
						
							|  |     textures_image_loading \ | 
						
						
							|  |     textures_rectangle \ | 
						
						
							|  |     textures_srcrec_dstrec \ | 
						
						
							|  |     textures_to_image \ | 
						
						
							|  |     textures_raw_data \ | 
						
						
							|  |     textures_formats_loading \ | 
						
						
							|  |     textures_particles_trail_blending \ | 
						
						
							|  |     text_sprite_fonts \ | 
						
						
							|  |     text_rbmf_fonts \ | 
						
						
							|  |     text_format_text \ | 
						
						
							|  |     text_font_select \ | 
						
						
							|  |     models_geometric_shapes \ | 
						
						
							|  |     models_billboard \ | 
						
						
							|  |     models_obj_loading \ | 
						
						
							|  |     models_heightmap \ | 
						
						
							|  |     models_cubicmap \ | 
						
						
							|  |     shaders_model_shader \ | 
						
						
							|  |     shaders_shapes_textures \ | 
						
						
							|  |     shaders_custom_uniform \ | 
						
						
							|  |     shaders_postprocessing \ | 
						
						
							|  |     audio_sound_loading \ | 
						
						
							|  |     audio_music_stream \ | 
						
						
							|  |     fix_dylib \ | 
						
						
							|  |  | 
						
						
							|  |     #core_input_gamepad \ | 
						
						
							|  | 
 | 
						
						
							|  | 
 | 
						
						
							|  | # typing 'make' will invoke the first target entry in the file, | 
						
						
							|  | # in this case, the 'default' target entry is raylib | 
						
						
							|  | default: examples | 
						
						
							|  | 
 | 
						
						
							|  | # compile all examples | 
						
						
							|  | examples: $(EXAMPLES) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [core] example - basic window | 
						
						
							|  | core_basic_window: core_basic_window.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [core] example - keyboard input | 
						
						
							|  | core_input_keys: core_input_keys.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [core] example - mouse input | 
						
						
							|  | core_input_mouse: core_input_mouse.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [core] example - gamepad input | 
						
						
							|  | core_input_gamepad: core_input_gamepad.c | 
						
						
							|  | ifeq ($(PLATFORM),PLATFORM_DESKTOP) | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | else | 
						
						
							|  | 	@echo core_input_gamepad: Only supported on desktop platform | 
						
						
							|  | endif | 
						
						
							|  | 
 | 
						
						
							|  | # compile [core] example - mouse wheel | 
						
						
							|  | core_mouse_wheel: core_mouse_wheel.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [core] example - drop files | 
						
						
							|  | core_drop_files: core_drop_files.c | 
						
						
							|  | ifeq ($(PLATFORM),PLATFORM_DESKTOP) | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | else | 
						
						
							|  | 	@echo core_drop_files: Only supported on desktop platform | 
						
						
							|  | endif | 
						
						
							|  |      | 
						
						
							|  | # compile [core] example - generate random values | 
						
						
							|  | core_random_values: core_random_values.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [core] example - color selection (collision detection) | 
						
						
							|  | core_color_select: core_color_select.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [core] example - 3d mode | 
						
						
							|  | core_3d_mode: core_3d_mode.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [core] example - 3d picking | 
						
						
							|  | core_3d_picking: core_3d_picking.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [core] example - 3d camera free | 
						
						
							|  | core_3d_camera_free: core_3d_camera_free.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [core] example - 3d camera first person | 
						
						
							|  | core_3d_camera_first_person: core_3d_camera_first_person.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)     | 
						
						
							|  |      | 
						
						
							|  | # compile [shapes] example - raylib logo (with basic shapes) | 
						
						
							|  | shapes_logo_raylib: shapes_logo_raylib.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [shapes] example - basic shapes usage (rectangle, circle, ...) | 
						
						
							|  | shapes_basic_shapes: shapes_basic_shapes.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [shapes] example - raylib color palette | 
						
						
							|  | shapes_colors_palette: shapes_colors_palette.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [shapes] example - raylib logo animation | 
						
						
							|  | shapes_logo_raylib_anim: shapes_logo_raylib_anim.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [textures] example - raylib logo texture loading | 
						
						
							|  | textures_logo_raylib: textures_logo_raylib.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [textures] example - image loading and conversion to texture | 
						
						
							|  | textures_image_loading: textures_image_loading.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [textures] example - texture rectangle drawing | 
						
						
							|  | textures_rectangle: textures_rectangle.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [textures] example - texture source and destination rectangles | 
						
						
							|  | textures_srcrec_dstrec: textures_srcrec_dstrec.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [textures] example - texture to image | 
						
						
							|  | textures_to_image: textures_to_image.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  |      | 
						
						
							|  | # compile [textures] example - texture raw data | 
						
						
							|  | textures_raw_data: textures_raw_data.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  |      | 
						
						
							|  | # compile [textures] example - texture formats loading | 
						
						
							|  | textures_formats_loading: textures_formats_loading.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  |      | 
						
						
							|  | # compile [textures] example - texture particles trail blending | 
						
						
							|  | textures_particles_trail_blending: textures_particles_trail_blending.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  |      | 
						
						
							|  | # compile [text] example - sprite fonts loading | 
						
						
							|  | text_sprite_fonts: text_sprite_fonts.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [text] example - raylib bitmap fonts (rBMF) | 
						
						
							|  | text_rbmf_fonts: text_rbmf_fonts.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [text] example - text formatting | 
						
						
							|  | text_format_text: text_format_text.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [text] example - font selection program | 
						
						
							|  | text_font_select: text_font_select.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [models] example - basic geometric 3d shapes | 
						
						
							|  | models_geometric_shapes: models_geometric_shapes.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [models] example - basic window | 
						
						
							|  | models_planes: models_planes.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [models] example - billboard usage | 
						
						
							|  | models_billboard: models_billboard.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [models] example - OBJ model loading | 
						
						
							|  | models_obj_loading: models_obj_loading.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [models] example - heightmap loading | 
						
						
							|  | models_heightmap: models_heightmap.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [models] example - cubesmap loading | 
						
						
							|  | models_cubicmap: models_cubicmap.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [shaders] example - model shader | 
						
						
							|  | shaders_model_shader: shaders_model_shader.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  |      | 
						
						
							|  | # compile [shaders] example - shapes texture shader | 
						
						
							|  | shaders_shapes_textures: shaders_shapes_textures.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  |      | 
						
						
							|  | # compile [shaders] example - custom uniform in shader | 
						
						
							|  | shaders_custom_uniform: shaders_custom_uniform.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  |      | 
						
						
							|  | # compile [shaders] example - postprocessing shader | 
						
						
							|  | shaders_postprocessing: shaders_postprocessing.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  |      | 
						
						
							|  | # compile [audio] example - sound loading and playing (WAV and OGG) | 
						
						
							|  | audio_sound_loading: audio_sound_loading.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # compile [audio] example - music stream playing (OGG) | 
						
						
							|  | audio_music_stream: audio_music_stream.c | 
						
						
							|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | 
						
						
							|  | 
 | 
						
						
							|  | # fix dylib install path name for each executable (MAC) | 
						
						
							|  | fix_dylib: | 
						
						
							|  | ifeq ($(PLATFORM_OS),OSX) | 
						
						
							|  | 	find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file | 
						
						
							|  | endif | 
						
						
							|  | 
 | 
						
						
							|  | # clean everything | 
						
						
							|  | clean: | 
						
						
							|  | ifeq ($(PLATFORM),PLATFORM_DESKTOP) | 
						
						
							|  |     ifeq ($(PLATFORM_OS),OSX) | 
						
						
							|  | 		find . -type f -perm +ugo+x -delete | 
						
						
							|  | 		rm -f *.o | 
						
						
							|  |     else | 
						
						
							|  |     ifeq ($(PLATFORM_OS),LINUX) | 
						
						
							|  | 		find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f | 
						
						
							|  |     else | 
						
						
							|  | 		del *.o *.exe | 
						
						
							|  |     endif | 
						
						
							|  |     endif | 
						
						
							|  | endif | 
						
						
							|  | ifeq ($(PLATFORM),PLATFORM_RPI) | 
						
						
							|  | 	find . -type f -executable -delete | 
						
						
							|  | 	rm -f *.o | 
						
						
							|  | endif | 
						
						
							|  | ifeq ($(PLATFORM),PLATFORM_WEB) | 
						
						
							|  | 	del *.o *.html *.js | 
						
						
							|  | endif | 
						
						
							|  | 	@echo Cleaning done | 
						
						
							|  | 
 | 
						
						
							|  | # instead of defining every module one by one, we can define a pattern | 
						
						
							|  | # this pattern below will automatically compile every module defined on $(OBJS) | 
						
						
							|  | #%.exe : %.c | 
						
						
							|  | #	$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)
 |