| 
								
							 | 
							
								/*
							 | 
						
						
						
							| 
								
							 | 
							
								 * Copyright (C) 2010 The Android Open Source Project
							 | 
						
						
						
							| 
								
							 | 
							
								 *
							 | 
						
						
						
							| 
								
							 | 
							
								 * Licensed under the Apache License, Version 2.0 (the "License");
							 | 
						
						
						
							| 
								
							 | 
							
								 * you may not use this file except in compliance with the License.
							 | 
						
						
						
							| 
								
							 | 
							
								 * You may obtain a copy of the License at
							 | 
						
						
						
							| 
								
							 | 
							
								 *
							 | 
						
						
						
							| 
								
							 | 
							
								 *      http://www.apache.org/licenses/LICENSE-2.0
							 | 
						
						
						
							| 
								
							 | 
							
								 *
							 | 
						
						
						
							| 
								
							 | 
							
								 * Unless required by applicable law or agreed to in writing, software
							 | 
						
						
						
							| 
								
							 | 
							
								 * distributed under the License is distributed on an "AS IS" BASIS,
							 | 
						
						
						
							| 
								
							 | 
							
								 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
							 | 
						
						
						
							| 
								
							 | 
							
								 * See the License for the specific language governing permissions and
							 | 
						
						
						
							| 
								
							 | 
							
								 * limitations under the License.
							 | 
						
						
						
							| 
								
							 | 
							
								 *
							 | 
						
						
						
							| 
								
							 | 
							
								 */
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#ifndef _ANDROID_NATIVE_APP_GLUE_H
							 | 
						
						
						
							| 
								
							 | 
							
								#define _ANDROID_NATIVE_APP_GLUE_H
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#include <poll.h>
							 | 
						
						
						
							| 
								
							 | 
							
								#include <pthread.h>
							 | 
						
						
						
							| 
								
							 | 
							
								#include <sched.h>
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#include <android/configuration.h>
							 | 
						
						
						
							| 
								
							 | 
							
								#include <android/looper.h>
							 | 
						
						
						
							| 
								
							 | 
							
								#include <android/native_activity.h>
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#ifdef __cplusplus
							 | 
						
						
						
							| 
								
							 | 
							
								extern "C" {
							 | 
						
						
						
							| 
								
							 | 
							
								#endif
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								/**
							 | 
						
						
						
							| 
								
							 | 
							
								 * The native activity interface provided by <android/native_activity.h>
							 | 
						
						
						
							| 
								
							 | 
							
								 * is based on a set of application-provided callbacks that will be called
							 | 
						
						
						
							| 
								
							 | 
							
								 * by the Activity's main thread when certain events occur.
							 | 
						
						
						
							| 
								
							 | 
							
								 *
							 | 
						
						
						
							| 
								
							 | 
							
								 * This means that each one of this callbacks _should_ _not_ block, or they
							 | 
						
						
						
							| 
								
							 | 
							
								 * risk having the system force-close the application. This programming
							 | 
						
						
						
							| 
								
							 | 
							
								 * model is direct, lightweight, but constraining.
							 | 
						
						
						
							| 
								
							 | 
							
								 *
							 | 
						
						
						
							| 
								
							 | 
							
								 * The 'threaded_native_app' static library is used to provide a different
							 | 
						
						
						
							| 
								
							 | 
							
								 * execution model where the application can implement its own main event
							 | 
						
						
						
							| 
								
							 | 
							
								 * loop in a different thread instead. Here's how it works:
							 | 
						
						
						
							| 
								
							 | 
							
								 *
							 | 
						
						
						
							| 
								
							 | 
							
								 * 1/ The application must provide a function named "android_main()" that
							 | 
						
						
						
							| 
								
							 | 
							
								 *    will be called when the activity is created, in a new thread that is
							 | 
						
						
						
							| 
								
							 | 
							
								 *    distinct from the activity's main thread.
							 | 
						
						
						
							| 
								
							 | 
							
								 *
							 | 
						
						
						
							| 
								
							 | 
							
								 * 2/ android_main() receives a pointer to a valid "android_app" structure
							 | 
						
						
						
							| 
								
							 | 
							
								 *    that contains references to other important objects, e.g. the
							 | 
						
						
						
							| 
								
							 | 
							
								 *    ANativeActivity obejct instance the application is running in.
							 | 
						
						
						
							| 
								
							 | 
							
								 *
							 | 
						
						
						
							| 
								
							 | 
							
								 * 3/ the "android_app" object holds an ALooper instance that already
							 | 
						
						
						
							| 
								
							 | 
							
								 *    listens to two important things:
							 | 
						
						
						
							| 
								
							 | 
							
								 *
							 | 
						
						
						
							| 
								
							 | 
							
								 *      - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
							 | 
						
						
						
							| 
								
							 | 
							
								 *        declarations below.
							 | 
						
						
						
							| 
								
							 | 
							
								 *
							 | 
						
						
						
							| 
								
							 | 
							
								 *      - input events coming from the AInputQueue attached to the activity.
							 | 
						
						
						
							| 
								
							 | 
							
								 *
							 | 
						
						
						
							| 
								
							 | 
							
								 *    Each of these correspond to an ALooper identifier returned by
							 | 
						
						
						
							| 
								
							 | 
							
								 *    ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
							 | 
						
						
						
							| 
								
							 | 
							
								 *    respectively.
							 | 
						
						
						
							| 
								
							 | 
							
								 *
							 | 
						
						
						
							| 
								
							 | 
							
								 *    Your application can use the same ALooper to listen to additional
							 | 
						
						
						
							| 
								
							 | 
							
								 *    file-descriptors.  They can either be callback based, or with return
							 | 
						
						
						
							| 
								
							 | 
							
								 *    identifiers starting with LOOPER_ID_USER.
							 | 
						
						
						
							| 
								
							 | 
							
								 *
							 | 
						
						
						
							| 
								
							 | 
							
								 * 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
							 | 
						
						
						
							| 
								
							 | 
							
								 *    the returned data will point to an android_poll_source structure.  You
							 | 
						
						
						
							| 
								
							 | 
							
								 *    can call the process() function on it, and fill in android_app->onAppCmd
							 | 
						
						
						
							| 
								
							 | 
							
								 *    and android_app->onInputEvent to be called for your own processing
							 | 
						
						
						
							| 
								
							 | 
							
								 *    of the event.
							 | 
						
						
						
							| 
								
							 | 
							
								 *
							 | 
						
						
						
							| 
								
							 | 
							
								 *    Alternatively, you can call the low-level functions to read and process
							 | 
						
						
						
							| 
								
							 | 
							
								 *    the data directly...  look at the process_cmd() and process_input()
							 | 
						
						
						
							| 
								
							 | 
							
								 *    implementations in the glue to see how to do this.
							 | 
						
						
						
							| 
								
							 | 
							
								 *
							 | 
						
						
						
							| 
								
							 | 
							
								 * See the sample named "native-activity" that comes with the NDK with a
							 | 
						
						
						
							| 
								
							 | 
							
								 * full usage example.  Also look at the JavaDoc of NativeActivity.
							 | 
						
						
						
							| 
								
							 | 
							
								 */
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								struct android_app;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								/**
							 | 
						
						
						
							| 
								
							 | 
							
								 * Data associated with an ALooper fd that will be returned as the "outData"
							 | 
						
						
						
							| 
								
							 | 
							
								 * when that source has data ready.
							 | 
						
						
						
							| 
								
							 | 
							
								 */
							 | 
						
						
						
							| 
								
							 | 
							
								struct android_poll_source {
							 | 
						
						
						
							| 
								
							 | 
							
								    // The identifier of this source.  May be LOOPER_ID_MAIN or
							 | 
						
						
						
							| 
								
							 | 
							
								    // LOOPER_ID_INPUT.
							 | 
						
						
						
							| 
								
							 | 
							
								    int32_t id;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // The android_app this ident is associated with.
							 | 
						
						
						
							| 
								
							 | 
							
								    struct android_app* app;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Function to call to perform the standard processing of data from
							 | 
						
						
						
							| 
								
							 | 
							
								    // this source.
							 | 
						
						
						
							| 
								
							 | 
							
								    void (*process)(struct android_app* app, struct android_poll_source* source);
							 | 
						
						
						
							| 
								
							 | 
							
								};
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								/**
							 | 
						
						
						
							| 
								
							 | 
							
								 * This is the interface for the standard glue code of a threaded
							 | 
						
						
						
							| 
								
							 | 
							
								 * application.  In this model, the application's code is running
							 | 
						
						
						
							| 
								
							 | 
							
								 * in its own thread separate from the main thread of the process.
							 | 
						
						
						
							| 
								
							 | 
							
								 * It is not required that this thread be associated with the Java
							 | 
						
						
						
							| 
								
							 | 
							
								 * VM, although it will need to be in order to make JNI calls any
							 | 
						
						
						
							| 
								
							 | 
							
								 * Java objects.
							 | 
						
						
						
							| 
								
							 | 
							
								 */
							 | 
						
						
						
							| 
								
							 | 
							
								struct android_app {
							 | 
						
						
						
							| 
								
							 | 
							
								    // The application can place a pointer to its own state object
							 | 
						
						
						
							| 
								
							 | 
							
								    // here if it likes.
							 | 
						
						
						
							| 
								
							 | 
							
								    void* userData;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Fill this in with the function to process main app commands (APP_CMD_*)
							 | 
						
						
						
							| 
								
							 | 
							
								    void (*onAppCmd)(struct android_app* app, int32_t cmd);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Fill this in with the function to process input events.  At this point
							 | 
						
						
						
							| 
								
							 | 
							
								    // the event has already been pre-dispatched, and it will be finished upon
							 | 
						
						
						
							| 
								
							 | 
							
								    // return.  Return 1 if you have handled the event, 0 for any default
							 | 
						
						
						
							| 
								
							 | 
							
								    // dispatching.
							 | 
						
						
						
							| 
								
							 | 
							
								    int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // The ANativeActivity object instance that this app is running in.
							 | 
						
						
						
							| 
								
							 | 
							
								    ANativeActivity* activity;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // The current configuration the app is running in.
							 | 
						
						
						
							| 
								
							 | 
							
								    AConfiguration* config;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // This is the last instance's saved state, as provided at creation time.
							 | 
						
						
						
							| 
								
							 | 
							
								    // It is NULL if there was no state.  You can use this as you need; the
							 | 
						
						
						
							| 
								
							 | 
							
								    // memory will remain around until you call android_app_exec_cmd() for
							 | 
						
						
						
							| 
								
							 | 
							
								    // APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
							 | 
						
						
						
							| 
								
							 | 
							
								    // These variables should only be changed when processing a APP_CMD_SAVE_STATE,
							 | 
						
						
						
							| 
								
							 | 
							
								    // at which point they will be initialized to NULL and you can malloc your
							 | 
						
						
						
							| 
								
							 | 
							
								    // state and place the information here.  In that case the memory will be
							 | 
						
						
						
							| 
								
							 | 
							
								    // freed for you later.
							 | 
						
						
						
							| 
								
							 | 
							
								    void* savedState;
							 | 
						
						
						
							| 
								
							 | 
							
								    size_t savedStateSize;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // The ALooper associated with the app's thread.
							 | 
						
						
						
							| 
								
							 | 
							
								    ALooper* looper;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // When non-NULL, this is the input queue from which the app will
							 | 
						
						
						
							| 
								
							 | 
							
								    // receive user input events.
							 | 
						
						
						
							| 
								
							 | 
							
								    AInputQueue* inputQueue;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // When non-NULL, this is the window surface that the app can draw in.
							 | 
						
						
						
							| 
								
							 | 
							
								    ANativeWindow* window;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Current content rectangle of the window; this is the area where the
							 | 
						
						
						
							| 
								
							 | 
							
								    // window's content should be placed to be seen by the user.
							 | 
						
						
						
							| 
								
							 | 
							
								    ARect contentRect;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Current state of the app's activity.  May be either APP_CMD_START,
							 | 
						
						
						
							| 
								
							 | 
							
								    // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
							 | 
						
						
						
							| 
								
							 | 
							
								    int activityState;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // This is non-zero when the application's NativeActivity is being
							 | 
						
						
						
							| 
								
							 | 
							
								    // destroyed and waiting for the app thread to complete.
							 | 
						
						
						
							| 
								
							 | 
							
								    int destroyRequested;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // -------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    // Below are "private" implementation of the glue code.
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    pthread_mutex_t mutex;
							 | 
						
						
						
							| 
								
							 | 
							
								    pthread_cond_t cond;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    int msgread;
							 | 
						
						
						
							| 
								
							 | 
							
								    int msgwrite;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    pthread_t thread;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    struct android_poll_source cmdPollSource;
							 | 
						
						
						
							| 
								
							 | 
							
								    struct android_poll_source inputPollSource;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    int running;
							 | 
						
						
						
							| 
								
							 | 
							
								    int stateSaved;
							 | 
						
						
						
							| 
								
							 | 
							
								    int destroyed;
							 | 
						
						
						
							| 
								
							 | 
							
								    int redrawNeeded;
							 | 
						
						
						
							| 
								
							 | 
							
								    AInputQueue* pendingInputQueue;
							 | 
						
						
						
							| 
								
							 | 
							
								    ANativeWindow* pendingWindow;
							 | 
						
						
						
							| 
								
							 | 
							
								    ARect pendingContentRect;
							 | 
						
						
						
							| 
								
							 | 
							
								};
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								enum {
							 | 
						
						
						
							| 
								
							 | 
							
								    /**
							 | 
						
						
						
							| 
								
							 | 
							
								     * Looper data ID of commands coming from the app's main thread, which
							 | 
						
						
						
							| 
								
							 | 
							
								     * is returned as an identifier from ALooper_pollOnce().  The data for this
							 | 
						
						
						
							| 
								
							 | 
							
								     * identifier is a pointer to an android_poll_source structure.
							 | 
						
						
						
							| 
								
							 | 
							
								     * These can be retrieved and processed with android_app_read_cmd()
							 | 
						
						
						
							| 
								
							 | 
							
								     * and android_app_exec_cmd().
							 | 
						
						
						
							| 
								
							 | 
							
								     */
							 | 
						
						
						
							| 
								
							 | 
							
								    LOOPER_ID_MAIN = 1,
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    /**
							 | 
						
						
						
							| 
								
							 | 
							
								     * Looper data ID of events coming from the AInputQueue of the
							 | 
						
						
						
							| 
								
							 | 
							
								     * application's window, which is returned as an identifier from
							 | 
						
						
						
							| 
								
							 | 
							
								     * ALooper_pollOnce().  The data for this identifier is a pointer to an
							 | 
						
						
						
							| 
								
							 | 
							
								     * android_poll_source structure.  These can be read via the inputQueue
							 | 
						
						
						
							| 
								
							 | 
							
								     * object of android_app.
							 | 
						
						
						
							| 
								
							 | 
							
								     */
							 | 
						
						
						
							| 
								
							 | 
							
								    LOOPER_ID_INPUT = 2,
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    /**
							 | 
						
						
						
							| 
								
							 | 
							
								     * Start of user-defined ALooper identifiers.
							 | 
						
						
						
							| 
								
							 | 
							
								     */
							 | 
						
						
						
							| 
								
							 | 
							
								    LOOPER_ID_USER = 3,
							 | 
						
						
						
							| 
								
							 | 
							
								};
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								enum {
							 | 
						
						
						
							| 
								
							 | 
							
								    /**
							 | 
						
						
						
							| 
								
							 | 
							
								     * Command from main thread: the AInputQueue has changed.  Upon processing
							 | 
						
						
						
							| 
								
							 | 
							
								     * this command, android_app->inputQueue will be updated to the new queue
							 | 
						
						
						
							| 
								
							 | 
							
								     * (or NULL).
							 | 
						
						
						
							| 
								
							 | 
							
								     */
							 | 
						
						
						
							| 
								
							 | 
							
								    APP_CMD_INPUT_CHANGED,
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    /**
							 | 
						
						
						
							| 
								
							 | 
							
								     * Command from main thread: a new ANativeWindow is ready for use.  Upon
							 | 
						
						
						
							| 
								
							 | 
							
								     * receiving this command, android_app->window will contain the new window
							 | 
						
						
						
							| 
								
							 | 
							
								     * surface.
							 | 
						
						
						
							| 
								
							 | 
							
								     */
							 | 
						
						
						
							| 
								
							 | 
							
								    APP_CMD_INIT_WINDOW,
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    /**
							 | 
						
						
						
							| 
								
							 | 
							
								     * Command from main thread: the existing ANativeWindow needs to be
							 | 
						
						
						
							| 
								
							 | 
							
								     * terminated.  Upon receiving this command, android_app->window still
							 | 
						
						
						
							| 
								
							 | 
							
								     * contains the existing window; after calling android_app_exec_cmd
							 | 
						
						
						
							| 
								
							 | 
							
								     * it will be set to NULL.
							 | 
						
						
						
							| 
								
							 | 
							
								     */
							 | 
						
						
						
							| 
								
							 | 
							
								    APP_CMD_TERM_WINDOW,
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    /**
							 | 
						
						
						
							| 
								
							 | 
							
								     * Command from main thread: the current ANativeWindow has been resized.
							 | 
						
						
						
							| 
								
							 | 
							
								     * Please redraw with its new size.
							 | 
						
						
						
							| 
								
							 | 
							
								     */
							 | 
						
						
						
							| 
								
							 | 
							
								    APP_CMD_WINDOW_RESIZED,
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    /**
							 | 
						
						
						
							| 
								
							 | 
							
								     * Command from main thread: the system needs that the current ANativeWindow
							 | 
						
						
						
							| 
								
							 | 
							
								     * be redrawn.  You should redraw the window before handing this to
							 | 
						
						
						
							| 
								
							 | 
							
								     * android_app_exec_cmd() in order to avoid transient drawing glitches.
							 | 
						
						
						
							| 
								
							 | 
							
								     */
							 | 
						
						
						
							| 
								
							 | 
							
								    APP_CMD_WINDOW_REDRAW_NEEDED,
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    /**
							 | 
						
						
						
							| 
								
							 | 
							
								     * Command from main thread: the content area of the window has changed,
							 | 
						
						
						
							| 
								
							 | 
							
								     * such as from the soft input window being shown or hidden.  You can
							 | 
						
						
						
							| 
								
							 | 
							
								     * find the new content rect in android_app::contentRect.
							 | 
						
						
						
							| 
								
							 | 
							
								     */
							 | 
						
						
						
							| 
								
							 | 
							
								    APP_CMD_CONTENT_RECT_CHANGED,
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    /**
							 | 
						
						
						
							| 
								
							 | 
							
								     * Command from main thread: the app's activity window has gained
							 | 
						
						
						
							| 
								
							 | 
							
								     * input focus.
							 | 
						
						
						
							| 
								
							 | 
							
								     */
							 | 
						
						
						
							| 
								
							 | 
							
								    APP_CMD_GAINED_FOCUS,
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    /**
							 | 
						
						
						
							| 
								
							 | 
							
								     * Command from main thread: the app's activity window has lost
							 | 
						
						
						
							| 
								
							 | 
							
								     * input focus.
							 | 
						
						
						
							| 
								
							 | 
							
								     */
							 | 
						
						
						
							| 
								
							 | 
							
								    APP_CMD_LOST_FOCUS,
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    /**
							 | 
						
						
						
							| 
								
							 | 
							
								     * Command from main thread: the current device configuration has changed.
							 | 
						
						
						
							| 
								
							 | 
							
								     */
							 | 
						
						
						
							| 
								
							 | 
							
								    APP_CMD_CONFIG_CHANGED,
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    /**
							 | 
						
						
						
							| 
								
							 | 
							
								     * Command from main thread: the system is running low on memory.
							 | 
						
						
						
							| 
								
							 | 
							
								     * Try to reduce your memory use.
							 | 
						
						
						
							| 
								
							 | 
							
								     */
							 | 
						
						
						
							| 
								
							 | 
							
								    APP_CMD_LOW_MEMORY,
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    /**
							 | 
						
						
						
							| 
								
							 | 
							
								     * Command from main thread: the app's activity has been started.
							 | 
						
						
						
							| 
								
							 | 
							
								     */
							 | 
						
						
						
							| 
								
							 | 
							
								    APP_CMD_START,
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    /**
							 | 
						
						
						
							| 
								
							 | 
							
								     * Command from main thread: the app's activity has been resumed.
							 | 
						
						
						
							| 
								
							 | 
							
								     */
							 | 
						
						
						
							| 
								
							 | 
							
								    APP_CMD_RESUME,
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    /**
							 | 
						
						
						
							| 
								
							 | 
							
								     * Command from main thread: the app should generate a new saved state
							 | 
						
						
						
							| 
								
							 | 
							
								     * for itself, to restore from later if needed.  If you have saved state,
							 | 
						
						
						
							| 
								
							 | 
							
								     * allocate it with malloc and place it in android_app.savedState with
							 | 
						
						
						
							| 
								
							 | 
							
								     * the size in android_app.savedStateSize.  The will be freed for you
							 | 
						
						
						
							| 
								
							 | 
							
								     * later.
							 | 
						
						
						
							| 
								
							 | 
							
								     */
							 | 
						
						
						
							| 
								
							 | 
							
								    APP_CMD_SAVE_STATE,
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    /**
							 | 
						
						
						
							| 
								
							 | 
							
								     * Command from main thread: the app's activity has been paused.
							 | 
						
						
						
							| 
								
							 | 
							
								     */
							 | 
						
						
						
							| 
								
							 | 
							
								    APP_CMD_PAUSE,
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    /**
							 | 
						
						
						
							| 
								
							 | 
							
								     * Command from main thread: the app's activity has been stopped.
							 | 
						
						
						
							| 
								
							 | 
							
								     */
							 | 
						
						
						
							| 
								
							 | 
							
								    APP_CMD_STOP,
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    /**
							 | 
						
						
						
							| 
								
							 | 
							
								     * Command from main thread: the app's activity is being destroyed,
							 | 
						
						
						
							| 
								
							 | 
							
								     * and waiting for the app thread to clean up and exit before proceeding.
							 | 
						
						
						
							| 
								
							 | 
							
								     */
							 | 
						
						
						
							| 
								
							 | 
							
								    APP_CMD_DESTROY,
							 | 
						
						
						
							| 
								
							 | 
							
								};
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								/**
							 | 
						
						
						
							| 
								
							 | 
							
								 * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
							 | 
						
						
						
							| 
								
							 | 
							
								 * app command message.
							 | 
						
						
						
							| 
								
							 | 
							
								 */
							 | 
						
						
						
							| 
								
							 | 
							
								int8_t android_app_read_cmd(struct android_app* android_app);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								/**
							 | 
						
						
						
							| 
								
							 | 
							
								 * Call with the command returned by android_app_read_cmd() to do the
							 | 
						
						
						
							| 
								
							 | 
							
								 * initial pre-processing of the given command.  You can perform your own
							 | 
						
						
						
							| 
								
							 | 
							
								 * actions for the command after calling this function.
							 | 
						
						
						
							| 
								
							 | 
							
								 */
							 | 
						
						
						
							| 
								
							 | 
							
								void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								/**
							 | 
						
						
						
							| 
								
							 | 
							
								 * Call with the command returned by android_app_read_cmd() to do the
							 | 
						
						
						
							| 
								
							 | 
							
								 * final post-processing of the given command.  You must have done your own
							 | 
						
						
						
							| 
								
							 | 
							
								 * actions for the command before calling this function.
							 | 
						
						
						
							| 
								
							 | 
							
								 */
							 | 
						
						
						
							| 
								
							 | 
							
								void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								/**
							 | 
						
						
						
							| 
								
							 | 
							
								 * Dummy function you can call to ensure glue code isn't stripped.
							 | 
						
						
						
							| 
								
							 | 
							
								 */
							 | 
						
						
						
							| 
								
							 | 
							
								void app_dummy();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								/**
							 | 
						
						
						
							| 
								
							 | 
							
								 * This is the function that application code must implement, representing
							 | 
						
						
						
							| 
								
							 | 
							
								 * the main entry to the app.
							 | 
						
						
						
							| 
								
							 | 
							
								 */
							 | 
						
						
						
							| 
								
							 | 
							
								extern void android_main(struct android_app* app);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#ifdef __cplusplus
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								#endif
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#endif /* _ANDROID_NATIVE_APP_GLUE_H */
							 |