|  | /********************************************************************************************** | 
						
						
							|  | * | 
						
						
							|  | *   raylib - Advance Game template | 
						
						
							|  | * | 
						
						
							|  | *   Title Screen Functions Definitions (Init, Update, Draw, Unload) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2014 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | *   This software is provided "as-is", without any express or implied warranty. In no event | 
						
						
							|  | *   will the authors be held liable for any damages arising from the use of this software. | 
						
						
							|  | * | 
						
						
							|  | *   Permission is granted to anyone to use this software for any purpose, including commercial | 
						
						
							|  | *   applications, and to alter it and redistribute it freely, subject to the following restrictions: | 
						
						
							|  | * | 
						
						
							|  | *     1. The origin of this software must not be misrepresented; you must not claim that you | 
						
						
							|  | *     wrote the original software. If you use this software in a product, an acknowledgment | 
						
						
							|  | *     in the product documentation would be appreciated but is not required. | 
						
						
							|  | * | 
						
						
							|  | *     2. Altered source versions must be plainly marked as such, and must not be misrepresented | 
						
						
							|  | *     as being the original software. | 
						
						
							|  | * | 
						
						
							|  | *     3. This notice may not be removed or altered from any source distribution. | 
						
						
							|  | * | 
						
						
							|  | **********************************************************************************************/ | 
						
						
							|  | 
 | 
						
						
							|  | #include "raylib.h" | 
						
						
							|  | #include "screens.h" | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Global Variables Definition (local to this module) | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  | // Title screen global variables | 
						
						
							|  | static int framesCounter; | 
						
						
							|  | static int finishScreen; | 
						
						
							|  | 
 | 
						
						
							|  | static Texture2D background; | 
						
						
							|  | static Texture2D title; | 
						
						
							|  | static float titleAlpha = 0.0f; | 
						
						
							|  | 
 | 
						
						
							|  | static Sound fxStart; | 
						
						
							|  | 
 | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Title Screen Functions Definition | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  | // Title Screen Initialization logic | 
						
						
							|  | void InitTitleScreen(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialize TITLE screen variables here! | 
						
						
							|  |     framesCounter = 0; | 
						
						
							|  |     finishScreen = 0; | 
						
						
							|  |      | 
						
						
							|  |     background = LoadTexture("resources/textures/back_title.png"); | 
						
						
							|  |     title = LoadTexture("resources/textures/title.png"); | 
						
						
							|  |      | 
						
						
							|  |     fxStart = LoadSound("resources/audio/start.wav"); | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Title Screen Update logic | 
						
						
							|  | void UpdateTitleScreen(void) | 
						
						
							|  | { | 
						
						
							|  |     // Update TITLE screen variables here! | 
						
						
							|  |     framesCounter++; | 
						
						
							|  |      | 
						
						
							|  |     titleAlpha += 0.005f; | 
						
						
							|  |      | 
						
						
							|  |     if (titleAlpha >= 1.0f) titleAlpha = 1.0f; | 
						
						
							|  | 
 | 
						
						
							|  |     // Press enter to change to ATTIC screen | 
						
						
							|  |     if ((IsKeyPressed(KEY_ENTER)) || (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) | 
						
						
							|  |     { | 
						
						
							|  |         PlaySound(fxStart); | 
						
						
							|  |         finishScreen = 1; | 
						
						
							|  |     } | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Title Screen Draw logic | 
						
						
							|  | void DrawTitleScreen(void) | 
						
						
							|  | { | 
						
						
							|  |     DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), (Color){ 26, 26, 26, 255 }); | 
						
						
							|  |      | 
						
						
							|  |     DrawTexture(background, GetScreenWidth()/2 - background.width/2, 0, WHITE); | 
						
						
							|  |     DrawTexture(title, GetScreenWidth()/2 - title.width/2, 30, Fade(WHITE, titleAlpha)); | 
						
						
							|  |      | 
						
						
							|  |     DrawText("(c) Developed by Ramon Santamaria (@raysan5)", 20, GetScreenHeight() - 40, 20, LIGHTGRAY);  | 
						
						
							|  |      | 
						
						
							|  |     if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawTextEx(font, "PRESS ENTER to START LIGHTING", (Vector2){ 230, 450 }, font.baseSize, -2, WHITE); | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Title Screen Unload logic | 
						
						
							|  | void UnloadTitleScreen(void) | 
						
						
							|  | { | 
						
						
							|  |     // Unload TITLE screen variables here! | 
						
						
							|  |     UnloadTexture(background); | 
						
						
							|  |     UnloadTexture(title); | 
						
						
							|  |      | 
						
						
							|  |     UnloadSound(fxStart); | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Title Screen should finish? | 
						
						
							|  | int FinishTitleScreen(void) | 
						
						
							|  | { | 
						
						
							|  |     return finishScreen; | 
						
						
							|  | }
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