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								/*******************************************************************************************
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								*
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								*   raylib [textures] example - Image Rotation
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								*
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								*   Example originally created with raylib 1.0, last time updated with raylib 1.0
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								*
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								*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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								*   BSD-like license that allows static linking with closed source software
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								*
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								*   Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								#define NUM_TEXTURES  3
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								//------------------------------------------------------------------------------------
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								// Program main entry point
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								//------------------------------------------------------------------------------------
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture rotation");
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								    // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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								    Image image45 = LoadImage("resources/raylib_logo.png");
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								    Image image90 = LoadImage("resources/raylib_logo.png");
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								    Image imageNeg90 = LoadImage("resources/raylib_logo.png");
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								    ImageRotate(&image45, 45);
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								    ImageRotate(&image90, 90);
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								    ImageRotate(&imageNeg90, -90);
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								    Texture2D textures[NUM_TEXTURES] = { 0 };
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								    textures[0] = LoadTextureFromImage(image45);
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								    textures[1] = LoadTextureFromImage(image90);
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								    textures[2] = LoadTextureFromImage(imageNeg90);
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								    int currentTexture = 0;
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								    //---------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) || IsKeyPressed(KEY_RIGHT))
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								        {
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								            currentTexture = (currentTexture + 1)%NUM_TEXTURES; // Cycle between the textures
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								        }
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawTexture(textures[currentTexture], screenWidth/2 - textures[currentTexture].width/2, screenHeight/2 - textures[currentTexture].height/2, WHITE);
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								            DrawText("Press LEFT MOUSE BUTTON to rotate the image clockwise", 250, 420, 10, DARKGRAY);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    for (int i = 0; i < NUM_TEXTURES; i++) UnloadTexture(textures[i]);
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								    CloseWindow();                // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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