|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [audio] example - Multichannel sound playing | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 2.6 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2019 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [audio] example - Multichannel sound playing"); | 
						
						
							|  | 
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							|  |     InitAudioDevice();      // Initialize audio device | 
						
						
							|  |  | 
						
						
							|  |     Sound fxWav = LoadSound("resources/sound.wav");         // Load WAV audio file | 
						
						
							|  |     Sound fxOgg = LoadSound("resources/target.ogg");        // Load OGG audio file | 
						
						
							|  |  | 
						
						
							|  |     SetSoundVolume(fxWav, 0.2f); | 
						
						
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							|  |     SetTargetFPS(60);       // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         if (IsKeyPressed(KEY_ENTER)) PlaySoundMulti(fxWav);     // Play a new wav sound instance | 
						
						
							|  |         if (IsKeyPressed(KEY_SPACE)) PlaySoundMulti(fxOgg);     // Play a new ogg sound instance | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
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							|  |             ClearBackground(RAYWHITE); | 
						
						
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							|  |             DrawText("MULTICHANNEL SOUND PLAYING", 20, 20, 20, GRAY); | 
						
						
							|  |             DrawText("Press SPACE to play new ogg instance!", 200, 120, 20, LIGHTGRAY); | 
						
						
							|  |             DrawText("Press ENTER to play new wav instance!", 200, 180, 20, LIGHTGRAY); | 
						
						
							|  | 
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							|  |             DrawText(TextFormat("CONCURRENT SOUNDS PLAYING: %02i", GetSoundsPlaying()), 220, 280, 20, RED); | 
						
						
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     StopSoundMulti();       // We must stop the buffer pool before unloading | 
						
						
							|  |  | 
						
						
							|  |     UnloadSound(fxWav);     // Unload sound data | 
						
						
							|  |     UnloadSound(fxOgg);     // Unload sound data | 
						
						
							|  |  | 
						
						
							|  |     CloseAudioDevice();     // Close audio device | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();          // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | }
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