| /******************************************************************************************* | |
| * | |
| *   raylib [shapes] example - bouncing ball | |
| * | |
| *   This example has been created using raylib 1.0 (www.raylib.com) | |
| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |
| * | |
| *   Copyright (c) 2013 Ramon Santamaria (@raysan5) | |
| * | |
| ********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
|  | |
| int main(void) | |
| { | |
|     // Initialization | |
|     //--------------------------------------------------------- | |
|     const int screenWidth = 800; | |
|     const int screenHeight = 450; | |
| 
 | |
|     InitWindow(screenWidth, screenHeight, "raylib [shapes] example - bouncing ball"); | |
| 
 | |
|     Vector2 ballPosition = { GetScreenWidth()/2.0f, GetScreenHeight()/2.0f }; | |
|     Vector2 ballSpeed = { 5.0f, 4.0f }; | |
|     int ballRadius = 20; | |
| 
 | |
|     bool pause = 0; | |
|     int framesCounter = 0; | |
| 
 | |
|     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | |
|     //---------------------------------------------------------- | |
|  | |
|     // Main game loop | |
|     while (!WindowShouldClose())    // Detect window close button or ESC key | |
|     { | |
|         // Update | |
|         //----------------------------------------------------- | |
|         if (IsKeyPressed(KEY_SPACE)) pause = !pause; | |
| 
 | |
|         if (!pause) | |
|         { | |
|             ballPosition.x += ballSpeed.x; | |
|             ballPosition.y += ballSpeed.y; | |
| 
 | |
|             // Check walls collision for bouncing | |
|             if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f; | |
|             if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f; | |
|         } | |
|         else framesCounter++; | |
|         //----------------------------------------------------- | |
|  | |
|         // Draw | |
|         //----------------------------------------------------- | |
|         BeginDrawing(); | |
| 
 | |
|             ClearBackground(RAYWHITE); | |
| 
 | |
|             DrawCircleV(ballPosition, (float)ballRadius, MAROON); | |
|             DrawText("PRESS SPACE to PAUSE BALL MOVEMENT", 10, GetScreenHeight() - 25, 20, LIGHTGRAY); | |
| 
 | |
|             // On pause, we draw a blinking message | |
|             if (pause && ((framesCounter/30)%2)) DrawText("PAUSED", 350, 200, 30, GRAY); | |
| 
 | |
|             DrawFPS(10, 10); | |
| 
 | |
|         EndDrawing(); | |
|         //----------------------------------------------------- | |
|     } | |
| 
 | |
|     // De-Initialization | |
|     //--------------------------------------------------------- | |
|     CloseWindow();        // Close window and OpenGL context | |
|     //---------------------------------------------------------- | |
|  | |
|     return 0; | |
| } |